JSchoeck

JSchoeck

Joined Member # 3307627
0 Posts 1 Replies 583 Reputation

How will it help if my Familiar is just able to cast the same spells (Burning Hands) and I cannot summon any other creatures, because I don't have the spells? I'm thinking that at level 4 or 5 a mage hero should at least be able to do more than run away, no matter what aspects of magic he persues. Or do I simply do something wrong so I don't get the spells? ...nevermind, I just checked out the Spellb

8 Replies 50,725 Views

Hey all, I've been enjoying FE for the past few days very much. Although I do have a problem when starting sandbox games with a mage souvereign. For example if I pick Fire and Life as starting Apprentice level skills, the only combat spell I start out with is Burning Hands. How do you people fight against a pack of wolves, for example, like that? Without armor the mage dies very quickly, with armor the initiative gets low. The only solution would be to first

8 Replies 50,725 Views

This happened to my in the Campaing, 2nd map. I had the main hero, the priest from the temple and the murderer-type fighter. After reloading in the middle of the map the other 2 heroes (but not my souvereign) were cloned. After reloading an older save they cloned AGAIN, so there were 3 of them. I didn't restart the game and then loaded the campaign savegame yet. This hasn't happened in a regular sandbox game yet (and I have played quite a

2 Replies 5,591 Views

I had the exact same thing happening. 2 times in one game (as the default red/yellowish faction A...something, with a custom souvereign). My army had open spots in both cases.

3 Replies 3,673 Views

For me, the exact opposite happens. Maybe someone can explain to me why? All the premade ship designs have a reach of 0.1 units, but if I recreate the EXACT model myself I get 0.2 units of reach! I don't add a support module or an engine, just weapons and armor. Why?

12 Replies 9,088 Views