jirkaesch

jirkaesch

Joined Member # 3292863
4 Posts 79 Replies 1,442 Reputation

Hm, but it seems LH Beta wont make it out this week...? I am looking forward to it pretty much as well! Bit jealous [e digicons]:'([/e] I guess when you broke through the barrier, Stardock should respond...by opening the beta for the rest of us as well [e digicons]:grin:[/e]

19 Replies 3,237 Views

Legandary heroes go in the right direction. The biggest problem I had with FE so far, apart from things like bugged diplomacy system, was the boring late game. This was mainly because once the initial wilds were cleared, you ultimately ended up fighting "other colored humans". Factions feel very generic, + 0.1% here or there is no real difference. And to make "other colored humans" wars interesting, you are aiming at Civilization kind of game... which FE is n

301 Replies 1,516,084 Views

Sounds great, frogboy! Has the AI ability to break pacts and tributes next round been fixed as well? This is most serious bug of current diplomacy system... Or at least make it cost them hefty sum of gold or influence (LH: fame) [e digicons];)[/e]

103 Replies 172,425 Views

The more I think it over, the more I think that it should be the Settle button having population cost (Outpost respectively). In order not to cripple AI, which is loosing their pioneer armies in the wilds frequently.

82 Replies 257,877 Views

1. Diplomacy - more intrigue, more options, more logic. 2. City spam - few high-level cities vs lots of mediocre towns balance. Make going for few high level cities viable strategy. 3. More units faction-based traits and options. 4. Tactical combat - more variety, mainly when fighting high level cities. I know we probably wont see sieges, but what about tactical maps for high end cities containing walls with few breaches, with (1) the units behind the wall get som

221 Replies 591,203 Views

Kind of agree that it should be the SETTLE button, not the pioneer itself that has increased (population) cost. In order to not hurt the outpost mechanics and make it a viable option. As mentioned before, goind with less cities should have much more tangible benefits. Apart from substantially higher growth, maybe some production/food bonuses as well? Maybe different lines of level upgrades, depending on number of cities player has? Like unique high level building that e

82 Replies 257,877 Views

My 2 points: - Make alliances available earlier and learn the AI to use them sensibly. Long live pacts and global wars aka GalCiv II! - Give trade/research treaties some cons as well - diplomatic penalties with civilizations your trade partner is hostile with. Aka: you are trading with my enemy? Relations penalty - 4 etc. Possibility to trade cities and units sounds sensible as well... finally an opportunity to really help friend in war? :)

6 Replies 11,253 Views

This mechanism can still not replace full-scale alliance. By the time he would pay other sov to declare war on me (1) I am usually at war with him already, (2) considering I have at least mediocre power rating, it would require him to pay lump sum of money, which is okay. Alliance, on the other way, could be cheaper to get and would act preventinely. P.S.: I have never seen AI doing so anyway, or at least good old "Other power has paid as to destroy you..." notice from GalCiv was not

102 Replies 59,997 Views

I see. But i still think that making alliances (not the victory condition) earlier would be a great thing though. It would create delicate situations (aka GalCiv II) and also help the AI - weaker kingdoms/empires could have powerfull allies, making it even more interesting for player to decide, whether to sack them... Pacts could be created, waging wars along different fronts with differents allies. Few other ideas: https://for

102 Replies 59,997 Views

In my opinion, diplomacy is the weakest part of the game so far. By postponing alliances to the very late game, we are missing the opportunity to create pacts early, the same goes for weak civs paying powerfull allies (and making it more difficult for player to sack them). Trade etc. treaties are a single sided must, without any cons except money cost - e.g. trading with enemy of civ A could worsen relationship with civ A? Something like "You are trading with my enemy!" penalty. Tha

16 Replies 21,283 Views

Derek, seriously, why is Alliance tech so late in the tech tree? I would love to wage wars between pacts of kingdoms vs empires, or to face the threat that small civilization I am about to sack has powerfull ally. I remember both things from Galciv II and it worked great, spicing up the late game. But now, by the time alliances are possible, its usually all over. Also, there should be more options for diplomacy/influence rich sovereign, like breaking NA treaty, Alliance and more...whi

102 Replies 59,997 Views

There should be of course separate line of techs and/or improvements, that upgrade militia. Something like City militia-City watch-City guard line, adding better armour and weaponry and chars, that would be great. Still, militia could retain some weaknesses compared to regular units (init? accuracy?), but it would greatly improve cities as true bastions of power, as mentioned. Some factions could even get some of these militia techs from the beginning (e.g. Defensive trait?). May

20 Replies 15,248 Views

I just encountered this "pleasant" experience once more, in 0.99 game. After some attempts, I was able to sign NA treaty with AI (cool relationship). Three or four turns later, AI breaks the pact and declares war. Now really, whats the point here? This is supposed to be the final version? Every faction should get SERIOUS penalties for breaking NA pact (I am not aware of any direct penalties right now) and it should EXPLICITLY COST them something. E.g.: - NA pact (and fres

0 Replies 2,315 Views

StevenAus: Yeah, as far as I know, this has been suggested numerous times. They could have at least leather, maybe armor one level lower than current tech with some special building? Armor upgrades for militia could be linked to special technology branch, building...many options would be suitable.

357 Replies 614,772 Views

Wizard1200: +1 Maybe I will start with catapul at level 3. BTW How about that buoilding that gives you one for free (watchtower?)? Some basic armor for the militia maybe (linked with some technology)? [e digicons]:pout:[/e] I also like the direction devs are trying to take. Conquering higher level cities should be always major undertaking, ergo even more difficult in case of capitals. Until mid-late game, capitals should (assuming they got at least to level 2-3

357 Replies 614,772 Views