[quote who="Classicvibe" reply="9" id="3143030"]Yeah, being limited to 6 or so star systems kinda sucks[/quote] Use the galaxy forge. Managed to make a map with 30 or so stars, maybe more, and over 400 planets. Didn't lag too badly, but the load times were horrendus.
Joccaren
[quote who="Stant123" reply="25" id="3051495"] Quoting Joccaren, reply 24I'm more worried about the 2Gb RAM limit. Adding Large Address Awareness LAA doesn't work on 32bit systems period. You have to modify the system to allow for it, not just the executable in question, and that in turn has some very poor effects on the system itself which more times then not leads to instability and necessitates a system wipe to fix all of the damage caused. Further, it p
I'll admit it is quite odd that it costs basically $40, whilst Sins Trinity (Which I believe is Vanilla, Entrenchment AND Diplomacy) only costs $20. Eh, still getting it. Titan fights gonna be epic.
Ok, let me get this straight... You are saying that the Vasari are OP, but that is the reason not to rebalance them? Umm... What? If a race is OP it needs to be rebalanced for multiplayer fairness. It does not matter that you enjoy pwning things with it. To continue to do that, lower the AI level. What matters is that multiplayer is balanced so that not everyone ends up using the Vasari. Though, massive strike craft fleets are epic against unprepared Vasari. If
Honestly, I'm not so worried about multi threading. I'm more worried about the 2Gb RAM limit. Adding Large Address Awareness, or something to enable more than 2Gb of RAM to be used would be a better idea IMO. It would reduce lag, prevent crashes, and allow more to be added without sacrificing performance. These days most people will have at least 4Gb of RAM. I personally have 12. I see no reason why we should be limited to 2Gb and the problems associated with that.
Large Address Awareness, or something to enable more than 2Gb of RAM to be used. It would reduce lag, prevent crashes, and allow more to be added without sacrificing performance. These days most people will have at least 4Gb of RAM. I personally have 12. I see no reason why we should be limited to 2Gb and the problems associated with that. Also, an optional Dynamic Movement system - as I can not find one that is updated for Diplomacy, let alone Rebellion when it comes out. I s
also could someone take care of the local militia, they really don't exist in bsg...
oh, i forgot. I could also be useful in using galaxy forge to make maps for bsg. let me know if this would be any help
hey guys. Been watchin this post for a while and just got an account. I'm going with everyone else on saying "just release a beta". Just having battlestars and basestars in it is good enough so long as its not just a skin. Saw the u-tube movie, great work. really want a beta now. A couple of Ideas for the mod: 1. I know this may be hard or impossible to do but after the original release could someone bring out a patch that makes the ships and strike cra
Can i just say that the 1.14 patch screwed my game. It now has a runtime error and won't load. What on earth did u guys do. I've sent an e-mail to ironclad asking for help and i'm also posting here to get help. Fix the patch then put it on impulse. pls. I can't play my stardock games anymore because of it