OMG_ZEX

OMG_ZEX

Joined Member # 3289446
1 Posts 643 Replies 14,586 Reputation

Some kind of item that would open a portal to summon a select number of creeps on the spot. Like say 25-40 so it would actually be of use. After a duration of time the creeps would evaporate. Or an item that would open a portal for a time duration say something that would let out 3-5 waves of creeps as the same time as other portals.

2 Replies 1,402 Views

After my teamates destroyed the opposing teams citadel the game continued and would have for a long time so I left. I am not sure that the replay saved but I uploaded the last replay at Gamereplays.org. If it is the wrong one I apologize otherwise I don't have any evidence. I tried to take screen shots with the print scan button but I cannot find them on my computer if you know where those files might be tell me and ill upload some pics. Otherwise heres the link. If I am not Unclean Beast tha

5 Replies 1,233 Views

Another way to improve this ability would be to give the rook a passive that increases structures HP and Attack power. This would make the towers he pulls out of the ground a little bit more of an option.

7 Replies 1,463 Views

yes only when theres a complete ring. Otherwise the minotaurs walk all the way around the wall of archers. I think that they should be able to pass through the archers.

5 Replies 1,216 Views

As of right now torchy can't hold a candle to the Rook or Unclean Beast. Both of these fellas can take torchy down in a matter of a few hits. Torchy is definetly not fast enough to out run the UB and rooks arrows/ToL and trebuchet eat him up when hes on the retreat at lower levels. Fire ball barely scratches either of these guys and ice just slows them down for a few secounds. I hope the balance between these guys improves or Torch will just be a lame duck demigod.

5 Replies 1,163 Views

I think that the rooks raise tower ability needs a revamping. The towers currently are to weak. They need to actually do damage that accumulates not the barly noticable amount that they do now. There HP is paper thin and I believe that they have a time limit????????? I have tried to get 5 up at once but they seem to just sink back into the ground when I get my 3rd one up and running..... I thought the tool tip said activate up to 5 at a time.......... I would love the rook to be more than jus

7 Replies 1,463 Views

I think we do need more skills to pick from so you can have vastly different ways to play as the same demigod. Like what was previosly said. A regulus that specializes in Mines or in being a sniper unit by upgrading sniping abilities an multiple hit shots. I think 8 activable abilities would be great but being only able to use 4 to diversify playing styles for each demigod.

74 Replies 157,044 Views

When you aquire the archer creep and they get ahead of the minotaurs they set up a perimiter of there shooting range. An arc of archer is created around there target. Minotaurs cannot figure out how to go through this arc of archers. The do the running animation ontop of the archer but do not go past the archer unit it is dead or has moved. Ill try to make a diagram this is what it looks like. The X's are archers and the Os are minotaurs the T represents a tower the archers are shooting at. <

5 Replies 1,216 Views

I experience intermitent periods of freezing while playing on the Atlantis map. The Mine map doesn't have the same problem. The freeze last for up to 2 minutes and then resumes game play with out lag. Here is my Dxdiag. ------------------ System Information ------------------ Time of this report: 11/8/2008, 22:37:45 Machine name: HOME Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2

0 Replies 453 Views