Nuttygamer

Nuttygamer

Joined Member # 3428665
18 Posts 1,187 Replies 21,888 Reputation

My method for getting virtually unlimited method is: (note cheat below) open your galaxy files Change starting credits to 999999999 (9x9's) change starting metal to 999999999 (9x9's) <span style="color: #ff

27 Replies 31,704 Views

Why do what ships in star trek or most other science fiction show have done, use your anti-matter reserve as fuel

30 Replies 19,407 Views

Silveress I have tried it from your method, my for some reason still doesn't work even if the destination and the source is the same.

31 Replies 104,410 Views

[quote who="StCobalt" reply="5" id="2016269"]well guys really, moding is not as easy as it seams when it comes to what the AI can handle, and long games where several codes are runing at the same time. Make sure you restart the gave after you enable the mod for one (make sure you click "lode on startup" and also save often. and yes, epic mod is not the best right now, it has some problems but that should be fixed in the next release when entrenchment is out (not in beta).[/quote] You

7 Replies 6,401 Views

Because I like it in v1.00, ever ship would wait till the last one is ready to jump then charge. TBH, it doesn't take 10 minutes, but I do get your point.

9 Replies 4,478 Views

Ya I sometimes get this too. Even with mods that work with other people, they seem to crash with my version of the game even if it is that latest

7 Replies 6,401 Views

Hi I have noticed that in the latest updates of SoaSE when jumping, not all ship are jumping at the same time. Usually when my ships are jumping, approx. 90% of the ship jumping would jump together, but I want to get all of the ships jump at once. I was wondering if there is a file that regulate percentage of ship must be ready to jump before jumping. Because of this I am only running v1.00, I was hoping to be able this so I can use mod

9 Replies 4,478 Views

I tried your steps, It give me this error "ConvertData.exe has encountered a problem and needs to close. We are sorry for the inconvenience." "AppName: convertdata.exe AppVer:0.0.0.0 ModName:convertdata.exe ModVer: 0.0.0.0 Offset: 0002b97" And i did it with FrigateTechCarrier.entity.

29 Replies 32,406 Views

ok somehow I got it to work but it having this message... Something has encounter a problem and it is counting down from 200,000+ secs till it remaining edit: not 200,00 secs but 200 secs Also, even when using the cmd version of the convert data, when converting back to text format it also crashes like your program

31 Replies 104,410 Views

I have tried putting the Convertdata.exe in the install folder, no difference, running your program still give me "Unhandled exception"

31 Replies 104,410 Views

[quote who="Zubaz" reply="3" id="2014777"]You downloaded and installed the forge tools?[/quote] you can install the tools? all I see is just excuteable programs, nothing that require installing

8 Replies 9,358 Views

I want to change some of the things in v1.00 but don't want to upgrade to 1.05+ because of how ship jump in the updates. is there a way to change things in v1.00 without having to install the updates?

8 Replies 9,358 Views

[quote quoting="post"] Either I don't know what I'm doing, or the system isn't very intuitive, but I always have problems with fleets. CREATION When I grab ships and select "fleet," half the time it puts the fleet leader as some insignificant ship instead of my cap ship. Then I have to do it over again, or keep fiddling with it until I get what I want, wasting precious time. What's the best way to create a fleet? [/quote] What i usually

3 Replies 2,521 Views

lol you really don't have to do all of the things on there... the spolier is below (xp) go into your my computer go to c:\Documents and Settings go to username go to local settings (you will need to type this in) go to application Data (you will need to type this in) <

8 Replies 21,986 Views