ZEROibis

ZEROibis

Joined Member # 3260586
0 Posts 0 Replies 67 Reputation

Yes but, what I am also saying is the ability to have some ships attack only particular targets. For example When you fellt moves past 1 enemy unit each ship fires 1 shot at it and by the time the fleet has passed it it has been destroyed. (assuming your formation is in a single file line) Or you have the fleet in one formation and then instantly split it into several to turn the tables on your oponent and begin to out flank him.

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Personally I think that the second, ect expansion should focus on a very advanced fleet management system. A dynamic and powerful fleet management system has never been developed and I think that this game is a perfect opportunity for one because of its different races, units and scale. I am talking about a system that can be easy for noobs and as advanced as a player wishes and maybe even an option to not use it at all for those players that would rather just throw there f

15 Replies 5,263 Views

Grafix and game play changes: Jump gates should be around the planets. If destroyed only large ships can jump in unless a large ship is in the group of units jumping. Ships should make the jump holes from the show and the shadows should just phase in and out. If a gate is destroyed trade port is disabled on that planet, also trade ships should skip the planet as if it was not there. If that is not possible disabling trade port for that planet should be fine at least it takes away the

311 Replies 484,549 Views

I think it would be cool to just split it into 3 fractions to make it easier. This way you can justify more capital ships that are actually ones from the series. Please forgive misspellings... Fractions: Shadow alliance, Aliance, Vorlon/ancient Shadow alliance: shadow forces mixed with clarks earth forces and psycorps along with cintary and maybe some of the other races that were shown in crusade. Alliance: Babylon 5 forces

311 Replies 484,549 Views