TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

Ahhh. Thanks a lot, that info might really help Koobalt [e digicons]:beer:[/e] No, every good software has its uses and some might prefer one over the other. I grew up using Photoshop (thanks to my parents) and been using it since Version 1.0 so I might be biased [e digicons]:grin:[/e] Every time I'm trying to use Gimp (mainly to explain something to others who cannot afford Photoshop) I'm feeling not at home and a little lost, though with searching (and help) one finds every

5,473 Replies 14,259,019 Views

@danhall1 Hi. I like the way that SteinerX made the first Character pictures he did more generic (it helps to stay in the clear in relation to copyright issues as well) As for Particles, Thoumsin has already given you a very good answer. Any more Dev related talk should take place on DMG Forums. The file descriptions for the menu pictures and hud pictures are in the .brushes files (here it is defined which part of a tga/dds represents a sprite) and the general windo

5,473 Replies 14,259,019 Views

@Danhall1 Greetings from Austria. Yep, I prefer English (because everyone here has a chance to understand it and I love the language). And many thanks for your kind words. As for helping our cause, what we need most at the moment is texturing. We have a lot of models already made (Koobalt, Zvezdochets, Thoumsin, myself) and part of them are already ready for texturing (mostly Koobalts). So if you want to try texturing, basic image editing knowledge comes in handy. I mostly use Ph

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[quote]Steam has very FEW exclusive titles. What you people are ranting about, mostly, are titles with Steamworks integrated, which is a very different topic. Of course. Steamworks is Valve stealing customers and forcing everyone to use Steam whether they want to or not. Exclusive titles is Valve offering the best deal so that you send your customers to Valve willingly. In the end, everyone uses Steam. Beside, I really can't say I have nothing against Steamworks. It works g

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@ZombieRus5 As a programmer and §D Artist myself, I encountered numerous problems with the first models I tried to create. Thanks to people like Thoumsin I now know what to look for (most of the time). XSI is a fine program (and much more versatile than Cinema4D) but I like the simple and intuitive interface of Cin4D and I got it as a payment for some work I was doing (well, I got the cash to buy the program to make the work, and a little besides that) so I'm sticking to it for now.

1,134 Replies 2,252,162 Views

Sorry, I can't tell if that's the correct way, since I correct my models in Cinema4D. Duplicate Vertex is mostly a duplicate of the mesh or part of the mesh that is in the same exact place as another part (or the duplicate) and thus using up the same exact space for a vertex. It is mostly harmless but can result in a weird meshfile sometimes when ConvertXSI optimises the mesh. Also, it means your model may use more triangles up then it should.

1,134 Replies 2,252,162 Views

@MyFist0 Holes not necessarily prevent a model from being displayed correctly in sins, but from my experience it can sometimes result in faulty face orientations, missing faces, missing tangents, incorrect lightning and so forth. I've yet to find an empirical way to determine when something goes tits-up, but after I started checking for holes and closing them, I haven't encountered an issue ever since. So I think this is the safest way (even if it costs a few more polygons)

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You can do intersecting polys (closed objects intersecting each other in one mesh) but there should be no holes in the objects themselves. (as for example the dome of the Kvort cockpit is not closed if you look inside the model, there are some connections missing.) So, yes, it will upp the polygon count, but as one can use multiple closed objects intersecting each other in a mesh, it will not tripple, but probably be 150 % of it's current size. And as for the VIRUS, the

1,134 Replies 2,252,162 Views

@SteinerX Pick a ship you desire to paint [e digicons]:D[/e] anything you like, as long as it is Narn (because we have a lot of Narn ships already UV segmented awaiting painting [e digicons]:grin:[/e] ). I'm at work at the moment, so I will take a look at home which ships are ready for texturing if you like. Thanks a lot! @Gregory Hadley As for the Pirates, we haven't done anything on them yet, so better play without them for the time being. As for the re

5,473 Replies 14,259,019 Views