Volt_Cruelerz

Volt_Cruelerz

Joined Last seen Member # 3217355
15 Posts 1,085 Replies 25,320 Reputation

Well, I am finished with the basic model, but I heard somewhere that you have to make sure that there are no polygons with more than three sides. How would you change all those polygons to triangles? I might be able to go through and do it manually, but is there some function built into XSI to do so?

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okay, the question was answered long ago... if you wish to continue discussing the details of the SB's, go elsewhere...

18 Replies 4,892 Views

True... Destroyers conjure up ideas of massive death tolls and single-handed mass destruction. In reality Battleships are just super-sized destroyers, but here they are not the same: Destroyers: Deal massive damage and can use abilities to increase said amount Battleships: Have massive health and can increase resistance while dealing good damage To compensate for this, I will likely buff the battleships' health so as to keep them balanced wit

328 Replies 500,055 Views

Yes. Similar in that they require one tactical slot and carry very powerful anti SC weapons. Using some of these along with repair bays and normal turrets would allow your fleet a much better shot at winning. Artillery cruisers have long range AoE attacks. If possible, minimum ranges would also be added and I believe I know how to do it... It was originally Darvin's idea, so you could get some general info by talking to him, but since they are not the main purpose of

328 Replies 500,055 Views

lol @ Amish [e digicons]:grin:[/e] Anyways, I prefer these... They are pretty much the same regarless of race Trinity Blade (primary flagship which is a battleship; ships are only christened this after reaching level six) Providence (used on highest level carrier) Ultimas (used on any high level ship) Hercules (the first battleship I make is named this until it reaches level six. Then another on

87 Replies 132,731 Views

Perhaps... At that point, I guess we could add in destroyer frigates... So that leaves Destroyers, Artillery Cruisers, Flak Turrets (another idea of mine) as optional additions...

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I added in "Total DPS:" for all the ships. Please note that the Lancers have almost no ability to defend their flanks as such, they only have forward guns. These will be nerfed some however, but they will in the end have the highest DPS of any ship in the game unless in-game balancing determines otherwise...

328 Replies 500,055 Views

Well, if you want an organic ship race, you could make one yourself... But yes, as far as worldships go, that would have to be the SB... I do like the idea of suicidal SC's though... Anyways, here is my ship idea: Submitor [Colony Analog] Overrun: Colonizes target planet. Costs 90/70/50 AM Reconstruct: Repair 250/500/750 of own hull over 50/40/30 seconds. Costs 80 AM <p

35 Replies 69,134 Views

As far as the MS mod goes, this would be interesting... Last thing you want is a fully upgraded Lancer smashing your precious level ten flagship @Teal: Thank you. Oh, and this is nothing for the moment, but this mod will likely expand eventually to have Darvin's suggested Artillery cruisers as well as multiple new types of SC's... For now, it is just Lancers and Destroyers though...

328 Replies 500,055 Views

I figured it was about time something like geno was created to kill those stupid illum spammers... Good Well, I'll upload one pic now... Oh... Sorry, typo.. I'll fix it. If you find another typo like that, please tell me... Something else, I need someone who can skin... So far we have a balancing, coding/modeling guys but we lack someone who can skin...

328 Replies 500,055 Views

We are currently looking for help with skinning. We lack this extremely important job. If you would like to do this, please PM me. If you have things you have done in PS or GIMP, please send those as well. Also, for more detailed information on what we are adding, you may click on the external link above which will take you to the Aurora Games forum which has backstories and statistics. Ultimately, it will have images as well. Fea

328 Replies 500,055 Views

Throughout the forums, I have seen references to the power of the Vasari starbase and its ability to move. I am assuming that it can't phase jump, but I don't see how this ability offers that much tactical advantage unless it is because it prevents you from going around it. You have to go through it... Just curious how this competes with the big red button and meteor... (In case you are wondering, I don't have entrenchment, but I do intend to get it)</

18 Replies 4,892 Views