Well, only the TEC has to research missiles for the Novalith. The Vasari just need to research thwe Kostura alone. Which made it only easier. I I think of it, I think I mad him a Researcher .. .
MastahCheef
Its funny cause I once had a huge fleet of Cielos (At least 60 to 70) Supported by 50 Hoshikos. I downed a Radiance Battleship, it was so funny xD
Yeah. HALO WARS FTW Hear Ensemble may get shut down after they release it? GOddamn Microsoft. Bill Gates was better.
One word: Bombers, Bombers, BOMBERS! A crapload of Heavy Cruisers amd carriers deal some heavy damage against all caps relatively quickly. But always have some ships defending your carriers, they are VITAL!
Usually one or two huge fleets, and several mid-sized-backup fleets, including small defense fleets (See the thread Problems in General for more info, lol). So yeah, one huge fleet with at least 4 to 5 caps would be good, with smaller fleets of 1 to 2 caps.
You asid you hate Gun Platforms because they're immobile. Well, have you ever tried moving a hangar? I think not. I usually build two hangars as defenses on a planet (and 3-8 gun platforms) and for on hangar I make 2 FIghter SQuads and 1 Bomber, the other the opposite.
[quote who="Yodarkore" reply="5" id="1859227"]Sometimes (especially in MP) it could be wise to let the pirates invade one of your planets. If they bring bombers, just kill the bombers then leave the planet. Scuttle any labs/factories you might have, they'll destroy the extractors, then go away to return to their home base (wich add to their defensive fleet overthere then ). Another thing that it is good to know, is that pirates mainly focus trade ships first (they are pirates afte
I dont know if it's a glitch, or if he researched that thing real early in the game.
Yes. Instead of having to go through combat, you can purchase levels. If you werne't talking about that, then yeah, you could get a crapload of pirates on your door and whipe them out. . . ALL OF THEM.
So, if you buy just one level for a cap to upgrade, it can't get past the boundary? Or would you have to buy all of them for that?
"Optimus Prime Battleship" Can transform from flying truck to robotic-style machine just as big. Can bunch and fy at incredible speeds, but can jetison gigantic superheated glowing swords at enemy ships from it's right arm., ot forwa-rdfiring cannon.
I rarely look at the XP of a cap ship I have just to compare it to see the probablility of it winning. Of course, I do upgrade and stuff. Earlier, I was playing as the only Advent. I had a lvl Four Rapture and Four Halcyon. I couldn't raise it's level any higher. Yet, my Vasari and TEC allies had lvl 6 ships. Did I do something wrong, or do the Advent have lower-experienced ships? Or is it a glitch? Thanks.
Stay on the offensive. For easy, they almost never attack, Medium it's common, but Hard it's almost all the time. Kepe the pressure up and don't go onto the defensive at any point.
[quote who="Kitkun" reply="13" id="1834500"]It wouldn't be as fun having a flying-dildo go across your screen. I'm sure someone would disagree.[/quote] *cough* I think you've found that man/woman.
[quote who="Dinoff" reply="3" id="1822081"]how about an anything goes mod and its just random everyday objects.[/quote] Then, out of the side of Halleria, comes a TV remote firing a Super-heated Nuclear Warhead! or Comes a Fork, firing a superheated tungsten shell! (1 karma to whoever gets that)
Well, the Dunovs aren't that bad. Compared to Kols, Kortuls and Radiances, they suck, but EMP blasts really help during combat. Akkans are decent for being light starships. Kols are the demons of all demons. Sovas are decent in combat, like Marzas, but are best at supporting ideals- i.e., bombarding, long-range support, carrier. Over, they have good ships, but not the greatest. The special abilities are one of the key things that make units worthwhile, let alone speed and stre
scissor/paper/rock? Reverse it. Or are you European?. . . lol. Anyway, you can always defy them territory and planets with a crapload of carriers.
use your scouts, or depending on your faction, use colony frigs.
Yeah. biggest amount of Cielos I've had at one time was only about 20, about 6 in each fleet.
[e digicons]:borg:[/e] [e digicons]:borg:[/e] [e digicons]:borg:[/e] :S
I had around 20 LRF's (not a spammer) and 40 Cobalts for some light support. I think around 20 or 30 Percherons. It was a well-balanced fleet, even though a little rough around the edges. And the game was about 3 and a half hours. I stated that in the first sentence :P
Well, 70-80% of new players choose TEC for their Human looks. And that's one of the reasons they are slow to learn with out other player's help. Not that the TEC is 100% weak. They have some advantages. The TEC is economy-based. If you're attacked and have a relatively small fleet, you could keep pumping out carriers and Anti-Fighter ships (if under spam attack) relatively quickly. The Advent is realy focused on power. The problem is, Vasari and TEC ships are much weak
They're both godd. I look at RTS's in two concepts: Complex Simple SoaSE is the king of Complex RTS's while EaW is part of the simple knid. Soon, it will be in battle with Halo Wars Though.
Uranium just makes the radiation more effective and powerful. It depends on what warhead you're using, for range and effect of the explosion/radiation. The Titan II ICBM in the 50s had a fifty kiloton warhead On it, I think. We used it for testing and the Titan project was later used for taking satellites high into orbit.
Well, there's still half a dozen (at least) other countries behind the Iron Curtain including the Russkies, so we would've done very little when that happened, except whipe two Major Asian Nations of the map.