Manick2005

Manick2005

Joined Member # 3335628
5 Posts 6 Replies 19,200 Reputation

I've downloaded a trial version of DesktopX and liked the concept but the thought of having to completely re-learn a different interface sounded like it would be a bit more trouble than what it was worth to me. But if there was a theme that looked very much like the standard Windows XP OS, I would be curious to know what that is, especially if it merely made it plain better. I tried out a custom made skin not too long ago but it decreased the size of my viewport, which hurts me be

23 Replies 25,977 Views

I would recommend DeskSpace made by Otakusoftware. It looks beautiful and works fairly fast as long as you don't have a huge amount of 3rd party installations for customizing your desktop and interface.

42 Replies 99,590 Views

*I apologize for posting this same message again however I did not notice this section of the forums prior to posting in general* Hi, I am a new user to Stardock products and I was wondering what product would best help me in organizing my shortcuts and/or desktop icons. The biggest problem I run into when looking at my desktop, is that newly saved files have such long names that I have to click on them to see the full name. However, there are a number of programs o

8 Replies 2,539 Views

Hi, I am a new user to Stardock products and I was wondering what product would best help me in organizing my shortcuts and/or desktop icons. The biggest problem I run into when looking at my desktop, is that newly saved files have such long names that I have to click on them to see the full name. However, there are a number of programs out there that allow the desktop icons to appear as "list" or "tiles" Views. This usually allows you to see the full name of the file.&

23 Replies 25,977 Views

Would anyone in this thread know if there would be a way to have the tabbed docks icons always show the full name of the folder/application? When in the properties, and under the Size & Appearance section, the option "Entry Names: Show below each entry" doesn't work all that well, because it usually only displays 6-8 letters at most. So everything shows up like this, "My Docum..." , "My Compu...", "Shared Do...".

25 Replies 30,940 Views

There are a number of programs out there that can change the View settings on your desktop, such as the "tiles" or "list" view. Is there currently a good way of getting Fences to take advantage of a feature like this either on its own, or by other 3rd party software? As it currently stands, with the programs I have tried out, Fences behaves oddly when trying to work with such 3rd party applications that grant these types of views with the desktop, and generally will end up making

0 Replies 1,855 Views

Is there anyway to do this with the Objectdock Plus tab dock?? From what I've seen all I've been able to do when I set icon text on for my applications inside the tab dock, it shows maybe 6-8 damn letters then cuts it off so everything looks like "My Docu...", "Photosh...", "Winam..." Its annoying, extremely annoying, and I fought with the program for nearly an hour and could not figure out how to fix this. I am trying to make this program as practical as possible at organ

0 Replies 1,808 Views

I just downloaded this software, and I am trying to use a windows vista like theme which has transparent bars as its default settings. It seems to run fairly slow whenever I try to use it conjunction with other 3rd party software, namely DeskSpace (3D virtual desktop). It sometimes takes awhile for Windowsblinds to redraw the taskbar/windows when I switch between desktops, and the support team from DeskSpace claim its not an issue with their software, but rather with Windowsblinds

4 Replies 3,484 Views

[quote who="Major Stress" reply="15" id="1890256"]This mod just needs spit, and polish. The models are direct ports from HW itself. Which i dont think is illegal being the source code is out, but the textures are extremely low resolution. Even to my standards. The ships poly counts can stay as they are, but someone needs to make new textures for these ships. I dont have any time to screw around with this otherwise i would do it. Slightly higher res textures, proper effects, and sounds. This j

155 Replies 127,573 Views

Great, thanks for the help; I took out the buff effect for shield projection entirely. I'll have to eventually figure out what I want to replace it with but I thought about it again and I'd rather not replace it with an existing buff effect cause I might confuse myself or others in the future if they play my mod. But the main point was to remove it because of how graphic intensive it was, resulting in huge amounts of lag, and now thats not a problem anymore.

5 Replies 3,106 Views

Its just as Sparda says, especially since the main guns on the capital ships will already deal a great amount of damage and have a large range. More modern battleships, after pre-dreadnoughts, rarely used torpedo launchers anyway. And great idea Annatar11 ! I never would ha

13 Replies 5,327 Views

[quote who="Annatar11" reply="2" id="1888777"]This one is well known Everyone has issues with it The only advice I can give (short of changing the particle effect like you asked about) is to turn off Bloom if you have it on. It won't help with the "Holy crap my eyes burn" effect, but it should make it run quite a bit smoother in the shield blob. [/quote] I was actually concerned that no one but me had a problem with it cause I couldnt find any topics on it by searchin

7 Replies 14,737 Views

I guess my terminology used in my previous posts was a bit confusing when speaking about the game, so I'll explain myself a little better. I don't really fully understand the game mechanics either myself, and even though I understand the concept of shield mitigation I don't really want to bother myself with it. It sounds way too complicated because of all the ways it can change during a fight. Shield negate from phase missiles I understand more, but I am not sure how to

13 Replies 5,327 Views

Thanks for your help. I was thinking of actually implimenting broadside guns for many ships, and maybe even a slow firing, high armor penetration torpedo launcher, by changing all ships weapon count from 1 to 2 or 3. I imagine I just have to look at the capital ship text data and copy/paste its second and third weapon text data, and edit the weapon behavior to be more suitable for a smaller vessel. Is this easy as I am thinking?

13 Replies 5,327 Views

I'll take you up on your offer. At the moment im not at home so I can't think of how I would do it without looking at the files, but how do you suppose I could disable the Iconus Guardians "Shield Projection" graphic? Im also thinking about replacing it with a more simple effect, such as "Target Uplink" aura icon. Last game I played against the AI he built so many of them since the game was a drawn out stalemate, and I had to fight 40 of them at once, and when they all

5 Replies 3,106 Views

I'm a navy freak. Anything that has to do with Navy, both modern and historical, I've always been intrigued by. But what impresses me the most about any navy, is how massive and powerful battleships and carriers are compared to their escorts. Battleships and Carriers were the primary source of firepower in any fleet composition (Battleships of course being retired in more recent times and Carriers completely overshadowing them in terms of efficiency). In this game

13 Replies 5,327 Views

Here are my system specs: Intel Core 2 Quad Q6600 @ 2.40 GHz 4 GB RAM nForce 650i Ultra GeForce 8800 GTS 700w PSU WinXP 32 SP2 I typically have no problems running this game and experience minimal slowdown with huge fleets, but Shield Projection from the Iconus Guardian really screws things up. The AI loves to build a ton of these things, and have all of them cast it at virtually the same time which slows down my gam

7 Replies 14,737 Views

How is this done? Is it changed from one of the files in the GameInfo folder or the Gameplay.constants file? I tried looking for the answer myself but still haven't figured it out yet. I haven't got a clue what to do with those .entity files if those are what I need to be messing around with; I can't make any sense out of it. I downloaded and read most of "Silent's Introduction to SINS Modding.rtf" but couldn't find out how to change research variables. I also do

5 Replies 3,106 Views