I think mines in small numbers can and are a good part of entrenchment but once the ai starts building those miner ships youl wonder what happened to your comp lol. AS it is now the TEC have the only workable way of setting mines and they would work fine I think if you limited the minefields they could make to 4 or 5 an make them alot more exspensive. But since were talking mines can I throw out my own mini complaint/ sudgestion that we need to be able to destroy our own mines as adve
Wandomvandom
Tribbles!!! The mortal enemys of the Vasari empire!
I was just thinking how easy it was for those stupid miners to run around a starbase and destroy it while taking very little damage themselves when I thought "why dont starbases act as scout ships and make mines shootable within a certain range of them. I then realized that you would be blowing up mines that are beside you but what good came out of it thou was that if all the starbases could move then why not give them the anti mine capabilitys. People complain so much about mine fields
I got same thing with TEC my first game but havent noticed or encountered it again.
[quote who="wnmnkh" reply="7" id="1981195"]Oh Wandomvandom, then we just can hardcap the number of starbases in same planet as two, and limit the total upgrade slots in the same planet as 8. SO this will prevent people from exploiting and building fully-upgraded starbases in same system, while allowing starbases to advance forward. [/quote] lol frogot about is that it only takes 4 upgrades for a starbase to become pwerful. 2 to health an 2 to wepons an 2 of em will be much s
[quote who="wnmnkh" reply="7" id="1981195"]Oh snap, Advent starbase with bombing planet? . I have not noticed that (since I rarely play Advent) That's absurd as hell and should be replaced by other weapons then. [/quote] Ya if I remem its tehir metior one. I tried made one beside a planet in hopes of using it but in the time it took to make an upgrade my friend took the planet. So I tried it on his planet lol. It made the sounds an such but didnt do any damage [e d
[quote quoting="post"] Possible imbalances due to having multiple starbase in same system can be solved my either phase jump disabled after certain amount of upgrades, and/or not allowing jump into the planets with multiple starbases. [/quote] I like teh phase jump disabled after certain amount of upgrades but think if your trying to make a starbase then send it off you would have to allow it to be able to jump into a system that already has a strbase. Odds are where y
[quote who="CrusaderScott" reply="2" id="1979353"]How do you clean up the mines? Are there minesweepers in the expansion? [/quote] Many people are getting a crash bug or something. I seem to be imune to it but if I play a game to a certain point the game will crash because of the mass amount of mines. Scouts dont shoot them by themselves so you must target for them or bring along some strikecraft which take 10 seconds to make a run at every mine. If you contr
Just set a path for em to follow and thel place em ther. Hold shift to make a long path for them. Thats the vasari the advent im still working on figuring out how to make em work. Also a neat trick is to make about 10 of the vasari miners and have them go with your fleet to attack a starbase. Have them run around the starbase with the autoplace on an thel destroy it pretty quickly. [e digicons]:thumbsup:[/e]
Just wait till you see a planet with around 1000 mines............. I just hope that message means that there will be some better way to clear them or a limit to how many you can make. Other than that the bases are awesome an the ai is really improved in most ways.
[quote who="Exterm123" reply="3" id="1978510"]I'm sure after all the pre-orders are completed for right now, they'll have some numbers down. But ugh this is killing me! I keep getting e-mail notifications and EVERY time I'm hoping it's from Stardock! lol [/quote] Been doing that all day and I just got one and it IS from Stardock!!!!YAY!!!!!
Same prob here
A small ship around the size of a scout ship. I will call it SHIPPY![e digicons]:grin:[/e] SHIPY would instead of just shooting at enemies while staying still, SHIPPY would run around like a fighter or bomber during a battle. SHIPPY could be hard to hit and would make battles more interesting to view other than watching from a bomber view. The purpose of SHIPPY in combat would be to make hit an runs while your stronger whips take the firepower. SHIPPY's h
To be able to make special structures on asteroids or moons that orbit planets. (not resource asteroids) They might be more effective and have a higher health and armor. If not on asteroids then on the planets surface so that when being bombed planets can shoot back (but only at ships shooting the planet). You would get defence guns when u upgrade a planets health or military slots. This might make siege ships more important in games when you are taking planets. Another (probl
Capital ships are fine if you know when to retreat with them. The abilitys are really what make them strong and thats what they are suposed to be. On the other hand if your enemys only focus on your capital ships there could be an option for your own frigates to get in the way of some of the firepower to kind of shield your capital ship while it uses abilitys or retreats.