[quote who="Annatar11" reply="3" id="2682025"]Nope, you're not wrong. Stardock traditionally is the only seller of their collector's edition, other stores just carry regular. [/quote] Actually, he is wrong[e digicons]:P[/e] Amazon (the US one anyway) has the Limited Edition for sale http://www.amazon.com/Elemental-Limited-MBX-Pc/dp/B003B
kyogre12
Oooh, new version, excellent!
[quote who="Annatar11" reply="7" id="2681214"] The Sins economy got reworked between the end of the beta and release. It would be more effective to say that Advent were added between the end of beta and release [/quote] Well I didn't know that, as I wasn't in the beta[e digicons]:P[/e] I was just going off of what Frogboy said.
[quote who="lvletalsoljah" reply="5" id="2681183"]I know what a Beta is, And it isn't like the game is going to get a huge overhaul and everything in it change, this is beta3 now, most likely just bug finding and minor tweaking. I like searching for bugs, I have done it for many years on many games. [/quote] No, actually things can change significantly. As Frogboy likes to mention, GalCiv didn't have starbases in the public beta, but they were in the final game. The Sins economy
[quote who="otakucore2" reply="19" id="2680431"]I guess you could use trial versions to do the format conversions, and then work in Blender? I prefer to keep things as "honest" as I can, because otherwise you're learning skills you can't use professionally (unless your workplace has those high-end 3D apps). Maybe there's an importer/exporter for one of the less expensive apps, like Hexagon ($250), Carrara ($150-$550), or Cinema 4D ($1,000). Blender would be ideal.
[quote]Searching for "HKB Blender" I couldn't find much, just old forum posts saying they couldn't find much either. I think the NIF scripts for Blender might support the format, but I haven't tried it yet. (Pretty busy now learning other things.)[/quote] Check out here: https://forums.elementalgame.com/384302 specifically reply #16 by me. It basically sums up everything we know about HKB thus far. Basically, it's the format f
[quote who="ZombiesRus5" reply="3" id="2680269"]Are you a troll? It sure sounds like it. By the way you would only be out 10 dollars if you had already purchased the original and entrenchment being as you said these worked fine. Unless you bought Trinity, then that would just make you incompetent to deliver this review. [/quote] I was going to point that out too[e digicons]:P[/e] Maybe he's a pirate[e digicons]:troll:[/e] (Why isn't there a pirate emoticon?) But you kno
Wow, that is an awesome tutorial, thanks for pointing it out. Yeah, I have no idea about animations and such either. I've only modeled buildings and ships, and with a different program. Oh well, I'll do my best to try to figure it out.
[quote who="seanw3" reply="8" id="2679575"]Are you guys really commenting on a game aspect that is specifically not added into the current beta? Wait until we have dynasties and then tell us what you think. [/quote] I don't know what beta you're playing, but there have been dynasties for a while...
[quote] the behaviour and animation packages are proprietary and need to be bought[/quote] I don't think so. If you fill out the "Try Havok" page and agree to the lisense agreement, you get these options for downloads: Havok Behavior Tool for Game Artists and Designers (6.6.0) Havok Behavior Tool for Game Artists and Designers (6.5.1) Havok Content Tools for Game Artists and Designers (7.1.0, 64-bit) Havok Content Tools for Game Artists and Desig
[quote who="Frogboy" reply="13" id="2679264"] Quoting MagicwillNZ, reply 10 Hey Brad... I'm concerned that we won't see 10,000 man armies anymore. Is that the case? There won't be 10,000 unit armies in v1.0. It'll probably top out at hundreds instead of thousands in a given fight. We'll look at increasing the limit in the future. [/quote] I'm rather disappointed by this. Oh well, I guess I've found the first thing I'm modding[e digicon
See this thread: https://forums.elementalgame.com/384302 It will answer some of you questions. HKB is the format for Intel's Havok. If you google "Intel Havok" or something similar, you should find the site, and you can get free plugins for 3DS Max, Maya, or XSI/Softimage. With the plugin you should be able to at least export (I'm not sure about import) HKB's and from there hypothetically get them in-game, although you will probably h
Ooooh, tatical battles[e digicons]:drool:[/e]
[quote who="davidt0504" reply="1191" id="2678185"]I was wondering if the texture problems have been fixed with some of the cylon ships and also if there is any plans to release maps in future editions? [/quote] In order: No, and maybe.
Try emailing [email protected] , if anyone can help you, it would be them. Just keep in mind that it's still the weekend and it will probably take a couple days for a response.
Wow, everything sounds awesome!
[quote who="TheBirthdayParty" reply="4" id="2677229"] Quoting kyogre12, reply 2 quoting post Not big changes, but minor tweaks: A way to reload without exiting the game first. I'm almost positive that will be in the final version. IIRC, that was done only for beta testing to minimize out of memory crashes. An explanation as to why you apparently can't talk to som
[quote quoting="post"]Not big changes, but minor tweaks: A way to reload without exiting the game first. [/quote] I'm almost positive that will be in the final version. IIRC, that was done only for beta testing to minimize out of memory crashes. [quote]An explanation as to why you apparently can't talk to some NPC's (the dialogue balloon is crossed out).[/quote] If you hover over the crossed out dialogue balloon, I believe it doe
[quote who="Raven X" reply="21" id="2676275"] Quoting kyogre12, reply 20 If you want the real picture of the black hole, go here: http://www.eso.org/public/archives/releases/sciencepapers/eso1028/eso1028.pdf But even then, it's not real "proof" that they exist, it's evidence that they exist. A lot of it is really semantics, and it's kind of a stupid argument anyway, but everything scientists have found is evidence suggesting they exist, not actual
IIRC, one of the Vasari envoy's abilities does that.
[quote who="Raven X" reply="16" id="2675882"] because even today they haven't been proven to exist, although there is a lot of evidence to suggest they do. Ahh but they do. There are even pictures of them taken with radio telescopes. Hold on let me see if I can find one real quick... Here's one. It's a artists rendering of the picture, but they have Actually found them and Know they exist for a fact. So, it has been proven today that the
[quote]Honestly, I consider Stephen Hawking to be the smartest man currently on the face of the planet. He figured out that Black Holes existed long before we were able to prove he was right, and now we know for a Fact that there is a Massive Black Hole in the center of our Milky Way Galaxy (how did J-Lo get way out there? LoL)[/quote] Since I'm a bit of a nerd about such things, I feel I have to correct you on this[e digicons]:P[/e] Hawking did not predict black holes. The idea was
Do you have trinity? IIRC, 1.011 is the most current version for Trinity.
Don't forget incest[e digicons]:P[/e] I think incest should be an allowable option, if you can't find anyone else to maryy (or don't want to). Maybe some negative bonuses after a while, however.
[quote who="OMG_BlackHatHedgehog" reply="41" id="2673885"] Yes. But that's not grammar, that's using a word that doesn't exist http://tvtropes.org/pmwiki/pmwiki.php/Main/CompletelyMissingThePoint [/quote] Oh, I get the point, I'm just choosing to ignore it[e digicons]:P[/e] . I want people to take the mis-use of "anyways" seriously![e digicons]:cylon:[/e]