LordCobol

LordCobol

Joined Member # 3294374
2 Posts 125 Replies 13,002 Reputation

So I built some pawns to help the sovereign take out some trolls. Maybe I moved them out of the city in the wrong order, but one of the pawns was on top of the stack (when I clicked on the stack, I saw, his stats, not the sovereign's. Shouldn't channelers & heroes always be on top of the cannon-fodder ? Then when I took the troll base, the pawn got a ring that I would have wanted to go to the king. Looks like loot goes to the stack leader. I can live wi

3 Replies 697 Views

The bit in the dev journal a while back about spinning off parts of your territory as vassal/allies got me thinking -- lack of vassals was one of my main gripes im some other games. Presumably vassals are almost like alles, but the vassal automatically votes for the overlord in any vote to determine planetary ruler, and his territory counts as part of the overlord's for determining when the overlord has enough to end the game. Also, probably the vassal is automatically at war w

12 Replies 67,390 Views

Example, on turn 1, with just the starting tech, you can design a new unit that will be a LOT better than the starting "basic guard". Granted the better unit will take longer to build, but it will have the same maintenance cost, so the economics only make sense to bypass the built-in units, and always make your own. I think that would be a pain, so I vote for good-enough built-on units so we don't have to build all our own. Personally, I got tired of designing ships in Gal

7 Replies 10,683 Views

In the city building screen... I find the pop-up building names a bit annoying. Better if they could just always show the name. There would be room for the name (and for bigger pictures of the building) if they moved the list to one side of the screen and moved the city map off-center to the other side -- especially on wide-screen monitors. This shouldn't be too hard for them -- its what GalCiv2 does :) Also, I'm not in love with

0 Replies 2,583 Views

A big part of WoM will (I hope) be insanely powerful heros who can zap a enemy unit with a single thunderbolt. So even if they tried to make battles like in Total War, it wouldn't play out that way. I agree with what pigeon said about the emotional involvement we might feel in TW-like combat with any enemy dragon bearing down on us. But I really, really agree with what others said about TW battles taking too long and getting boring. And I agree with Demiansky that MOM battles are still fun

30 Replies 29,182 Views

The "debug.err" files I have sent them include lots of what looks to me lke references to memory leaks. I *think* by now they have mountains of evidence to help them track them down. Here's the last several lines of my current file, presumably written just before it crashed. DebugMessage: Not all memory has been freed from memory system AStar. DebugMessage: 37908 bytes of memory still allocated. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Ku

3 Replies 4,584 Views

"after selecting one city or one army youcan use page-up and page-down keys to scroll between them (however it feels a little buggy here too.)" Yes, it definitely skips some of my cities (at least once I have 6 or 7). -------------- "they are probably already in the pipeline for a later Beta as they are pretty basic things that stardock spotted the need for in GC2" Absolutely. I think we can take a lot on faith here. But maybe we should go back to GC2 to refresh our memory, and the

6 Replies 1,012 Views

"There should also be some automatic/Next unit selection (hitting n key for instance)" Agree. But I'm not too worried because I *think* they are going to eventually implement all such convenience features that we had in GalCiv 2 and its expansions. (If only I remembered what they all were)

9 Replies 7,175 Views

I've had the black screen twice in a row after alt-esc (not alt-tab). Process not responding, etc, etc. Closed it & on my merry way. But earlier I had alt-esc & gotten back with no problem. XP-pro sp3. Ati 2600xt with current drivers. Core2 Duo E6750.

18 Replies 11,987 Views

Same problem. Seedy's fix works, although I have only one monitor. ATI 2600 XT. Drivers current as of last weekend. XP-Pro, with MANY non-standard settings intended to make it more secure.

12 Replies 8,483 Views

It seems to have been over-hastily copied from GalCiv 2, as I see two references to the old game that maybe should be updated before anyone has to take the legalese too seriously ? "6. Create "mods" based on the documented functions of the SOFTWARE to customize it and upload those "mods" to GalCiv2.com." "Updates can be obtained from the website at https://www.galciv2.com or via Stardock Central (http://www.sdcentral.net)."

10 Replies 1,616 Views