IamMirezNL

IamMirezNL

Joined Member # 3338711
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Here are some replays: https://forums.sinsofasolarempire.com/418267 And here's some info on hostile colonization (though the entire page is a good read for beginners) https://www.sinsofasolarempire.wikia.com/wiki/Strategies#Hostile_Colonization

12 Replies 6,614 Views

[quote who="RiddleKing" reply="8" id="3110335"] Quoting Yottsu, reply 2The Advent do have a defense against Phase Missiles, I know since I have been tinkering around with them. But since I am not sure if I am allowed to say "how," I will leave it at this. Start with an Halcyon and Rapture using vertigo and Aura's. When you get vertigo to level 2 and 3 your cutting the damage done to you down to over 50% while the aura on both ships increases your defense v

28 Replies 25,252 Views

[quote who="GoaFan77" reply="3" id="3109653"]In that case the easiest thing to do is bribe them. You get a lot of bonus for relatively little resources. Its actually much harder when they like you but you don't like them. [/quote] EXACTLY, getting them to like you is easy but how do I get myself to like them?

15 Replies 20,320 Views

It's too bad there isn't a "balanced" AI. Defenders are annoying to take out due massive amounts of mines but is no real challenge. Economist and researcher will have close to no fleet for a very long period of time. Like described in the topic you don't even need to rush them to overwhelm them. Agressor isn't too good either, he'll just send his cap ship to your home planet with some cobalts/disciples/skirmishers. When a human player goes eco it is so he can make

25 Replies 26,340 Views

Overcharge costs a whooping 120 antimatter and what does it? It gives a minor bonus to the other ability's effects (none in the case of scattershot). I like the ability snipe the most, I'm sure explosive shot is better in fleet vs fleet battles because of the damaging effect. But the ability to focus fire one ship/building is extremely nice to have early in the game. You can snipe capital ships, ship factories and starbases. Snipe cost 90 antimatter, and does 3k damage

11 Replies 15,051 Views

[quote who="Sunlandic" reply="21" id="3105392"] Maybe have moons present in in some previously uncolonizable gravity wells. For example, in magnetic fields etc. Gas giants in particular should have moons, since that's pretty common irl. In regards to having moons in the same wells as colonizable planets, other than the engine issues stemming from overlapping gravity wells there is the question of shared territory. If one player owns the planet and the other the

31 Replies 129,773 Views

I find the usefulness of novaliths rather mediocre due the fact that razing a planet with a starbase/planetary shield is ineffective. Sure their tax income will plummet but in lategame trade will be your main source of income to begin with.

9 Replies 41,473 Views

I ordered the scout (highlighted in white) to go to the un-scouted planed (with the yellow ring). The blue stripes is the path he decides to take. He doesn't actually go this path but when you tell a unit to go somewhere while in phase spase they will make strange paths like that. [img]http://img29.imageshack.us/img29/5927/pathing.jpg[/img]

1 Replies 5,326 Views

I was trying to make a screenshot of a fighter being stuck inside the ragnarov (aside from being garrisoned of course) but no succes. Here's the aura icon: http://img38.imageshack.us/img38/6722/hiddenicon.jpg Did anybody else notice the ragnarov is hollow?: http://img638.imageshack.us/img638/6310/hollowrag.jpg </

7 Replies 6,433 Views

Pooling resources is generally an underused function in RTS games for reasons stated above. However I think it could be very useful in this game because you have to commit into economy/military because you need the labs.

6 Replies 4,902 Views