[quote who="ZombiesRus5" reply="148" id="2957918"]It means you have something like a weapon that is expecting a >0 range associated with it. The weapon is just an example and could be anything that expects a valid range.[/quote] Yes i have searched for a range error somewhere but couldn't find. [quote who="ZombiesRus5" reply="148" id="2957918"]Means you have a max value that is set lower than the corresponding minimum value. Particles have
Dunkelzahn63
Yes i have a mod enabled, it's for the moment a crossover between 7DS and Requiem with my own modifications. It can't come from 7DS files as this part was finished before those asserts. It begans while modifying some requiem files i have added to my mod. Usually i make saves from my work very frequently but this time i hadn't and had modified many files so i couldn't find the origin. I was suspecting GalaxyScenarioDef.galaxyScenarioDef but the asserts pe
I have a question too. Anybody knows what randomstream refers to in those 2 asserts ? Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/Math/RandomStream.h(81) rangeSize > 0 Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/Math/RandomStream.h(75) maxV >= minV Those asserts pop up while launching the exe and launching a new game. The number of pop up is
Hi, Theophantus I'm actually making a mod for my own pleasure, like you i'm interested to play a crossover game and sins is easy modable. My project is to do SW vs Star trek vs SG vs BSG with 7DS planets and plantbonuses. For the moment i have taken the 1.21 files and added 7DS and requiem to them. I'm going to begin CSI and Republic races from SOGE. I don't know for the moment how many races can be added to the game before memory problems occurs but da
Hi, I have noticed with eclipse some new refs in BuffPhase/Psi/TechModuleDeconstructionTarget - ressourcegainperc - buffOverTimeActionType "DoDamageAndGiveResourceCostPerc" and in RESEARCHSUBJECT_PIRATERAIDDECREASE - modifierType "PirateRaidsOneLevelLower" Soase plugin 0.8.3 is for diplomacy 1.2 so these refs surely come from 1.21. I hope Soase plugin will be updated, it is really an amazing way of hunting down issues :) &n
Yes my problem is with transparency. I made some other icons but i don't think you'll be interested with. I made Y-wing icons but they aren't anymore in requiem mod. I made them because i wanted fighters back like in SOGE, i took buttons from SOGE but wanted to make icons like you made in requiem for A-Wing and Y-Wing. I made different icons for defiance with "DEF" letters on it, and "CAR" for capitalship_carrier to differentiate them from MC80 classic icons, all aren't workin
[quote who="GoaFan77" reply="71" id="2957059"]Thanks a lot for hunting down those bugs. Did you actually go through each file to find them or do you know something I don't about those cryptic error messages? Anyways, they will be fixed in version 3.4[/quote] No sorry i don't think i know something you don't :) except maybe the use of eclipse and soase plugin. As i said yesterday i am making a mod ( my project is to do diplo 1.21 7DS + requiem + SOGE CSI/REP + SGU +
Hum ok i understand why it is not working ... i thought it was like a .gif but with black background .... I have never used layers, when i open a working mainviewicon for exemple i see 4 layers, R, G, B and alpha1 ( and RGB ), but i don't really know how it works. I understood that in alpha1 black is not selected and what is in white is selected but that's all :) Maybe i should take a few photoshop lessons about layers :) Thanks for your answers. I have tried g
[quote who="GoaFan77" reply="35" id="2915067"]c:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS\Entity\Interfaces\IAbility.cpp(297): assert! [NeedsSingleTarget()][/quote] It's a problem with the EMP_Interdiction Ability, i didn't want to search so i took the hyperspacedisruption ability which is nearly the same. [quote who="GoaFan77" reply="35" id="2915067"]c:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS\Entity\Interfaces\IBuff.cpp(2344): assert! [(instantAction.in
Are you from SW Requiem Team ? I have no "before" photo but it was the SquadTech icons by default (AWING). Here are 2 screens of my problem : As it was only a try i took the same icon for M
Hi, I'm trying to add some missing icons to SW Requiem mod. I have opened Hudicon and Infocard and Mainview to see which tga to modify. I took some images on the web and reduced to icon size. I have created some brushes with topleft pixel and size of the square to make like i did to add more player icons ( Obiwan, Darth Maul, etc .... ). The problem is that i have the black square in my icons. I'm using photoshop CS5 x64 and after a few tries i don't understand what is the
Ok thanks for your answers :)
Are you sure AIretreat is for that ? I thought it was to determine if AI will flee a battle turning bad for him, not to determine if he quit the game and become a dead player ...
Hum, well, it is not really a solution but i can try that ... thanks for your answer. I hope ironclad will work on an option to fix that. Some players asked that 2 years ago ...
Hi, I have read lots of threads here about AI surrender, most of them where written in 2009 with entrenchment and it seems the problem isn't fixed. I'm an old fan of sins, i played this vanilla game a few years ago and i have just bought trinity package. Really happy to play again to this game, i launch a 5 player game and after my first huge battle, 3 of the 4 AI surrender at the same time .... really really boring. With the dev.exe i show the galaxy and see that 2 of