TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

[quote who="Darvroth" reply="3487" id="3273665"]TobiWahn, Let me confirm what I have or will get to settle format, then a template for the ship and research buttons would give me a good starting point. Honestly won't have time for a few months but I'll let you know when I'm ready to give it a go. Thanks.[/quote] Thanks. Time is not that important, it will take a while for us to get to rebellion, then we will need to take a look at the necessary artwork again.</p

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@Davroth Corel will certainly work, but I've not used it for about 8 years so I cannot advise on it. If you also got Corel Draw you can easily make sketches and shapes in Corel Draw, then edit them in Corel Paint for the finish. I can give you the current backgrounds for the Buttons that I make (for ships mostly) if you want. Except if you want to have a completely differing style for the research (or just make a better Button than me ;-) but there should always be consistency. So

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[quote who="Darvroth" reply="3473" id="3272477"]TobiWahn if I've erred in the above please correct.[/quote] Manly correct, though i think 0.44 will contain not much but the upgrade to rebellion. I want to have a clean start and not have to identify additional problems when transitioning. It will also take some time to make the change I suppose. [quote who="Darvroth" reply="3474" id="3272481"]Assume I have nothing that does not come with a standard Microsoft Office or Windo

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[quote who="Darvroth" reply="3467" id="3271653"]Any one know a quick how to to create the art needed for the numerous UI buttons? The mod needs unique art for ship, ability and tech interface buttons all in all, hundreds of new overlays. I'm willing to learn if there is a quick tutorial already out there. Don't have a lot of time for the next few months but I'll manage somehow.[/quote] What software are you going to use?

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Hi Rodney, Yes, I still use the dropbox and put an answerfile on it. You now have access to BitBucket, though as noted in the txt new abilities are now added through the database, not as files. Welcome back and lets get this thing going. I've caught a severe cold on thursday so was out of order for the weekend and still feel a bit dizzy. So not much was done on the mod, sorry for that.

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[quote who="Darvroth" reply="3448" id="3255602"]The more I think about it and as the number of needed ship ability files is reduced that for those capital ships that have jump engines that that ability be made the ultimate ability for that ship. This would remove the research restriction which could be substatuted by making the jump engine a minimum ship level which could be varied by race and ship class. Which would make the engines available later as most factions can purchase a few levels

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Hi all, Sorry for my absence, so much to do. Workdays are getting longer and longer. Thanks for all the updates and work you've done. [quote who="NewHorizons" reply="3416" id="3244791"]Infocard for tier 3 tech 'Alien Trade' claims to unlock Orbital Tradeport - however it doesn't. Inforcard for Orbital Tradeport states that it require 'Credit Maker' tech - which is tier 8. Seems a bit harsh for the Narn that they can't setup a

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[quote who="Darvroth" reply="3411" id="3243578"]New Horizons, when tickets are ready for review and closure please indicate at the bottom of the ticket. This will help prompt. TobiWahn has been good about explicitely stating "closed" before closing the ticket.[/quote] mostly, sometimes I just press resolve [e digicons]:sheep:[/e] (

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[quote who="Lavo_2" reply="3397" id="3240201"]You still are not understanding. The points do absolutely nothing for the ability; they are ONLY affected by research. A player can sink 4+ points into the ability, and even if it has multiple levels, it will only be at level 1 once the first research item is done.[/quote] Correct, I noticed this years ago when I first made the JumpPoint ability. I had to live with that. [quote who="Darvroth" reply="3400" id="3240554"]TobiWahn,<br

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[quote who="NewHorizons" reply="3381" id="3237560"] However, IIRC, TobiWahn may have preferred (2), but we (any volunteers?) probably ought to do some B5 artifact icons at some point.[/quote] True, as long as we have less than the default setup I prefer replacing the existing ones. [quote who="Darvroth" reply="3382" id="3237702"]I have run across some fan art on the web that could be used within the fair use rules provided the artists were properly cited in the mod credit

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Hi there. Finally back again. Was a fantastic journey, except for volcano eruptions we had seen almost all Iceland has to offer. I see that you've been very busy while I was away. I will still lay low the next few days, and I have to work again come Monday, but I will read all your posts and take a look at the tickets in the next days. Thanks a lot for all your work and contributions. [e digicons]:sun:[/e]

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Megaupload is down thanks to the USA Government and their masters the RIAA and MPAA Origo is no longer available, the university ended the service so we had to move to BitBucket. I seem to have unintentionally removed the 0.42x files so I'm now uploading a full 0.422 version to gamefront agin and will post here once available. Remember that 0.422 has many bugs including not having Vorlon and Shadows playable (they might crash) @Darvroth Yes, all

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