I queued the last 2 fleet upgrades. I then selected frigate factories in separate gravity wells to build Heavy Cruisers. So fleet showed a negative number. The first fleet upgrade kicked in but nothing built. I deselected the heavy crusiers from one gravity well until there was no longer a negative number in fleet supply. After that they began to build at the other gravity well. I thought okay, fine, now that they are building I can queue the other factory and then they will begin buildi
mbar8
TOS was and is my favorite. I can still watch them. TNG I loved when it was on. I also agree it had a good finale. That said I can't watch them now because it seems way too cheesy. Enterprise. I really liked the idea and was with them until the Xindi arc. The direction of the show just seemed to be a version of TNG only on a smaller ship. It's too bad because I liked the direction of season 4 where they explored the origins of old cannon like, why didn't early Klingons have fo
I've read that a ship editor is not going to happen. It'd be great but I can understand why not. Still it would be an interesting feature to be able to have basic units types like frigate, crusier, and capital ship and be able to adjust attributes on your own. For example you would be given 10 point and be able to add points to catagories like speed, armor, shields, weapons, special ability. You might get 5 open slots in each catagory so you might be able to max out 1 or 2 attributes but neve
I'm just getting finished with a game as TEC against 4 hard AI on a random map that is almost 12 hours. This is the first time I've ever had almost everything researched and all the cap ship and fleet maxed out. I tell you those Vasari have almost magical abilities late game. And other threads would have you believe the Mazra missile barage is an unstoppable, automatic game winner. It isn't. I fought long and hard replacing many HCs, Hoshikos, and LFs to win. All settings were
This reminded me of the scene in Babylon 5 where the Centari were bombing the Narn home world. They were only using chunks of astroids but the effect was the same as a nuke. Which also reminds me of the Tunguska Event in Russia 1908. A 5 megaton explosion, no radiation. Probably a comet or astroid air burst. So deliver enough energy and the effect will be similar. I'd imagine that a beam super heating the atmosphere would
[quote]make the brute a salvaged Kol, i.e.: no beams on the front(replace with autocannons?), only has flakburst, no squadrons(make the launch bays look damaged?)[/quote] I can see that! And all kinds of nasty looking spike all over it! No beams, just auto cannons and the 3 cannon laser on the launch bays. [e digicons]:drool:[/e] REAVERS!!!!!!
Is there a estimated PC spec requirement available? Looks interesting enought to pre-order if my pathetic laptop can handle it. (or now is my excuse to upgrade [e digicons];P[/e] )
They look and sound so powerful (buff) but start at only 8 DPS?!?! [e digicons]o_O[/e] Same with the beam weapons (buff). I made a quick and simple mod that increased the Kol beam weapons x10. It was beautiful. [e digicons]:')[/e] It sliced and it diced.
Two ways. Go to your account in the Sins forum or to your account in Impulse in the fourm section. Click on My Account. Then click on the Registrations tab. Your list of games and CD keys will be there. Select the CD key text and [ctrl][c] to copy the key. Then open Sins and the online mulitplayer to setup your account. Click in the CD key box and then [ctrl][v] to paste your CD key.
[quote]Instinctual* (My pc is not letting me edit for some reason.)[/quote] Try [ctrl][F5] with the page you want to edit open.
DANG! I got rolled! [e digicons]:D[/e] I'm a replay whore.
And Janeway. (flak) It seemed she always had to remind everyone every other episode "Hey I'M the Captain." (flak)
Nerf the damn Enterprise! It's way OP! It can destroy a planet. It's shields stop anything. And you can convert any tech to do other jobs like making deflector shields into an OP super weapon, or scanners into phasers. FTW!!!
I'm glad you found your game! Some others you might want to try Battleships Forever Space Combat Warzone 2100 Vega Strike Check here for lists of free games http://en.wikipedia.org/wiki/List_of
HEY!!! I was just thinking about this! I think. [e digicons]o_O[/e] Was it where you had a ship, then you would have a certain amount of energy and you would say "shields are 200" then you would order your ship to turn x degrees and then you could put x amount of energy into a shot. If the other guys shields where not set high enough then boom. Anyway it was just a simple text program and I have no idea what the name is, but I'm looking.
What has been your experience with playing Sins MP via wireless? I feel I have a good wireless setup in my home. However, when I tried wireless LAN games I found I could not finish one because connections would be lost. I was trying 2 wireless laptops so I guess I was asking for twice the problems. I've not had too many issues with LAN games like Unreal Tournament 2K4 or Star Wars Battlefront. That works well even with vetrilo running. I was just thinking that if I wanted
[quote who="Agent of Kharma" reply="6" id="2130888"]I request that you post replays of all games here.[/quote] 2nded. It should be required as proof. Let the games begin. "I invoke law 7. Any man may challenge for leadership of the clan."
Good news about FileFront. It will NOT be closing after all. "After learning about Ziff Davis Media's plan to suspend FileFront at the end of March, the original founders of FileFront made the decision to buy it back from Ziff Davis Media. ....." http://welcome.filefront.com/
@JJbuck2 and dolynick Thanks. I was wondering what the variables for abilities are. I am trying to learn to mod Sins but I'm still learning. I haven't even been able to bring unedited versions of the GameInfo files into a mod and get it to work without a minidump. But that's for another thread. Also from another thread Bobucles was saying the Mazra's Incendiary Shells ability is bugged. "This ability is bugged to keep cancelling itself. You can't affect multiple ships wit
[quote]Suggesting that you can build chaff to nullify a target capped Missile Barrage is not a valid counterargument. Well, at least not a good one that makes any logical sense.[/quote] In Entrenchment it would not be out of the question to have 8 to 10 scouts already built. Why? Mines. So Missile barrage could be countered by fast moving scouts moving toward the Mazra before it comes into position. An arbitrary limit of 24 units would then have 30 to 40% wasted on the scouts. No
[quote who="transitive" reply="13" id="2126755"]nice post Bobucles. thanks for elaborating on some of my comments. [/quote] Both posts are great reviews and descriptions of cap ship abilities. They should be stickied somewhere. Thanks!
If (as in big if) the Mazra was limited to a 24 or 30 ship cap in the MB ability would it be possible to exclude specific units? I'm thinking scouts. I'm asking if it's possible not opinions on the idea.
[quote]This is virtually impossible, but with 3 lvl 6 Akkan ships you can chain Armistice nonstop. This means you can go ANYWHERE you want, or to permanently shut down any fleet you want to camp. Definite game ender right there.[/quote] Oh No! Nerf the damn Akkan!!! [e digicons]:grin:[/e] [e digicons]O:)[/e] [e digicons]:D[/e]
Agreed. The math is pretty simple. Example TEC, 50 fleet for one cap with 40 to 55 DPS or 10 LF with a combined 90 DPS. Use LRMs and it's crazy with 132. If you have resources the frigates and cruisers are your main source of fire power. Caps take too long to level up. I only get them for the special abilities I can use right away late game and I consider them expendable. Donovs are nice for keeping the 1st valuable, leveled up and free cap alive. A person new to the game may spam cap
[quote]Make sure you are looking at a post that has been edited. And do a forced refresh [ctrl][F5]. [/quote] Thank you! [ctrl][F5] fixed it right up. Forced refresh. I'll file that away in my tool box.