It's likely another six months until it comes out. [e digicons]:fox:[/e]
Kitkun
Trinity is all three together, so Trinity = Diplomacy. You get Entrenchment and vanilla as well. [e digicons]:fox:[/e]
Very true. [e digicons]:fox:[/e]
It can be a real pain early on, though. [e digicons]:fox:[/e]
They've said they will, but the Illum bug went undiagnosed for over two years... [e digicons]:fox:[/e]
They said something about adding heavy metal... [e digicons]:fox:[/e]
Changelogs? [e digicons]:fox:[/e]
What do you expect to happen in 2vs1? [e digicons]:fox:[/e]
Why would he? [e digicons]:fox:[/e]
Thanks all. Currently going with this . If my cash actually comes through today. Corsair, 600 watt, (Well over what I my system will draw, and if I upgrade beyond that I'll be buying a whole new system.) 80+, and a grand total of ~$45. [e digicons]:fox:[/e]
My old PSU is a bit weak at a mere 375 watts. Need a new one around 500-600, but I don't know which brands are reliable. Any suggestions on who to look at? (I'm short on cash, so I'm hoping someone recommends one that's cheap. [e digicons]:P[/e] ) [e digicons]:fox:[/e]
Amen on the Dev exe. Modding and testing would feel next to impossible without it. [e digicons]:fox:[/e]
Scale, complexity, and pacing are all much closer to that of 4X than most real-time strategy games. LF are good against carriers, support cruisers, and flak frigates, iirc. However, they're countered hard by the LRF and not nearly as good for killing capitals. [e digicons]:fox:[/e]
That was more than two months ago... [e digicons]:fox:[/e]
Whoa, that's a... big gun : Build a superweapon. Kool-Aid Man's Descendants : Send a fleet to a hostile gravity well via the Kostura Cannon. Magic Mechanics : Win with a ship having taken over five times it's health in damage. Dwarven Fortress : Have a planet without the starbase ownership upgrade take over 10,000 damage without losing it. Not so tough now, are ya? : Kil
The Insurgency tech doesn't spawn culture, and usually the AI can deal with them or rebuild before they blow up much. [e digicons]:fox:[/e]
Want. [e digicons]:fox:[/e]
Needs a bigger gun. [e digicons]:fox:[/e]
1. No idea what you mean. Posted while I was typing. That upgrade adds an ability, but it's not passive. You have to activate it and it stays on for a short while. 2. Screenshot? Caps do repel culture a bit, but it's kinda sounding like it was abnormally fast. 3. Diplomacy expansion adds Cruel and Vicious AIs. Not all that much smarter, but a lot more resources to work with. You'll see bigger fleets from them.
A bit of joking like that isn't going to get anybody banned, and they sure aren't going to go around revoking serials... [e digicons]:fox:[/e]
[quote who="Ryat" reply="19" id="2983538"]Changes to the pirates. Was wondering if there was more then what I was seeing in the gameplay.constants file.[/quote]As far as I can tell, means the non-random pirate system should work again. (Computer blew up so I can't check.) [e digicons]:fox:[/e]
[quote who="Ryat" reply="17" id="2983525"]Is there more to this other then increase in pirate supply to 10,000?[/quote]What? [e digicons]:fox:[/e]
Click on the button with the infinity symbol by the build menu. [e digicons]:fox:[/e]
So what, exactly, are you basing that on? Considering it's basically the exact opposite of everything said about it so far... [e digicons]:fox:[/e]
Hey, there's plenty of games cheaper outside of America... http://www.steamprices.com/us/topripoffs (Should default to your region, selector in the upper right.) [e digicons]:fox:[/e]