Are you still working on the mapscript? It sounds great and I want to use it with 1.0!
JSchoeck
How will it help if my Familiar is just able to cast the same spells (Burning Hands) and I cannot summon any other creatures, because I don't have the spells? I'm thinking that at level 4 or 5 a mage hero should at least be able to do more than run away, no matter what aspects of magic he persues. Or do I simply do something wrong so I don't get the spells? ...nevermind, I just checked out the Spellb
Hi, let's use this post to suggest improvements for the UI. -double-check razing or deleting resources/cities/units (this way I accidentally razed a resource that I wanted to harvest, just because I clicked on the wrong spot from memory)
Hey all, I've been enjoying FE for the past few days very much. Although I do have a problem when starting sandbox games with a mage souvereign. For example if I pick Fire and Life as starting Apprentice level skills, the only combat spell I start out with is Burning Hands. How do you people fight against a pack of wolves, for example, like that? Without armor the mage dies very quickly, with armor the initiative gets low. The only solution would be to first
This happened to my in the Campaing, 2nd map. I had the main hero, the priest from the temple and the murderer-type fighter. After reloading in the middle of the map the other 2 heroes (but not my souvereign) were cloned. After reloading an older save they cloned AGAIN, so there were 3 of them. I didn't restart the game and then loaded the campaign savegame yet. This hasn't happened in a regular sandbox game yet (and I have played quite a
I had the exact same thing happening. 2 times in one game (as the default red/yellowish faction A...something, with a custom souvereign). My army had open spots in both cases.
Yes please! It's frustrating to spend money on something another Souvereign can take away from you or is at least wasted for 100 turns or so.
So the same time that Apple starts their (probably Mini-iPad) event? We really need a global time zone, this is BS! ;)
Waiting so impatently... where is it? It's already past 1pm EST! ;)
For me, the exact opposite happens. Maybe someone can explain to me why? All the premade ship designs have a reach of 0.1 units, but if I recreate the EXACT model myself I get 0.2 units of reach! I don't add a support module or an engine, just weapons and armor. Why?