Kitkun

Kitkun

Joined Member # 3211686
5 Posts 1,958 Replies 21,197 Reputation

@DesConnor: Have to agree on most of the relationship stuff. Disagree, however, on top econ spots getting a penalty; the AI is just so poor at managing it's economy that the player will almost always be in the top spots. I've achieved double the income of an unfair AI (Which gets double income cheat) with my empire at half the AI's size... and not a single trade port structure for me. IMO, Diplomatic Victory in it's current condition just needs to be scrapped a

146 Replies 425,619 Views

You can hit the 'edit' button on the bottom of your posts instead of posting again. [quote who="InvalidSN" reply="72" id="2969544"]Do envoy bonuses stack? IE, a Vasari envoy, his Advent envoy ally , and his TEC envoy ally all sent to a 4th player ally's planet. Do they stack? And if they do, is it one per race? IE, three Vasari envoys (of all different allied players) send to a 4th player ally's planet.[/quote]Envoy relation bonuses only affect the player who sen

146 Replies 425,619 Views

[quote who="Itharus" reply="59" id="2969473"]additional targeting bank for caps/star bases.[/quote]That's by far the weakest of the end pacts. Shield pact affects every ship and PM block makes it a must-have almost. Supply pact allows you to expand a fair amount of fleet and reduce upkeep. With smaller fleet upgrades, this can be a big addition to your fleet, with larger upgrades, it can be a big income boost. Trade and armor pacts are both excellent, and the Energy, Antimatter, a

146 Replies 425,619 Views

[quote who="boshimi336" reply="123" id="2969293"]... but ... but ... what is he going to tease us with?! [/quote]I'm sure he'll tell us what he plans to tell us for the next teaser. [e digicons]:fox:[/e]

146 Replies 311,830 Views

[quote who="Yarlen" reply="119" id="2969003"]I'm going to try to tease you guys with a little something later this week. Note I said try.[/quote]And we all know how good you are at that. [e digicons]:fox:[/e]

146 Replies 311,830 Views

To start with... get Notepad++ for your sanity. You want FrigatePsi(etc).entity files for their ships, including cost. Scroll to the bottom of the Utility ones to find which is the Subjugator, as it will show the ability file names which are usually easy enough to recognize. Search for Ability(Ability name you saw).entity to access the isChanneling line. For the Mothership's colonize, you'll want BuffPsiCapitalColonize.entity. (Most ability files have a

3 Replies 5,163 Views