jackswift85

jackswift85

Joined Member # 3438821
3 Posts 211 Replies 11,210 Reputation

Great idea! I've always liked the idea of shaping a city through more than just improvements. I always enjoyed seeing descriptions of cities (HOMMV) or planets/colonies (GalCiv2) but for the most part it was just filler. The HOMM descriptions had no actual connection to the gameplay and the GalCiv2 colony descriptions were nice but were pretty basic. Making the description/backstory change for each city depending on what events have affected them would be a big plus (for me anyways)&nbsp

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[quote who="Hound" reply="34" id="2654699"]Could there be a way to focus entirely on magical power and spell research and stay competitive in the game? Minimal expansion, minimal armies but superior magical power and knowledge to secure and seal some shards for yourself. And a way to hide or forcefield your stronghold while you go for the Spell of Mastery. A high risk / high reward approach where once exposed, even a small army would destroy you. Would be fun I think. [/q

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