EmersonPF

EmersonPF

Joined Member # 3272823
0 Posts 127 Replies 147 Reputation

Personally, with a game like this, I'd rather have a short campaign that gets you into the tools, gameplay, story, and so on without artificially drawing out the experience. Heroes is a campaign-driven game, because the AI is usually terrible unless it's scripted, and it's not really nearly as fun as a one-map sandbox as it is in a series of "levels." Even so, HOMM5 suffered from having maps that were clearly just filler, some of which were extremely long, arduous, and boring.

57 Replies 32,524 Views

On the first idea, you can already set the game to always play on the cloth map. If you go to graphics, there's a "cloth map zoom level" (or something like that) slider, which, IIRC at 100 means that you never switch over to the 3D engine.

3 Replies 2,760 Views

Yes, yes, a thousand times yes. Especially when you capture an enemy city, being able to pull up a quick buildings list would be fantastic. I understand the value of keeping things visual, and it is true that you can get a quick sense of what is in the city already, but a quick tab or screen that lets you know the exact materials, food, metals, etc production and population growth would be great.

2 Replies 320 Views

Yeah, I don't mind being able to transport items. It feels unrealistic, granted, but it saves you from the silly micromanagement of sending your extra merchants or whatever gallivanting across the map just to get bracers from your eastern border to your western one. This has always been a pain in the Heroes of Might and Magic series, as LintMan points out. Maybe there's a middle ground? After researching caravans, for example, maybe you can then send items across the

16 Replies 1,680 Views

Obviously this is something that'll be worked on as the game moves forward, but I want to chime in, too and say that the beta is quite sluggish on my laptop. On the cloth map my FPS is fine, but zoomed in it drops to the 10-15 range, which is surprisingly slow given that I'm running it with about as low graphics as I can. I don't have the most powerful graphics card in the world (what with this being a laptop and all), but it runs, for example, Dragon Age Origins without that kind

15 Replies 11,864 Views

@RedneckDude That is helpful to have around, since GPU temp and CPU temp aren't exactly independent, especially in laptops. Really, a GPU that runs hot isn't much of a problem unless it's also causing your CPU to run hot. Speedfan tracks both, and it's definitely worth it to keep your eyes on both.

15 Replies 57,647 Views

Yeah, it really depends on your box and the GPU. Some cards these days are fine even up to 100+ degrees C. Frankly, you're not going to break your GPU before you need a new computer unless you have a faulty card to begin with, or if you don't have a fan at all.

15 Replies 57,647 Views

I picked it up for $4. I'm really not an RTS fan, generally speaking, because I don't care to be tested on how fast I can click things and how well I have memorized standard opening gambits. I'd rather have a chance to think and plan. Anyway, I've just begun to play around with Sins and I'm hoping it is less RTS-y and more TBS-y, but we'll see. So far I'm finding getting started a bit challenging because there's so much information and I don't yet know what is import

9 Replies 23,032 Views

This quiet voice in the corner of the room is of the humble opinion that, moving forward, Apple's big competition is not Microsoft or Google, but Canonical. Apple works because it's a hardware company, and it doesn't actually compete with Microsoft as directly as people think. Sure, they want more market share vs. PCs, but they still run Microsoft software - Office, for example - on their computers. On the other hand, Microsoft is a software company that simply sells their s

154 Replies 336,821 Views

I just started playing SotS, as well, and I've learned early that keeping your savings balance above 1,000,000 is vital. My first game ended in disaster due to morale problems, and I couldn't figure out for the life of me what was wrong, since morale isn't covered in the Tutorial or the accompanying videos. That 1,000,000 savings gives a +1 per turn morale bonus to all your civilian populations, and 5,000,000 gives a +2. Absolutely essential, and the most-important-least-obv

40 Replies 180,092 Views