Well Sovereign fit the bill of a dreadnaught pretty well in ME1, it took a fleet of what appeared to be cruisers and one cap ship (the destiny ascension) to take it down while also going after all the geth ships. all I know, is to get a good mass effect experience in this mod, the reapers should be capital ships in my opinion because they need to be able to move from planet to planet.
davidt0504
sorry to see you go stress, you've really made a quality mod here. But I'm glad to see that you're putting the good priorities first rather than just quenching our nerd thirst [e digicons]^_^[/e]
oh definitely, my anticipation is palpable.
it would just be hard to come up with ships for both cerberus and the alliance. And instead of making the geth and heretics it would be just much easier to have the geth and then just use the same faction twice in games.
I think sins 2 should change the overall interface of the maps. The solar systems need to orbit stars. They also need to have certain maps that are different star systems, but there should also be the option of building a galaxy instead of a solar system. But mostly the planets need to orbit stars, and the phase lanes should be changed to something different. Maybe not removed but I felt like the map interface was less than realistic.
ah that sucks so bad, I know how that feels, I just had to restore my comp. I lost a lot of stuff I'll never get back. Speaking of maps, what maps are people using for this mod? I can't find any maps that play well and retain that star wars feel (not talking about the planet types I know thats being addressed by nova) I just cant get into it when I'm playing on the default maps from the original sins.
definitely agree with you stress, of course I also hate DS9 just because I've never been able to sit through more than two episodes cause I can't stand to listen to Sisko's horrid acting. I think Stephen Hawking has more inflection in his voice (not meant to offend an incredible man). It will never get better than TNG. Of course I have my own beefs about some of the TNG movies [e digicons]^_^[/e]
so nova hows the progress coming?
well if we're going for absurdities, lets take down the fleet cost of each borg ship. I want to roll forth with thousands of cubes [e digicons]:grin:[/e]
[quote who="Twilight_Storm" reply="52" id="2625597"]The only way to integrate the reapers would be to make them like Vasari Starbases, since they are more than a match for even the Destiny Asscension on their own, without batting a virtual eyelash. It does sound like a fun idea, but we really only have designs for 1-2 ships for each faction, so we'd be making a lot up. Still, I'd play it at least once if it was made, if this is a vote. As to the above Idea, use the
[quote who="Option2" reply="48" id="1850333"]Frigates: Dropship: Instead of the bombarding ship we have dropships that send down troops to take control of the planet the Geth get the Geth Dropship and the other factions may need to have them made up.[/quote] I love this idea, so much and it wouldn't be that hard to impliment (it wouldn't seem at least) just change the effects for ships bombardment and make it dropships or troop transports and elliminate the explosions on impact.
I'd like to refer the creators of this mod to the sacrifice of angels mod and how they implemented the borg. They made them almost unstoppable. Make the capital ships for the reapers/geth/collectors as follows: Sovereign/Harbinger/maybe 2 other reaper models?/collector ship but make the reapers extremely expensive and cost research only late in the game. Sovereign can be mid level research since sovereign needs to show up earlier in the story. The collector shi
also it would be good to wait to start compliling all the ships until mass effect 3 comes out. That way we'll see more ship types for all involved. Also it could be possible to use quarians in the mod too, and maybe we'll see ship types for other races as well, like the krogan. And maybe it would be a good idea (if the canon allows for enough ship types) to make the reapers/collectors seperate from the geth so that two geth players could be in a game so that you coul
The Normandy SR-1 should be the scout, as its not designed for warfare in mind. I like having the alliance and cerberus together, when I was thinking about mass effect mods i was trying to figure out how to work in cerberus. I think you should make the collectors partners with the Reapers who are the bad guys and they should be a mixture of geth also. The reaper's should be the capital ships along with having the collector ship. The Collector base should be simply a pl
I liked some of voyager's stuff but yeah a lot of was crap. Personally though I still think the episode: Scorpion, is one of the best Star Trek episodes ever (just my opinion) I loved species 8472 just because they finally introduced a believably alien species. Now fluidic space I have some qualms about but still haha. Enterprise had a lot of potential but just never did anything with the exception of the Xindi and don't get me started on that fiasco.
I had a great idea for pirates in a future release: the Hirogen, at least they fit in for the delta quadrant idea, perfect pirates.
oh nevermind there was just some research I was missing [e digicons]O:)[/e]
is the torpedo sphere not working?
so hows it coming :) will the bonuses from distant stars be available in this? I wouldn't want this to delay you from releasing just the planets but maybe you could even do custom planetary bonuses? I think there are already some in sins of a galactic empire? or maybe that was requiem.
only suggestion I'd make on the city planet is to give the city lights more of the lined look like in the movies but it looks awesome still :)
so when you release this will it be a seperate mod that will work with sins of a galactic empire? or will it be a "new" version of soge that simple has these planets?
karma for even the chance that I'll have good star wars planets [e digicons]:grin:[/e]
@novacameron I shot a post on the distant stars topic and they said to get permission from the creator of sins plus and the mod for the stars too. If you go to their topic they linked the creators of the mod.
so I hear NovaCameron is trying to get permission from the distant stars team to use the distant stars planets in the star wars sins of a galactic empire mod. I think they should talk to him, I really want an urban coruscant, an ocean manaan. :)
ah well good luck with that, cause after playing distant stars maps, its just so hard to play on a star wars map and coruscant not be a city world; manaan not be an ocean world, or endor not be a forest moon.