edit sorry i didnt realise i had double posted the original thread the other once got answered please delete this post mods
User45701
[quote who="jakecaptiva" reply="168" id="3156049"]I will point out an exact quote from the Box version I have from Sins...... "...an ancient alien civilization running from a terror of their own creation..." I am pretty sure that eliminates alien bugs from the list...and ponies...[/quote] AI's it is
Thanks guys .... im still playing it - dying to play as vasari but i need to win this game. in the last 4or5 hours i finally managed to take out an ai by throwing my entire fleet at his - my own systems where devestated - lost my homeworld and everything else but the desert and an astroid, but i did take out 1 AI secured his systems - retook all that i lost .(except for one ice a AI is just refusing to give back to me) Im still fending off constant titan attacks which means losi
Ye im not a fan of the ability either - its no fun when you have that titan and its an annoyance when you are fighting it. That said its a great weapon and it means you can send your titan in knowing it will die and still have a decent chance of competing its mission The description for the titan also gets to me because its not supremly hard to defeat as the description would let on - the ship needs better hull / amour and i assume they wont change the
[quote who="Volt_Cruelerz" reply="147" id="3144800"]I was just looking back at the Sins Trinity intro video and realized something.. We knew it was on Kron, but we seemed to have forgotten something else.. What comes on the screen at the same time is as follows Viturska Experimental Transport Lab Vasari Occupied Kron 10,000 Years Ago That is followed by a clip of a Vasari hand pressing a button. Wouldn't that almost g
[quote who="onigiri" reply="19" id="3155548"] the Vasari Rebels feel their best chance for survive is to cooperate with other races and bring them along on their flight. I found a curious sentence in the Vasari Rebels description. the union those separated from the trade worlds will be faced on unknown terror in Sins of a Solar Empire 2 desperately? in fact, they were already leave for other galaxy... (you know last scene in a rebellion intro.)[/quote] i dont
as someone sill stuck on beta 2 can someone please confrim the dark armada now lets you call in cap ships? - can someone PLEASE confrim im not limited to 16 and can call in more than that?
i have a friend who does like like playing against the computer i gifted him the game on steam after years fo trying to get him to play sins and he is only interested in pvp and all of his games have dysynced and i dont think he is going to play anymore. im happy enough against the AI . PVP games are not for me (too rushed and no pauses)
[quote who="Sinperium" reply="13" id="3155107"]It wouldn't be right for me to spoil it for everyone else. Seek and ye shall find.[/quote] Most Mighty and Wise :) Where you right in this post - is this the answer yes or no? dont look if you dont want to know https://forums.sinsofasolarempire.com
use spoiler tags please - smiley face if your not going to tell us then give us another hint 1. Is the answer in beta 3 or in it since beta 1? 2. is the hint ingame or a line or word on one of the files?
if you use the galax forge creator that comes with the game you can pick what starting planets and even give starting ships and extra starting worlds
ok what am i going to do - the vasari patch is out and ive got a game to finish. I'm actually thinking of surrendering - im a little over 9 hours into the game now but i just cant advance - and ive been playing sins since the beginning , this is the first time ive had a game of rebellion thats stalemated and im wondering if there are any tactics for advent i might be unaware of they are my least played side and i just started a game last week while waiting fo
not really a problem with the AI - a human plauyer could and would do the same in a long game and it had over a a hundred thousand credits
I know there are allot of titan level related posts and i dont keep track of them all buy has yarlin or any of the devs commented yet ? Will they make any titan changes ?
[quote who="TerribleNate" reply="4" id="3152897"]This horse has been beat six feet under and still going, it is pointless. I don't understand what the fuss is about if you lose your titan it doesn't matter whether the levels transfer or not, you have lost the game either that or the other player doesn't know how to capitalize on their winnings.[/quote] Maybe in a 1v1 game - ye but if your talking about allot of players then id say the maps you are
[quote who="Volt_Cruelerz" reply="3" id="3150198"]Do your multiple titans share levels? What happens if you try to build a new one?[/quote] you cant - in fact having six titans means you can only have 4 capital ships untuil you lose some titans
when its about to die and goes invunrable it goes invisible sometimes and other times glows bright blue ive been pusing back an ai titan for hours now its up to level 9 and when it was down to below 1000 health i pulled all ships out except for 1 level 4 cap. The titan went down - i was expecting 1950 XP from it onto my level 4 cap but it just invulnerable - then when that wore off and the ttan died and it does no xp was awarded - sad face
you could pick up a cheap external keyboard for about 10eur or if you have a laptop it probally has a fn (function) button somewhere a combination of pressing that and one of the F1-F10 (depending on your make of laptop ) should say pause in small writing under the main key
I think it should be harder to take - i havent played occupation vctory yet because i think the game would be too short but in the tec only i used to spawn a few different occupation planets around the map as a sort of uber pirate base that would slow down expansion but as stated above - even with a titan the fleet and the week starbase its not difficult to take
Ive plaued 6 multiplayer games now - 5 desyncs 4 of them where on a home network running latest verion of rebellion - tired using wireless and 2 different ethernet cables the 5th desync was a online game of entrenchment All 5 desync's where played using custom maps - both galaxy forge and the ingame one.
Any idea to stop titans keeping levels is a good one - so is any idea to explain within the games lore
i was loading a save game and ive just found that i cant change the game options you used to be able to edit game settings - you can still change the AI skill level late game but cant change fleet size and teams locked or not. sometimes i like to play very long games with 10 players and the best way to do that is to set fleet size to small then increase it to large when there are 5 or less players left alive - meaning the game d
Envoys would just be invincible scouts then - keep them as they ar but i do agree with [quote who="Classicvibe" reply="3" id="3144536"] The only thing I don't like is not being able to directly control my own diplomacy rating with another player. I had to give an AI like 20 900 crystal missions just to reach 4.5 on MY side for a ceasefire >.> (unfair mode)[/quote]
I find the pirates are too easy . Ive noticed on some random maps your homeworld can only have 1 way in and out and that 1 way can be a pirate system - that can cause the AI to get stuck and not leave their homeword - thats the ONLY reason i can see for making pirates weaker. If your having trouble with pirates then try playing with them off - or perhaps try and bounty the AI before they bounty you or else turn the pirates off.... - id like the pirates to have phase jump
[quote who="Teun-A-Roonius" reply="14" id="3144836"]Quoting Rovert10, reply 7What ablitiy is that with the Vasari Loyalists?It is not an ability. It shows the Vasari Loyalist Titan being built at a titan factory. The glowing stuff comes out of the factory, it is its "construction beam", so to speak.[/quote] oh i thought it was a revised texture for the vasari phase lane node