I mean the pdfs and the stickied tutorial,they didnt help much. I figured out firing ports and such but I still have to clue as to how to import my ship into SoaSE and add it to a build Q ,edit costs etc.I have exported it from XSI but dont know how to convert it,since the covert XSI tool that came with "Forge Tool" pack just pops a small black window for 1 second and closes. Any help,directs etc are greatly apreaciated,I realy want to mod but need abit of help.
devastatorIX
Hi, im pretty new to modding and I need some help,here are my questions: 1.How do I import XSI ship model and add it to a construction tab soo I can build it. 2.How to add firing ports,firing animations and stats to the model. I have found afew guides but they were either vague or required you have full knowledge of the system already,if anyone can direct me to a guide or some guides that can help me Id apreaciate it.Id apreciate it even more if someone could provide a ste
My wishlist for SoaSE 2 ,updated graphics (include 2 graphics settings,1 for extreme quality and 1 for low end PCs) and I want the combat to be more dynamic,small ships attempting to dodge heavy weapons etc. Well to get a better understand of what I would realy want: http://www.youtube.com/watch?v=BhZQEvg1V0Y&feature=related
Nvm,seems that it takes afew centurys for impulse to update,sorry ,first time using it.Now all is well.
[quote]Im thinking kind of along the lines of the ships in Eve online.[/quote] Il take 1 nidhoggur and 1 hel please il settle for a nyx too or a phoenix. :CONGRAT:
Any way to combine this mod with Solar Sins one ?
Was wandering if it's possible to use both Sins Plus and bailknight mods togheter,ive found a file similar to what I want but it's rather old and I do not like 7 Sins recompilation. Soo my question is,is there a newer sins plus + bailknight mod out there,or could someone tell me how I can run both mods at the same time please ?