Mr_Blunt3d

Mr_Blunt3d

Joined Member # 3223644
2 Posts 428 Replies 536 Reputation

1) Canadaman is gonna stick to the books 2) NO RvB even though im a fan it has no place in this mod 3) the UNSC demo will be out when it's finished

2,504 Replies 4,931,526 Views

[quote who="ImperialMarines" reply="8" id="1891451"] Quoting Mr_Blunt3d, reply 7 Quoting ImperialMarines, reply 6 the mod dont work for me . i have putted it in the mod folder and when i start it, it do not work. an error message pops up and there stand someting about the mini/mini dump... what shall i do? did you extract the file with 7zip? otherwise it wont work i use winrar to

4,959 Replies 12,565,742 Views

some more ideas i have EPIC FLEET go over your maximum ship allotment (must be fully reaserched) Intergalatic DEA colonise 2 Pirate Bases in a single game Bucks o Plenty earn 100,000 credits from trade ports

22 Replies 17,274 Views

when you find yourseld late in the game, this setup will Pwn. 1 Devastator 1 carrier 1 Maruader (for its movement ability) 1 Desolator 15 Enforcers 20 assailants 20 skirmishers 5 transporters (fighters only) 5 Overseers this setup is purely basic, so that you can alter it at will. however try to keep the ratios similar to this

28 Replies 33,720 Views

[quote who="Chillymunster" reply="9" id="1885689"]I dont know if anyone has mentioned this yet so sorry if im repeating here; What about a virus/parasite unit? you can capture ships and stuctures with it like the flood from Halo and it could either be a weapon fired from a ship or a creature that flies into the target and infects it over a period of time. If you attack something you have the option of making the infection be either docile or aggressive, being if it were aggressive

1,794 Replies 4,189,066 Views