B.net is a beautiful thing =)
Gerry
Well the thing with Counter-Strike is anyone can pick it up and know what to do (shoot shit).. Not like reaching a decent level in a pub is the most amazingly hard thing to do anyways... I think it's perfectly fine to look to Dota and find things that they did right and implement it with the ideas that you wanted for Demigod. They both fit under the same genre as much as you might hate that :/ Why not use good things amirite? I'm not saying we should base it completely off of Dota but
So the proper attitude should be only giving positive feedback no matter what they throw at us? I'll give it a shot, I love the way generals ended up when GPG used all the feedback we gave them, /end sarcasm :)
Strategic depth seems to end up being compared subjectively more often than not. So let's all define what we feel strategy is :P Here's what I go off of correct me if I'm wrong. Strategy in games is the plans before the battle. What should my units comprise of, should I engage in this battle, what build would be the most efficient given what I know about my opponent etc. Starcraft is one of the few games where I actually have to change up my strategy going into the game multiple times based o
MBC and OGN, I count two. Sure you're from Korea? In what way does you living in Korea show that you have an all-knowing knowledge of RTS games... You just proved my point with this sentence "If you have a good sense of strategy you can play games pretty "well" for the first time". That's from the experience you gain playing RTS games lol. SC is known for it's insane speed and fast-paced battles. Enormous scales is what ur game is based around, cool... Doesn't mean all games have to b
[quote]I played Total War Multiplayer for 6 years... and sorry but i have to proove you wrong.. there is a HUGE gap between Total War pros and noobs.. and even after years of practice some people are still utterly crap.[/quote] OH MY GOSH YOU JUST BLEW MY MIND AND PROVED ME WRONG BY SAYING THAT. -.- All games are based on experience. You end up in situations and by experience you know how to react. I'm glad you like total war and civs but those are turn-based games (I know tot
I don't get why people feel the need to discredit Starcraft and Blizzard whenever they get a chance. Blizzard is a company that is taking their time making very well polished and designed games. As a "gamer" shouldn't we praise a company who is doing this for us? You are making very bold statements with nothing backing it up because you have no experience with the game. He asked you to expand on why you feel it has no strategic depth it would be nice if you answered him. [quot
Thanks for the info kryo, emailed [email protected] about the refund. :/ guess ur info was wrong i take that back lol
My main worry is that we are dealing with such a small group of testers that even a few people who have issues could be a lot more. Did they say they would do open beta at any point to at least attempt giving the online a larger base of testing?
It's pretty damn annoying, no matter how fast u click after there is still a pause cause of interface not responding instantly. Not a problem with engine** just caused by latency.
If it's anymore disappointing i found the game to be pretty damn mediocre :P
While I am disappointed in the direction they have chosen with this game and wish I hadn't put money into it, threads like this won't accomplish much unless you give actual feedback instead of saying how much this game sucks.
At one point I was excited for Spore.. but anyone who didn't follow development Spore was actually a much more complex game at one point but it was decided by some high up guys that the game needed to be dumbed down to sell better. And then I became disappointed :) I wasn't much of a fan of the DoW series but i messed around on MP and had some fun so I was hoping DoW2 could fill the gap until I can get my hands on SC2. Being D+ every season of iccup for SC1 is only fun for so long :P
Is there anyway we could get at least some money back since all we did was play beta?
[quote]We're not afraid of MP, we just don't care for it. The adolescent behavior alone is reason to avoid most MP centric games. I'm fine with the trashtalk; what bothers me more than anything else are the disconnects. I can put considerable time and effort into a game, and just when the tide turns in my favor, my opponent quits. This is especially true in any game with any sort of ranking system. You mention a "skill jump". This is not a jump in skill, so much as technique. In an
While this wasn't a very good OP there's no reason to troll someone like that, Ultimeh. Let's try keeping these forums mature to an extent.
There is such a majority of gamers who play only single player and are afraid of the jump to multiplayer. So I'm all for any game wanting people to go online!!! Probably not as much of a problem for this genre or FPS's but RTS would be much better if people weren't so terrified of coming online. There is a skill jump but it really isn't that hard to play UMS/Custom (too much B.net makes me call it UMS) games for a bit or play with friends :)
Odd that the first server for multiplayer were actually well done :o Battle.net ftw! lol
Mageslayer is 8k as well.
But at least Relic was nice enough to give that beta so I would know ahead of time not to buy it :P
Trueskill was complete fail in the DoW2 beta. In theory it would work with a large mass of players in it though.
I only use UB and in the few games I've played I been gettin results from Furious Blade.
I keep joining games just to watch yellow/green lights flicker for awhile then i give up at one point :/
So the quality and longetivity of a game should be sacrificied so they can save some costs in making the game?
It would be nice to see Release date pushed back farther to really see some skills get worked with but oh well =)