GRR guess I need to word things more clearly, ahem, why is it necessary to have four buttons? Just have one button with four tiers; I am talking about aesthetics here people not changing the functionality.
TerribleNate
Man I hope so.
[quote who="JohnJames" reply="26" id="3131619"]Quoting TerribleNate, reply 25I don't understand what is wrong with making it a single button but just givving it four tiers. the 4 research criteria requires user to spend not only research time on those 4 techs but cost as well. Gives the opponent more time to disable titan research[/quote] I am sorry John James but that was totally not the point of my question sir.
The disappearing ship bug should be gone.
I don't understand what is wrong with making it a single button but just givving it four tiers.
Wow that sounds like fun lol.
Why are you complaining about how they want to play a game that they payed for?
How about this, 1 Adjustible limit IE 2,3,5,unlimited (This will be a per system limit) 2 For Tec loyalist put novalith back into the missile tree as a branch just move it up the tree so it is quicker to get to. 3 Limit super weapons to firing in their home system but add a tech to allow them to fire cross system. (This tech should be for late game and in defference to its truly super status it should be at the end of the missile tree since it is a prepulsion technolig
Facepalm
Hail to the Unity! :-;
Some Dev input on this would be nice considering that this issue has been around since the start of sins and I have never seen it addressed.
Since it is true for alot of us that the voices in our heads get annoying after awhile especially when we are building alot of a certain type of ship. I propose that instead of getting a voice response everytime a ship is built that there be one voice anouncement for each quued ship type. So for example I que up twenty of one type of corvette and forty of another the last one built of the first que announces his fleets presense and so on down the line.
Yea I am fairly certain that this issue has nothing to do with mice but rather the fact that it is caused by running two or more monitors.
I have never been a big pvper in this game mostly because I have never been much of a pvper in rts in general (fps is anoother matter:-)) Ruse being the exception. However an established system like this would bring me in...
I am not sure what underlying code is available that can be used for that purpose but perhaps it could be made to only affect the phase lane that it is closest to, sorta like the limited range of the phase jump inhibiters. That aside Im sure the devs have allready decided what structures and units they are going to have in this expansion.
Hmm well all my mice are 5 button as well as at work but I will see what I can do however I have seen other people complaining about this just not in this thread, I wish they would come here. This is a major issue for the people it happens too I guess it doesn't happen to everyone though.
Your an asset to the community Haze. :-)
no shit right?
[quote who="Mow Mow" reply="2" id="3121015"]Speaking of the interface, it appears that Sins doesn't lock the screen - if you have multiple monitors, the game won't restrict your mouse inside its full screen window. Kind of annoying when you can't scroll to the right.[/quote] Mow Mow I started a thread about this please reply to it:-)
[quote who="sporemaster" reply="2" id="3121048"] Or the planets just look small cause the ships are all the way in outer space[/quote] Actually no Sporemaster because it would be extremely inefficient to bombard a planet any further away than orbit. So they are nowhere near scale.
[quote who="Gameassassin1020" reply="7" id="3119606"]Y U NO LIKE MY LARGE FONT??[/quote] Are you a troll?
I am not using drivers the mouse is functioning as a standard 5 button mouse on windows default drivers
My main is using Win7 64bit with a GTX-570 grfxcard and a Logitech G9 mouse.