DesConnor

DesConnor

Joined Member # 3325345
20 Posts 252 Replies 15,422 Reputation

Colony pods could use help- you haven't mentioned that the cost of the research itself is higher than trade for some unknown reason, though trade requides an extra lab. Why not halve the research cost? Your suggested cost seems low for an upgrade though, I'd have priced it at the same 1000 level as a TEC trade port. I'm not sure why colony pods are worse than Resource Focus though, since pods will at least pay off? Your trade routes seem very long

73 Replies 154,255 Views

What concerns me about the expansion is that it may not mesh well with the existing game. Having pirates that pose a real threat to the player is fine, but if the pirates overwhelm the AI might that not destroy the point of the expansion? The pirate ships start without shield mitigation, so vastly increasing their health because they don't have mitigation will mean that they become more powerful in relation to the AI than they were at the beginning. I would limi

71 Replies 186,371 Views

A straightforward 1v1 game might take up to 2 hours at most, unless the players were either very well matched or extremely cautious. Beyond that it gets more complex, the games can be either shorter or longer depending on how they go. Any 'FFA' game might take a very long time, same with any multi-star map. But if you stay with the smaller maps- 6 players or less- two hours would be a longer-than-average game. That's based on 'fast' settings, as used for m

6 Replies 7,808 Views

Well- maybe a 1v1 night not such a good plan with the new patch out then? The original concept was that as I had stuff to do I would merely encourage 1v1 matches from ICO, however hardly anyone seemed keen and as I finished early I opened up a 1v1 myself. I played one match against an Advent who went for starbases very early, and then.. not much really, waited around and players would appear then disappear and join a 4s or 5s. So unless anyone was really looking forward

4 Replies 4,842 Views

I've set up a tournament admin account on ICO which will be there for the rest of the day. Register for the tournament with a a mesage to this account, and I'll send out a matchup when there is one available. When you've finished a game, upload the replay to somewhere like datafilehost.com for me to download before the next match. I won't be able to watch replays today, but I'll try to post the results tomorrow.

4 Replies 4,842 Views

Though the expansion has been released early to the beta owners I'm still going to run this last Entrenchment 1v1 invitational on ICO tomorrow. My replays are working, it seems, and I'm on the latest version. I'll post when the competition begins and ends, it won't be knockout so you can join in at any time. The replays are a large part of the attraction of the tournament though, so they stay as the means of determining victories. I'll be using the 'Colosse

4 Replies 4,842 Views

"Sugarbush, come dance with me..." With one weekend left before the next and last expansion, lets give Entrenchment a good send-off with a final 1v1 tournament this Saturday. The map will be 'Storm Front', a set map so that everyone has it, and there is no disadvantage due to the random map. I will be around throughout Saturday to administrate and hand out matches. No 0-0 records, if you must smurf produce a used one. The only games that count towards

4 Replies 4,842 Views

Thanks, though I wouldn't call that a good replay you played well and the finish with the mines was fun. However, of your opponents blue simply won't defend and spends his time adding small fleets plus irritating tactical non-advice to his ally, he loses the game on his own, to not much of an attack. The other opponent, yellow, has three times your finances or more- yet replaces his Sovas with Kols and then when he loses them too he has no caps or carriers at all!&nbsp

158 Replies 387,813 Views

Its slightly disappointing to have no replays so far. I was going to ask whether the next tournament would be this weekend, but with the expansion release expected to be on the ninth, it might be wise to wait until after that? How long was the tournament on- from when to when- and how many rounds would you expect to fit in on a single night? If we could get Saturdays going, then we could have a ladder based on replays, possibly with points for a win and for

32 Replies 23,691 Views

It was perhaps too short notice for the custom map? I'm not sure about observers though, the community is small enough without having one or more players watching rather than playing. Maybe a referee, so that you submit replays to claim a win? If it isn't knock-out there's no need to know who won on the spot. How many games were you able to play yourself, can we have the replays from those games? Again! Don't be put off, if&nb

32 Replies 23,691 Views

Datafilehost.com caters for 'user error' as well, here is the revised link for the Lumaran's Curse download. Must have been cursed... please add these to the others when you update. http://www.datafilehost.com/download-04c7a397.html I meant aesthetic symmetry... I suppose that would amount to declaring 'your maps look ugly'... but then so does the new TEC envoy cruiser. Wide open spaces aren't v

