LordCobol

LordCobol

Joined Member # 3294374
2 Posts 125 Replies 13,002 Reputation

I much prefer drag-scrolling. With my dual-monitor setup, have to disable edge-scrolling to move the mouse to the other monitor.

5 Replies 3,573 Views

My recent campaign, with large map and all but one of the built-in factions, all but 3 of them died early. That was "normal" difficulty om 0.77. About to try "challenging".

3 Replies 3,011 Views

For the second campaign in a row, I have two Daxuses. Might mis-remember a detail cause this was hours ago, but sequence was something like, agree to hire him, fight (tell him to kill his former employers, win, take the girl to collect the reward, and go back to the beginning of the sequence. Looks like arriving to collect the reward triggers the find-the-hostage-and-fight event instead of the reward event. edit -- sorry, should have posted in support.

2 Replies 1,865 Views

3 of the 5 level 5 buildings I just got offerred didn't have graphics. Picked the Onyx building,one of the ones that didn't have a picture and now it won't let me actually build it. save game (after got to level 5) http://dl.dropbox.com/u/8928343/QuickSave.EleSav debug.err http://dl.dropbox.com/u/8928343/debug-level-5.err This happened before,

3 Replies 1,194 Views

Not much going on when it died as far as I could tell crash zip http://dl.dropbox.com/u/8928343/FallenEnchantress0_77-2012-01-27T20-39-14-328.zip debug.err http://dl.dropbox.com/u/8928343/debug-077.err words of wisdom from event viewer "Faulting application fallenenchantress.exe, version 0.7.7.0, faulting module msvcr80.dll, version 8.0

0 Replies 683 Views

High-level heroes tend to have a huge list of unrelated traits, too long to keep track of. And most of my heroes end almost the same as I pick the same traits for all of them. My fix would be to have a lot more traits with stages 1 to 3 (or higher). Convert a lot of the existing just-once traits to have stages. Then bias the level-up system towards offering the next stage the traits the hero already has instead of offering completely different traits. Maybe do

0 Replies 4,960 Views

I think you have to remember it from the faction select screen before you start customizing. Would be good to fix that before release, but there are more urgent things for the next week or three.

5 Replies 3,148 Views

[quote who="Frogboy" reply="54" id="3063386"]Personally, if it were my call, I'd not allow loading games within games or starting new games within games, I'd have the player exit out ala BattleField 3.[/quote] OK, but only if the game starts & exits quickly enough. Currently the game takes far too long to actually close after I tell it to exit -- haven't clocked it, but at least 5 minutes after it goes off the screen until the process disappears from task manager

75 Replies 232,000 Views

[quote who="Mtrixis" reply="1" id="3063578"]Too slow - I'm actually totally ok with generalizing early, specializing later, but it's still too slow currently. I've finished multiple games without reaching the end of any of the three trees.[/quote] This.

16 Replies 10,813 Views

...based on campaigns on easy & normal setting, large map and max number of opponents, using Brad's Friday night special... Balance: Campaign is a lot easier in mid & late game than at the start. I wouldn't be surprised if higher levels turn out to be almost impossible at the start, but still pretty easy later if you somehow live thru the early stages. Tech tree seems slow -- I can win without getting near the end of any branch. Am deliberat

0 Replies 695 Views

[quote who="Chalkbot" reply="6" id="3063423"]Can anyone confirm whether or not Brad's Friday slipstream patch addresses this issue?[/quote] Confirmed. I'm on it and that is where I first noticed the issue.

9 Replies 6,382 Views

[quote]I am perfectly fine with heroes being much stronger than common unit as that what makes them epic and unique.[/quote] And that is what separate this genre of games from the straight historical. Powerful heroes are kinda the point of this game, imho.

9 Replies 6,894 Views

Agree. Would like a way to autoresolve easy battles without draining mana. My workaround now is to avoid imbueing heroes so there is only one caster in the army. Then in a easy fight he will only have time for one spell before it is over.

9 Replies 6,382 Views

Would the game be more interesting if... Researching certain techs meant you were blocked out of certain other techs for that game ? If certain buildings in a city prevented other buildings in that city ?? Like forbidding some troop-enhancing buildings in a city with some specific peaceful civilization-tree buildings? That would address the complaints in some other threads about cities being all the same.

2 Replies 1,396 Views

Granted, gildar are plentiful, cities run out of buildings to build, it takes tool long to get thru the tech tree. Most of this could be fixed with minor tweaks to the tech tree and various costs. The OP's original issues might be slightly helped if he reduced taxes. That speeds up research and would get new tech and the resulting buildings a little faster. Probably not enough faster to make him love the existing system, but still faster.

64 Replies 162,083 Views