RobWild

RobWild

Joined Member # 3263632
1 Posts 1 Replies 477 Reputation

I'll add one for the spell damage idea I had see what you all think: New Helmet - Magisters Onx 800 Mana 5 mana per second 10% increased spell damage 2000g New Gloves - Hands of the Phoenix 5% increased attack speed, 20% increased spell damage 3000g That means at most, stacking both of these items will get you an extra 300 damage on say a pounce. These items could be much more expensive or the % of increase in spell damage changed t

118 Replies 281,661 Views

I'll add a couple suggestions: Blood of the Fallen - 800 hp is way too good right off the bat (most nukes would need 3 casts just for this item not to mention the +5hp) It should either be 600 hp, or have some scaling where it starts out at 400 and increases up to 800 as you level up. Health in general is far too effective, I'd like to see more options to go for damage builds. At the moment they can't compete at all. The items that add damage should go up mor

118 Replies 281,661 Views

Instead of making a new thread I thought I'd bump this one. I'd like to be able to play a ranked 2v2 game at the very least. For those concerned about premades in pantheon it could be restricted so that you only play 2 others who also chose ranked 2v2. Works quite well in WC3.

4 Replies 594 Views

I see no issue, Blitz gave some easy methods to tell if a game is a premade group. As well as common sense and asking. I haven't had a single person ask in any games I've hosted. I often play with one friend online, and we don't voice chat. In a game of 3v3 would that be considered premade? If you put premade in your title you are advertising that you are skilled as well and will drive out all other average players. My friend and I are decent at the game bu

52 Replies 181,951 Views

I haven't found TB to be much trouble for reg. It sounds like you were behind in levels or gear or something. Early game you both are just skilling up, by mid game Mark+Mines wrecks TB and slows him so you get tons of auto attack in. Snipe is just gravy for runners or starting a fight whe you are far away to get a little extra early damage on them.

26 Replies 55,375 Views

I haven't found TB to be much trouble for reg. It sounds like you were behind in levels or gear or something. Early game you both are just skilling up, by mid game Mark+Mines wrecks TB and slows him so you get tons of auto attack in. Snipe is just gravy for runners or starting a fight whe you are far away to get a little extra early damage on them.

26 Replies 55,375 Views

The bottom line is you are losing the game at that time. I have made comebacks from that point, but it doesn't happen most the time nor should it. I actually dont think a nuke is a bad idea, but honestly if you spent 10K to one time nuke the creeps that won't save you. The enemy has a free 10K to spend on an artifact and increase their lead. If they had 3 waves to your 1, chances are they will do it again. And there demis are most likely more powerful than yours.

19 Replies 5,891 Views

[quote who="XaviorsFist" reply="9" id="2240921"] 1) What happens with evenly matched creeps. They stay and keep doing damage to your citadel. 2) When backup occurs they may ahvae 3 spawns of creeps while you have 1... this does not constitute for a win with your creeps. 3) Some teams don't have AoE and they greatly suffer despite doing great during the rest of the game. [/quote] 1) It was a suggestion, most teams do not upgrade creeps, you can usually c

19 Replies 5,891 Views

Try buying the creep damage and defense upgrades, your creeps should be closer than theirs so if yours do more damage and take more your own creeps should be able to push back the enemy alone, not to mention you are close to your own crystal for maximum damage/life/mana use. I played a game last night that was the longest game I ever played I think an hour and 15 minutes. We lost in the end but pushed them out of our base several times. We had upgraded our creeps to full d

19 Replies 5,891 Views

[quote who="bman654" reply="8" id="2239421"]I don't know if it is the specific Sedna bug you describe, but I did find/fix a bug in the new patch where if your pounce target changes directions, Sedna will travel to where they changed dirs and then rotate to face the target and just stand there. When she rotates it sorta looks like she is hunching down for a sec so maybe it is the same bug you describe. Edit: I should say, it is not just Sedna's pounce.&nbsp

26 Replies 1,491 Views

I think health stacking is too powerful and more and more everyone is doing it. I'm not sure the best course of action but its pretty easy to see that adding 25 damage per second would take 16 seconds of extra auto attacks (at 1 per second which isn't the case early game) plus have to negate the 5 health per second on the starting armor. And most the damage items that are lower level don't even have 25 damage, its more like 15. I would really like to see more damage based bu

