jason8648776
anyone come on trying to get a group going
Its the cats fault...
Ohh i thought that had to do with upgrade points (Like you can start a capital ship at level 3 or something)
Still cant make a ship have more fighter squadrons though what do i change?
Thats how it works thanks guys
Looking for trinity players have most mods out there kinda bored and just wanna play
ok so set the forwars weapons to like 20 and the side weapons to 21?
Ohh and its set to only have one squadron and id like to add some but im not sure how to do that either
So im tinkering with a mod i put together out of several mods on rebelion and i have a question I want my star destroyer to turn and open its broadsides rather then frontal assault (Looks cooler because you can see the individual batteries firing) and im not sure how to do that
Well if no be thy answer mighty moders i will continue to learn and expand my skills and eventually make it on my own I thank you all for the help
i understand its difficult otherwise i would take my meager modding skills (If you can call it modding all i can really do is set up the weapons i want within a ship (Such as changing the 304 and the Battlestars to use anti fighter weaponry to reduce lag then change the effects to a heavier round) and its abilities that are allready part of a mod) and do it myself. I wasnt demanding anyone to do it i mearly asked. I understand modding takes time but i know it CAN be don
Do you think all you guys could get together and make a sweet mod that includes Cylons, Colonials, Tauri, Wraith, Goauld, Empire, Rebelion, and the stock races and make them all ballanced? I love playing the BSG mods however they get old all on there own Stargate invasion you guys are great but alot of bugs and very unbalanced i find myself tinkering with the ships for hours trying to get it right but it would take going back to the basics to do it Evil
Same here allthough not sure what version rebelion i just updated it
Im also having trouble with the menues and ive installed it twice its only this relese its not aa big deal but i have to disable the mod by directly deleting it from the activated mods document in the mods folder in order to play press enter and it will pull up the start new games / load games menu but you can do anything else
Mods making a comeback?
When will the relese with the new abilities be available they sound alot better
How do you add races im still coming up on that barrier? I also cant brin in other abilities
Hey Zombierus i made a few changes that have seemed to work really well 20 40 60 on the armor its interesting because it actually makes battlestars able to soak up damage like they should ive lowered the ammount of ships you can build (To try to focus people on battlestars rather then lots of small ships) made it so only pegasus flagstars have the ram ability added missile spam to regular pegasus ships (In reducing the overall amount of ships capitals are vuner
If theres gonna be stargate have to have the humans and has to be balanced thats the thing that stops me from playing the stargate mods is they are so unbalanced
It would be a simple toggle switch if you cant live without super weapons fine leave it on those of us you say cant win without them? most of us are offline players that can find a way
Well stardock skrewed me out of Rebelion however after playing diplomacy and various mods playing with super weapons off would be great sometimes especially with certain mods were once the super weapons start fireing it slows down the game so much it becomes un playable. And were i dont have internet very oftr i find AIs will build 10 or 12 super weapons each and just spam them and it gets old rather then them massing for an attack they waist money on the super weapons. In essence easy and no
Hmm It seems as some things on toshibas get better others get worse
Hey Zombie russ mind if i toy around with your mod a little? Colonial ships should be able to be at least on par with the tec on survivability however i played against the tec and they made mince meat out of the ships I would also like to see if i can make battlestars target fighters effectively as well as add up to 3 targets for the left and right sides Im asking permission now from the sins of a scifi multiverse team to see if i can use some of thereabilities (Such as using
Ajusted it for everything to low and turned off asteroids and planetary rings it helps a little but even on the small maps its pretty bad il try the exact instructions you sugested and will report back After before i was running beta 5 no after the update large address aware dosnt seem to be helping much at all