[quote]I don't think potions is bad though, you should have some reward for having killed another demigod and adds more flow into the gameplay.[/quote] thats what is bad about it. you get gold xp and a free potion to heal yourself.
StAcK3D_ActR
[quote]Does anyone else feel that the rate of the cast of this ability and its duration/strength could use some balancing?[/quote] its fine. why would u want to nerf QoT even more :S
[quote]That ain't going to work in a 5v5 (at least until they release the 2 new ones...)[/quote] how many 5v5 games have you played?
allowing doubles in the first place is just a cheap way out of not having to make more heros. anyway, they need to allow the host to turn an option on "random with no doubles" or "random with doubles"
what's so hard about asking them in-game if your not sure(or didnt check before the game started)?
this has happened to me several times now. very annoying
y not implement the "runes" powerups like in dota?
[quote]So I have been doing some thinking and what I would like to see is creeps drop items, like flag locks, small mana pots, hp pots, not the ones dg drops but like the ones you get at store that you can put in inventory for later use.[/quote] bad idea sorry. random potions over the map is bad for competitive play as it is already
id rather them leave with only 1 death than have them die 10 times then leave.
[quote]and stats prove me right as its becoming the most played hero[/quote] every noob plays reg/ub consistantly. the more u play u will discover that snipe isnt such a big problem. i went through that stage too.
i died like a noob today because zoom out was too slow for teleporting.
that map still has bottlenecking because it only has 1 lane to the citadel. it would still be a problem just like on crucible and exile here is what i would do to stop that occuring:
i thought crits couldnt be mitigated by armor...?
[quote]the actual playing feild may change alot.[/quote] i hope u add more lanes to this map, i can see bottlenecking being a problem with your design atm. but good concepts ofc :)
i dunno if this has been mentioned but i get a bug sometimes where some players are shown as "empty" in the lobby
zehdon dont waste ur time. doubles isnt OP.
[quote]Our opponents, no kidding, were brothers who have been playing since last September and were either on Skype or in the same room, and I doubt their comm was much better than ours. [/quote] thats because the game runs in slowmotion :) so there is no difference between typing and voice chat.
[quote]Note: Ryanheart plays Erebus ALL THE TIME.[/quote] your totally wrong.
yea i get continuous message popups from people who sent them to me a month ago.
[quote]There SHOULD NOT be a stat reset UNTIL we have confirmed that EXPLOITS are gone and tracking is right at least 90% of the time. This means that when a patch goes live NO RESET will take place. Even if SD/GPG thinks all things are fixed. We'll WAIT for the communities' response AND THEN reset stats if issues are resolved. That would be swell IMO. No more reset when we think its good only to learn its still poop. SD has the best post QA team in the business (namely us - dedicated
[quote]Agreed, but .. fiddling? You scroll the mouse wheel. It's difficult to image a simpler technique.[/quote] why should i zoom out as far as possible for a teleport when i can just click it on the minimap?
[quote]Doubles -- what's the big deal?[/quote] the big deal is that its F#$%ing boring playing against doubles.
good idea imo, the more functions this game has the more fun people will have. fiddling with zoom is a pain in the ass.
to the OP, you do realised that maims buff also procs of a snipe?
its bugged out on me before mix. try typing something to see if u get a response. ive had times that it appears noone is in the channel but people are still talking.