ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

I'm soory, but look at all the knoledge I gained out of it (Ability wise...I hold my ground fairly well now ;) ) and am able to relieve of the painful (but pleasant) duty of passing on the knowledge to future generations! :) PS: how dare you say, our fully refurbished pool house is a dungeon, Mister I played Gears of War 2 for tens of hours non-stop and ate all the chips we had available in our food closet ;)! LOOOOOL J/K! We've all been busy...exam period (ending today....ton

165 Replies 169,696 Views

If you have a strong pc...just go and change all the weapon damage from "overtime" into InstantAction making sure you set the action delay to 0! Should make a difference ;) but then again might take you HOURS to go through each entity and modify it :)

10 Replies 6,891 Views

Evill...I can asure you when I test my new abilities, I test them under every circumstance, I even had a stopwatch next to me and noted the times of the abilities before and after the 'supposed' buff :(! Too bad though...cus it doesnt work well on cooldown times but then is 100% effective when you "apply on chance"! Weird how the game chances from one ability to another :)

76 Replies 52,633 Views

ANNATAR IS BACK!!!!!!!!!!!! YOUPI As for increased built time..why go so far as to use embargo when you can simply use InstantenousStrikeCraftManufacturing which already has an inherent planetmodule and building speed time for all ingrav well.. youll just have tor emove the part that makes it created instantaneous crafts and VOILA!

165 Replies 169,696 Views

Giving us the minidump helps in no way unfortunately! Its a code that only Starock/Ironclad can decipher! As for your crash issue. be aware you can only use 1 mod at a time and that currently 7DS is only compatible with Sins v.1.05! NOT thet recent 1.12! So if youre playing under v.1.12, you will AUTOMATICALLY get a minidump! (I think this is your issue)! Answer to the question is either backtrack, uninstall Sins, reinstall and only take update up to v1.05 (whi

5 Replies 2,720 Views

I just changed my post! This should be way more explicit!!! If the ability is located inside one of those 4 slots...the ship WILL AUTOMATICALLY HAVE IT! (Watch out for research prereqs and level prereqs too (you can change those in the Ability entity file)!

5 Replies 10,723 Views

MY SPECIALITY!!!!!!!!!! This is the entity FRIGATEPHASESCOUT!!! TXT entityType "Frigate" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn FALSE prefersToFocusFire TRUE autoJoinFleetDefault FALSE canBomb FALSE frigateRoleType "Scout" statCountType "FrigateScout" mainViewIcon "MAINVIEWICON_FRIGATE_PHASESCOUT" picture "PICTURE_FRIGATE_PHASESCOUT" NameStringID "IDS_FRIGATE_PHASESCOUT_NAME" Descripti

5 Replies 10,723 Views

Graveyards were awesome IM Humble Opinion...they added a bit a flavor which I greatly enjoyed! Really, I found it to be the best idea as to have at some places or another "dumped" vessels which you could retake!! For me it was the main reason why I played the mod in the first place! True they were a bit too many ships..like 30 per area which would include 10 caps, it was still hilarious and could tip the balance of the game if you were in a tight spot.

265 Replies 735,452 Views

I'm about to merge with EPIC MOD (Kiedjor and I are a team ;) )! @Tomcat21: You cannot have 2 mods active at same time, but by simply adding the files you want inside your current mod, you shoudlnt have an issue. Update will be on its way fellows, have my finals tomorrow and I'm trying to revise a bit! Thank you for your patience, Justin S.

26 Replies 26,060 Views

I used to have that at start....personnaly you shouldnt since I use files in text format and NOT BINARY! Hum..interesting issue! But yes, when I am done my exam work (in a few hours), I will update the link to include all fixes to names etc..so youll just need to copy-paste and PLAY! Hope it helpes, Justin S.

26 Replies 26,060 Views

Justins MINES 101: Your minelayer ===> FrigateNephilUtility5 Ability to deploy mine ====> AbilityDeployMine THe actual mine ===> FrigateNephilMine Ability to Phase cloak and cause the explosion ====> AbilityPhaseCloakNephil2 So how does it wo

26 Replies 26,060 Views

You might want to start a microsoft word page and make a list of every ship/structure you plan on modifing or creating, adding under each name the amount of hull/shield points you want it to have, abilities... Personnaly, It'll help a lot when you get down to codding PLUS it gives an incredibly strong overview of the general layout of your mod and fleet composition (easily decide what needs to be tweaked, added,etc. without having to open the game)! Hope it helped!

4 Replies 3,426 Views

It is finished :) since a while...went back through it yesterday to do more test runs and appartently everything is silky smooth so I'm currently extracting files from my mod folder and uploading them link will come when ready! Hope it helps ;)

26 Replies 26,060 Views

What I'm trying to say is I seriously doubt theyre is a way to spawn a frigate based on the enemy you are fighting! If you do find one, I'll bow to you, but due to hardcodes and limitations, I doubt you can go any further then Spawn "FrigateNephilBattleFortress" (for example)! To my knoledge, their is no way to add Spawn "Targetted Ship" that would vary depending on the said target! Hope I made myself a bit clearer![e digicons]:D[/e] Justin S. &n

13 Replies 8,823 Views

NO!!! You can change the MatchOwnerStateDamage to TRUE and the spawned frigate will have same amount as frigate who used ability ;)! Unfortunately I dont see how you want to be able to spawn a random ship (cus lets face it..since you can copy any ship..its basically random) using Sins, very naughty and limited hardcodes![e digicons]-_-[/e] I'm sorry :( Justin S.

13 Replies 8,823 Views

Man you have it in wrong directory! As an example to test this little issue I asked someone to give me a copy of your map..which I put in my directory C:/username/AppData/Local/IroncladGames/sinsofasolarEmpire/Galaxy And I'm terribly sorry to tell you that I had NO PROBLEM whats so ever with the map...loaded up and played just fine. So I'm sorry to reply same thing as everyone else but I suspect you have it in the wrong directory! If prob

6 Replies 32,049 Views

IKS_Y_Ms experience bar 120/1 000xp ====> Still level 1 +355 xp for new map! Total 475 xp / 1 000! ====> Half-way 'till level 2 man! Keep up Galaxy Forge! LOOOOL Justin S.

30 Replies 72,587 Views