StAcK3D_ActR

StAcK3D_ActR

Joined Member # 3380618
1 Posts 105 Replies 553 Reputation

sorry to hijack your thread [shakenbake], since it is in the strategy section, i thought i might add this replay, instead of creating a new thread about how to play rook. i will remove this post if you want me to just had a game as a juggernaut rook, afew nice slams and saves. kalel also played a nice tower rook build in this game. should be good for those learning how to play rook. <a href="http:/

16 Replies 52,996 Views

i had this problem aswell, due to the fact that i had 2 profiles. make sure it saved in: C:\Documents and Settings\[insert computer name]\My Documents\My Games\Gas Powered Games\Demigod\replays\[insert profile name]\ save me here

2 Replies 867 Views

[quote]Why isn't there a cap for stun? Everyone can just abuse mass stun. It doesn't matter who your character is, how good your allies are, how much team work you use. If you're stunned you're stunned.[/quote] there is a cap on stun. 2/3 seconds of immunity so u cannot chain it. unsurprisingly the only exception to this rule is UB's foul grasp, thats the only way they can chain stun you.

41 Replies 149,412 Views

Replays have a bug were when you change from one character to observer you can see the persons abilities and cooldowns of the last person you clicked on this also occurs when switching between demigods(rook has erebus's abilities):

105 Replies 47,895 Views

[quote]No, because if the rook misses, you have to deal with charm and grasp, and boulder cooldown will be back shortly after both spells are cast and finished. Since the erebus has bat swarm and charm, he can effectively stun you from great distances.[/quote] ofc thats going to happen. :)

41 Replies 149,412 Views

[quote]That's the point everyone is missing. It's the stunnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn that's crazy. [/quote] actually we didnt miss that at all. u said that ROOK boulders first. so if u survive that your fine right? :P

41 Replies 149,412 Views

[quote]you guys are missing the main threat. it's not rook, or towers its the combo of towers, shoulder towers, boulder (stun), grasp (stun), mass charm (stun), Bite (slow), ooze (slow), hammer (slow). Thats the issue.[/quote] hammer doesnt have slow until full lvl. ooze doesnt slow at all. anyway my solution (only hypothetical) is this: TB, Oak and sedna. sedna gets cloak of night favour item, others get what they want. TB hp/armor stacks, with

41 Replies 149,412 Views

[quote]What bugs does the replay system have?[/quote] so far it has this bug were when you change from one character to observer you can see the persons abilities and cooldowns of the last person you clicked on

40 Replies 31,714 Views

[quote]I wonder if you could make money proxy'ing connections to other games too with your more direct connection. I know there's a lot of aussie warcraft players who would kill for a better ping. If you didn't explore that idea before and it ends up making money you've gotta give me a hat or a hundred bucks or something though.[/quote] its already been done for WoW.

11 Replies 5,405 Views

[quote]kicked Scout2000 out of there team for wanting to play as regulus. they wanted him to switch to any different class or to leave. it was about a 3v3.[/quote] i have felt like kicking ppl coz of that. u go through a stage where u are sick of UB and reg being in every single game that you play. i also get sick of ppl who only play 1 demigod who you play with/against regularly. for example Mixmagic and his TB, he seriously played TB every single game for 5 weeks, he usually

1,164 Replies 2,781,997 Views

[quote]If only froggy would host at a AU timezone friendly hour then i might see one of these games one day...... [/quote] guess what neilo, i got kicked from his game for having a high ping. ROFL.

11 Replies 5,405 Views

here is a solution. allow all demigods on both light and dark. [quote]Just allow light and dark to play together, simple as that, with no other changes. Whichever side wins the pantheon is still determined by favor points, so if you have light/light/dark against dark/dark/dark there will be (hopefully) friendly competition to die less, get more kills, tag for more assists, buy more citadel upgrades etc.[/quote] i agree with this. allow everyone to play together but your favor

19 Replies 14,085 Views

got it :) looks nice and works well. i love the gaming profile, your play style and recommended friends features. me n pacov tried it. i didnt realise it wasnt supposed to create a game for you when you pressed launch [e digicons]:blush:[/e] edit: haha cool, i can find friends from other games aswell, awesome :)

37 Replies 91,735 Views

[quote]The same goes for Rooks towers, he can even link them together with other towers. Is this only a nice effect or is it acctually doing something to the damage to the towers. I have always imagines that towers linked together do more damage than one does alone.[/quote] its is only a cool looking effect. i dont know how experience works, but i believe it has to do with your win streak.

6 Replies 8,801 Views

[quote]Isn't irek from your own country? That would be a yes.[/quote] ofc he is. [quote]If you're disappointed he will be playing with me ,well, you posted your insulting post before I did.[/quote] im not disappointed that he is playing with you at all. i hope he can bring a challenge back to our aus community on occasion. i think you wore him out yesterday though, his last game with me he went 0-5 with UB.

17 Replies 49,133 Views