31 Replies 5,971 Views

I've seen this kind of build and tried it before, honestly I have to say when you switch out of closed form to do your spike combo (that is still pretty low damage imo) you most the time get squished and die against good players. I found it very hard to play a queen that was actually good at killing enemy dg's, she could make them leave a spot sometimes due to the strength of bramble but never was i getting a bunch of kills or anything and most the time going into open (even just to swi

10 Replies 1,929 Views

Those are almost exact copies of my two favorite UB builds, very well laid out, nice guide. Side note: I find it very useful as the ooze build to buy the wand of speed early as its affordable. Allows you to make a few extra kills on demis that stay too close and even better allows you to get away from 2 on 1's or when you stayed just a little too long. I need more play time to experiment more with these builds but you put down the basics quite well. So far I like t

46 Replies 146,685 Views

Hey Void you should post how thankful you are for this fix to bman here in this thread. He found and reported how to fix this and GPG took what he posted and implimented it into the code. On a side note I totally agree it was a very annoying issue, didn't break the game for me but I was getting quite tired of my teamates thinking I wasn't trying to heal or shield them.

15 Replies 4,921 Views

How old are you? 31 What gaming experience do you have?/How often will you play during a week Playing games my whole life, too many to list here. I currently play Demigod about 5 nights a week for a 3 hours or so. I play 9pm PST time on. Do you have a mic? Yes but I'll be honest I don't use it, wakes up the

66 Replies 28,920 Views

lol I have no idea what you said Dusty :-) For the rest they bring up some good points. However I still feel like minions for the most part are a gear option, they cost gold and you have to give up some item to get them. Even as a general I often wonder if getting those siege minions was better than just getting an item for myeself. And the minitaurs? I rarely get them. The priests are useful, maybe those would be too good in the hands of an Assasin, but

19 Replies 4,342 Views

I think it would be a great boon to teamwork and coordination in this game to give us a Teamate winow in the interface. It could display useful information on your teamates such as health/mana, level, and gold. Currenty if you aren't in the same lane with them you will have no idea how your teamates are performing or what they are doing. This would be helpful also in coordinating citidel upgrades and most importantly helping new players. You could see them with a certa

1 Replies 1,073 Views

I agree with the scoreboard idea, a nice small scoreboard would be handy with the names of the demis on each side. Also a chat box would have been nice similar to MMO's instead of a giant text board of sorts that dissapears really fast and is hard to read sometimes. These things could be easily improved upon to make a much nicer game IMO.

9 Replies 2,292 Views

I agree, just allow all favor items and you get to pick one (which happens after a few games anyway it seems). And make the favor points give more flavor and flare to your Demi, would be cool to be like Oh there is that Purple Glowing Unclean Beast so and so, or whatever to make you stand out as a certain player instead of every same type Demi looking basically the same.

7 Replies 2,343 Views

[quote who="Resist_The_Dawn" reply="3" id="2212658"]I dont like it. Assassins have advantages over generals in that theyre alot more powerful. Mixing them up just delutes the individuality of the characters. [/quote] I'm not really sure this is the case at all and is kind of my point. The demigods talents all stand on their own. The Generals have skills that allow them to buff troops or themselves, but they don't have any real drawbacks and most of them

19 Replies 4,342 Views

I don't see any advantage to being an Assasin over a general. The Generals can build themselves to be like Assasins but the Assasins can never build themselves to be like Generals. I think the idols should be just another item choice that all Demigods have access to. That is the strategy of the game, do I buy minions or not, all should be able to do so IMO and I don't think it would change much, just provide more options. Also all demigods would have Stats boost

19 Replies 4,342 Views

I think the nerf was minor at best, I'm not sure it will stop him from being the clearly best demigod in the game right now. I don't think it was the mana cost nor damage that was the problem. It was the slow and massive armor reduc. The slow really has to go. He shouldn't be able to go invul whenever he wants, have a stun to disrupt your chance to tp out, have a blink to get in combat or leave combat, and have a slow/armor reduc/dmg/heal move all rolled into one.&nbsp

126 Replies 271,822 Views