[email protected] [e digicons]:fox:[/e]
Kitkun
Yep, both sides need to have their relationship over the required amount. [e digicons]:fox:[/e]
Add the research to the manifest and the player file research list? [e digicons]:fox:[/e]
Try again. [e digicons]:fox:[/e]
"When they feel like it." [e digicons]:fox:[/e]
[quote who="KrdaxDrkrun" reply="99" id="2969936"]Shouldn't everybody just hate everybody?[/quote]I already do! Oh, you mean in the game... [e digicons]:fox:[/e]
@DesConnor: Have to agree on most of the relationship stuff. Disagree, however, on top econ spots getting a penalty; the AI is just so poor at managing it's economy that the player will almost always be in the top spots. I've achieved double the income of an unfair AI (Which gets double income cheat) with my empire at half the AI's size... and not a single trade port structure for me. IMO, Diplomatic Victory in it's current condition just needs to be scrapped a
You can hit the 'edit' button on the bottom of your posts instead of posting again. [quote who="InvalidSN" reply="72" id="2969544"]Do envoy bonuses stack? IE, a Vasari envoy, his Advent envoy ally , and his TEC envoy ally all sent to a 4th player ally's planet. Do they stack? And if they do, is it one per race? IE, three Vasari envoys (of all different allied players) send to a 4th player ally's planet.[/quote]Envoy relation bonuses only affect the player who sen
So I'm playing around and... pretty sure the shield pact is bugged. As in, increasing the chance of everything going through your shields. Whoopsie. [e digicons]:fox:[/e]
[quote who="Itharus" reply="59" id="2969473"]additional targeting bank for caps/star bases.[/quote]That's by far the weakest of the end pacts. Shield pact affects every ship and PM block makes it a must-have almost. Supply pact allows you to expand a fair amount of fleet and reduce upkeep. With smaller fleet upgrades, this can be a big addition to your fleet, with larger upgrades, it can be a big income boost. Trade and armor pacts are both excellent, and the Energy, Antimatter, a
[quote who="ice27828" reply="58" id="2969468"]I don't get it why can't patches be retroactive for games that were already saved?[/quote]Saves hold info that conflict with new changes. Loading them will cause the game to crash. [e digicons]:fox:[/e]
[quote who="boshimi336" reply="123" id="2969293"]... but ... but ... what is he going to tease us with?! [/quote]I'm sure he'll tell us what he plans to tell us for the next teaser. [e digicons]:fox:[/e]
Even better: Before running ConvertData, check the last modified date. [e digicons]:fox:[/e]
Negative upkeep does increase income. Envoy missions are win, but the AI has a nasty habit of cycling them around whenever it feels like it. Also makes getting higher level pacts with the AI a PITA. [e digicons]:fox:[/e]
Close out anything to do with Sins beforehand? Failing that, reboot and retry. [e digicons]:fox:[/e]
Nope. [e digicons]:fox:[/e]
[quote who="Yarlen" reply="119" id="2969003"]I'm going to try to tease you guys with a little something later this week. Note I said try.[/quote]And we all know how good you are at that. [e digicons]:fox:[/e]
[e digicons]8O[/e] Edit: [quote]Pacts that are intentionally canceled by a player will now incur a -3.0 relationship penalty.[/quote] Ouch. There's times when canceling a pact is a good thing. [e digicons]:fox:[/e]
Damage output per shot. There's a line for the weapon cooldown, too. [e digicons]:fox:[/e]
To start with... get Notepad++ for your sanity. You want FrigatePsi(etc).entity files for their ships, including cost. Scroll to the bottom of the Utility ones to find which is the Subjugator, as it will show the ability file names which are usually easy enough to recognize. Search for Ability(Ability name you saw).entity to access the isChanneling line. For the Mothership's colonize, you'll want BuffPsiCapitalColonize.entity. (Most ability files have a
That and that pillagers were removed when the pirates were uber-powerful. [e digicons]:fox:[/e]
Get all players to zip up the save files and email them to [email protected]. [e digicons]:fox:[/e]
Copy game to comp with internet. Install Impulse and point it to the game. Update. Copy it back. [e digicons]:fox:[/e]
As the first reply says, send an email. [e digicons]:fox:[/e]
Yeah, you want to start the Entrenchment version. There is no 1.051 other than for Entrenchment. [e digicons]:fox:[/e]