the_rats

the_rats

Joined Member # 3243705
0 Posts 1 Replies 725 Reputation

My champion and his golem sidekick were recovering the banishing staff. The champion dealt the killing blow to the fire elemental, but was promptly incinerated by the elemental's aura. Here's what happened next: Victory popup, since the golem was still alive Champion injury popup (expected) Champion immobilised in the capital (unexpected) Banishing staff recovered popup, shown over my city Champion being sent to the capital

0 Replies 439 Views

I would use gambler's strike only if it was modified by my crit damage multiplier, rather than flat double/triple damage. Why should all my awesome traits and equipment be wasted on a gamble? This has the added benefit of scaling somewhat with level -- the more I buff my champion, the more attractive the upside, keeping the ability useful well into the end game. Another possibility is to also scale the odds of gambler's strike with crit chance, making it something like "deal c

9 Replies 7,253 Views

I wanted to check how much critical damage my assassin can deal, but couldn't find it anywhere. Would be good to have it on the unit details page. For example, for Irane in the screenshot, base +1 (assuming double damage for crits, I don't actually know what it is), path of assassin +0.5, vital strike +0.1 / + 0.2 / +0.4, equipment..., total +2.2. And while we are on the topic of missing stats, how about dodge vs. ranged? It should be part of the dodge toolti

2 Replies 3,745 Views

A group with attack 36 (12x3) was hit by Sculla's mace, and their attack was reduced to zero. It appears that the -50% (-18 total) penalty was applied to each unit in the group, resulting in (12-18)x3 = 0. Once I got hold of said mace, I was able to do the same to groups of shrills. <img src="http://dl.dropbox.com/u/17586863/FallenEnchantress_1335736277

4 Replies 1,571 Views

[quote who="Kongdej" reply="1" id="3135154"]Can you check if you turned "Smart Player Colors" on at some time?[/quote] "Smart player colors" option is indeed on; it would've been on since the start of the game though, as I fiddled with the options before starting a new game and left them untouched since. The colours were fine at the start but changed at some point, possibly after loading a savegame. Unchecking the offending option and reloading the savegame restored origin

2 Replies 2,265 Views

[quote who="sratner" reply="1" id="3090519"] Unfortunately, when I try to force the FE process to run on the dedicated GPU, I get an immediate crash. [/quote] Here's the dump file from that crash: http://dl.dropbox.com/u/17586863/FallenEnchantress0_86-2012-02-24T20-06-41-275.zip The video driver causing the crash ( 285.48) is the latest driver availab

3 Replies 2,628 Views

[quote quoting="post"] 1. Missing 3d models on sov selection screen. [/quote] Found out why this was happening: I have an nVidia Optimus-enabled notebook, but for some reason FE does not trigger the dedicated GPU to kick in when it starts up. That's a bug. This means the game is running entirely on the integrated Intel HD3000 GPU (kudos for making it smooth enough on underpowered hardware that I didn't even notice!). I can only assume that the Intel chip is missing t

3 Replies 2,628 Views

Just a few graphical glitches I found so far. Fresh install of 0.85 on Win7 64-bit, nVidia GeForce 610M, driver version 8.17.12.8548. 1. Missing 3d models on sov selection screen. 2. String placeholders in the "merchant" trait. Also, this trait was not listed during sov selection above. <img src="http://s8.postimage.org/u8

3 Replies 2,628 Views