stein220

stein220

Joined Member # 3408409
1 Posts 56 Replies 20,460 Reputation

I would like to see a full "Entrenchment" expansion with tactical fortifications and a better seige mechanic (and new siege oriented spells), with a scenario to showcase it.

4 Replies 8,179 Views

[quote who="parrottmath" reply="12" id="3273549"]Maybe it was a design decision because training units with weaknesses seems silly? [/quote] I think of it as a way to cut corners in their training to get them out sooner. If I'm just going to train a mounted scout for recon-only, they don't need to spend weeks doing push-ups sit-ups, and squat-thrusts.

22 Replies 51,409 Views

[quote who="parrottmath" reply="2" id="3273220"]You can move the camera still with the arrow keys. I use that to view the world around even with the big pop-up infront of me. Not ideal, but it's what I do to subvert this problem.[/quote] Thanks for the tip. City location is also important when choosing a specialization so this will come in handy.

8 Replies 9,711 Views

[quote who="Tuidjy" reply="181" id="3272947"] and no sign that any AI cities have been destroyed.[/quote] I think a burned-out city stamp or some other visible remnant of a city should show up if monsters completely destroy a city. Rather than having the land simply salted (does this still happen?) so you can't build on it again, leave visual evidence of what happened. Maybe make it a resource where a new nearby city can sa

195 Replies 497,971 Views

33, (I checked I was scared for a second that I was 34:). I played AD&D in middle school, but not enough b/c I didn't have many other friends into it. I found stardock via Sins of a Solar Empire, but I never really played TBS (unless Super Conflict for SNES counts) so I wasn't sure about FE. I'm more of an RTS gamer at heart. I just needed a fantasy strategy game after I was done with Battle for Middle Earth 2 and FE was the only new one I could find

91 Replies 212,547 Views

[quote who="Frogboy" reply="17" id="3268911"]If those things are happening they would be bugs. But we've not seen it yet. In all the bets, it never came up. once we reproduce it then we can address it. I'm a bit skeptical on some of the claims. Only pioneers can found new cities, for instance. Cities start out with whatever their default population. The ai can't affect that. Other things aren't AI bugs but i engine issues. The building In the

22 Replies 28,593 Views

long title, pretty much explains it. Normal world difficulty, btw. However, I am either getting consistently worse at this game or each version is getting harder. Once I learned how to play, I could play competitively against challenging AI and win some times a few beta versions ago. When .99 came along I couldn't but normal was a bit of a breeze for me. Now, normal (AI and world) is kicking my ass.

3 Replies 4,387 Views

I once had to raze a captured city because it was in an indefensible position and I didn't want my enemy to get it back. If you have a war that is going back and forth, razing is a viable strategy, but there should be some limits on it (like the one that is supposed to be there).

15 Replies 12,346 Views

As the OP, yes, I feel it most when it's against me and that is what prompted my suggestion. I'm not saying it doesn't happen to other AI's. However, it does seem odd that Gilden and Tarth would join Yithril in attacking Pariden, human or AI, and then everyone else joining in. I get Yithril attacking Pariden b/c they're weak, and could see Magnar and Resoln joining them. But, the suggestions put forward by Xia, Joeball and myself do not discrimina

23 Replies 16,430 Views