127 Replies 166,843 Views

This download has the Lumaran's Curse 3v3v3 plus a slightly revised Preoccupation (adds 2 neutrals), and a QS-fixed Double Edge: http://www.datafilehost.com/download-a282d730.html Wot no complaints about symmetry? 'The broken record drones on'..?? Is it slightly pedantic of me to point out that it doesn't...? The frequent mention of 'bloodbath' seems fair though. I have made some bigger maps

127 Replies 166,843 Views

Okay here's some criticism then. One map of yours you removed, Spheres of Influence, was among my favourites. The reason seemed odd, the main chokes weren't affected. Perhaps a remake? 1v1 Maps Asteroid Belt 1v1 v03 (DirtySanchez) one neutral, the gas giant, is far too few... if the odd ice and the asteroids joining the gas and odd ice were all neutrals it would make a better map Close Encounters OBS (Astax) same map name as Close Encounters despite the d

127 Replies 166,843 Views

That's just too many maps. I've played the set maps many times online, and the advantage of 'knowing' a map is very substantial. Also, were we to aim to present maps to Ironclad for consideration, more than thirty would be out of the question, we'd be lucky to get even 5-6. It might help if our organiser was prepared to use the Ironclad download service! Though StarP has offered comments and a design, and I'm hopeful that KL3MZ can be te

127 Replies 166,843 Views

Would you pick Vasari for it, rather than Advent, if you had to play StarP? Also, what sort of map would you consider to be a TEC map, I could use an angle on that? If there's only going to be a few elite entrants, will you play games in sets, like Advent-Vasari then Vasari-Advent? If you're all Advent then it won't be as useful for replays.

32 Replies 23,691 Views

All that I needed was a couple of days warning that you were about to update. I'm not sure what you mean about your experiences. Is the download working for you? Overwriting the previous maps is the better solution, if we have an agreed community installer. Otherwise folders are filled with redundant maps, and the galaxy.manifest becomes a problem. We still have too many maps anyway. Our objective should be

127 Replies 166,843 Views

Last time we had a cut-off date, this time you updated the pack somewhat unexpectedly, after the thread had been quiet for a few weeks. It surprised me, especially after I'd said that I was working on more maps. Also, I released some of these maps last year, they can be downloaded from this site. The version number on my maps is included with the map name in-game, I prefer to have the maps write over older versions of the same map. StarP, I'd second Darvi

127 Replies 166,843 Views

A few more maps from me.. Download them here: http://www.datafilehost.com/download-f0059446.html Darvin could you add these to the map pack please? 'Restraint' A small map I used to test AI, with the addition of a third home planet not connected to the others by any phase lanes. I can upload the AI-test version if anyon

127 Replies 166,843 Views

It should be free. The fleet sizes should be reduced to the financial advantage of the tech, but it should be free. It involves enough micro even if it becomes free! The imbalance was caused by the tech being too generous, not because it was free. Smaller fleets wouldn't create the same issues. As an expensive game-winning tech it leaves much to be desired in its current form. The economic techs of the other factions don't need any effort aft

8 Replies 17,591 Views

I added a couple of asteroids to the single star map. It is supposed to resemble the classic 'push' maps of other RTS games, with space in the middle, but there weren't many asteroids to begin with. GalaxyForge is from the downloads section of this site, just use the red tab above. If you make maps from the basic template you may want to alter the quickstart settings, as it defaults

127 Replies 166,843 Views

That seems closer to 'temptation' than 'odium'..!! I suppose if the code already exists then you could add a diplomatic penalty for having a large military force as well, it might help to form the stop-the-leader alliances which the AI used to be weak at? The AI were never slow to attack me when I had no fleet in previous versions, even without the extra incentives! Not being able to mix unlocked and locked means that we won't be able to have locked humans on sep

4 Replies 2,646 Views

Here's the link for my multi candidate map, there's a layout jpg included with the zip: http://www.easy-share.com/1909120444/Sphinx.zip It goes into Documents and Settings/[user name]/Local Settings/Application Data/Ironclad Games/Sins.../GalaxyForge You may need to unhide hidden fold

32 Replies 23,691 Views