jason8648776

jason8648776

Joined Member # 3258356
0 Posts 1 Replies 10,970 Reputation

So im tinkering with a mod i put together out of several mods on rebelion and i have a question I want my star destroyer to turn and open its broadsides rather then frontal assault (Looks cooler because you can see the individual batteries firing) and im not sure how to do that

17 Replies 13,111 Views

i understand its difficult otherwise i would take my meager modding skills (If you can call it modding all i can really do is set up the weapons i want within a ship (Such as changing the 304 and the Battlestars to use anti fighter weaponry to reduce lag then change the effects to a heavier round) and its abilities that are allready part of a mod) and do it myself. I wasnt demanding anyone to do it i mearly asked. I understand modding takes time but i know it CAN be don

30 Replies 41,075 Views

Do you think all you guys could get together and make a sweet mod that includes Cylons, Colonials, Tauri, Wraith, Goauld, Empire, Rebelion, and the stock races and make them all ballanced? I love playing the BSG mods however they get old all on there own Stargate invasion you guys are great but alot of bugs and very unbalanced i find myself tinkering with the ships for hours trying to get it right but it would take going back to the basics to do it Evil

30 Replies 41,075 Views

Im also having trouble with the menues and ive installed it twice its only this relese its not aa big deal but i have to disable the mod by directly deleting it from the activated mods document in the mods folder in order to play press enter and it will pull up the start new games / load games menu but you can do anything else

3,050 Replies 8,609,235 Views

Hey Zombierus i made a few changes that have seemed to work really well 20 40 60 on the armor its interesting because it actually makes battlestars able to soak up damage like they should ive lowered the ammount of ships you can build (To try to focus people on battlestars rather then lots of small ships) made it so only pegasus flagstars have the ram ability added missile spam to regular pegasus ships (In reducing the overall amount of ships capitals are vuner

3,050 Replies 8,609,235 Views

It would be a simple toggle switch if you cant live without super weapons fine leave it on those of us you say cant win without them? most of us are offline players that can find a way

27 Replies 28,326 Views

Well stardock skrewed me out of Rebelion however after playing diplomacy and various mods playing with super weapons off would be great sometimes especially with certain mods were once the super weapons start fireing it slows down the game so much it becomes un playable. And were i dont have internet very oftr i find AIs will build 10 or 12 super weapons each and just spam them and it gets old rather then them massing for an attack they waist money on the super weapons. In essence easy and no

27 Replies 28,326 Views

Hey Zombie russ mind if i toy around with your mod a little? Colonial ships should be able to be at least on par with the tec on survivability however i played against the tec and they made mince meat out of the ships I would also like to see if i can make battlestars target fighters effectively as well as add up to 3 targets for the left and right sides Im asking permission now from the sins of a scifi multiverse team to see if i can use some of thereabilities (Such as using

3,050 Replies 8,609,235 Views