For somehow the pirate are sucks to not making wormhole or between starsystem jump. That is no good if player are at any star system which has no pirate base!
FrostyHeat
So the map revealing would appear in next expansion. that's nice! And if the campaign come out can it be the story mode the way starcraft has? I mean "heroic" type mega ship? and which the race would follow the way storyline of starcraft has? I mean make the campaign like a story which continues until the campaign ends And would there be a meta-campaign of the whole galaxy like campaign in the RON (rise of nation) ? Many people enjo
[quote who="debilcip" reply="15" id="2096642"]hello, i have a question. is there a way to change the capital ship size(like shorter, or longer, or thiner than the original)? [/quote] For that I can't help since I only play with data not graphical stuff. that would have involve with the photoshop or whatever stuff need to create model or texture or mesh or etc... [quote who="Teal" reply="16" id="2099415"] Wow, sounds like a project, but you seem in good
Sorry Thoumsin but I never use wiki a lot and I dont even know how to use it mostly google thou. Have a question, what if 7DS v2 ...what I mean are can I use those file to directly overwrite the original file? (because activating mod need extra time 2 time of calculation of whatever it need to start sins to be playable, and mostly I am really lazy) I try 1.3d on sins 1.05 but have cause graphical strangelyneos KorAh gone Atlantians fleet gone strange. I think the battleship (capital on
First of there were some map that has several star system in on galaxy, but not all of them has the pirate base therefore what I want to say is the pirate can't jump = no raid occur at all which is very bad when... Player either AI turtle'ing behind that natural blockade from pirate and that is not gonna be a good thing, questions here how to I make ... them (Pirate) Jumpable? 2. Can Pirate spawn on random planet? not
1. I love everything from your mod but the pirate only have 2 cap? and not have every pirate's ship? I mean Rogue should be similar to pirate. so idk I mean should have all those pirate ship available because Rogue is suppose to have every general ability or ship every race should have like copying other race ability research etc. 2. Don't know why but could you mod that the build unit or building can be scroll the next page or (I mean like making a s
please delete thanks
I would love to have planet trading in black market (player can set a price and start an audition for it so that it sells on highest price. And no coward AI. Seriously all other game AI don't flee like hell, I mean without putting up any fight they just run like hell anytime anywhere anychance whenever your ships, armada, fleet arrive or get close to their planet or ship. That just making things not that fun, its like taking freebies from AI. And I know about playing
Erm, 1. Ctrl + Shift + Z isn't what I looking for because it was for screenshot. I was looking for the one to hide the planet list but doesn't hide all of the interface thing, I mean when you got lots of planet under your rule a long list to search for planet in other system since you need to scroll a long way down to planet you looking for. 2. Hope that be implemented on expansion pack since m
I hope the entrenchment can hide the planet list? which is a long list if you have a lot of planet. and it's not gonna look nice for me. I mean some of the screenshot I found are nicer than the one with those interface thing, can those be hidden when taking screenshot? 2. If it is possible I hope that tactical/logistic/ship list can have a scrollable thing? I mean so that can add more self modded thing to a race? FrostyHeat
1. Formation Rank are located in ship's file formationRank 2 minShadow 0.000000 maxShadow 0.800000 and PlanetModule(Race)Orbital(Building) Last line minShadow 0.000000 maxShadow 0.600000 formationRank 3 2. Not Fleet supply but I want to change the capital crew =>
erm it wasn't too overpowered for my AI to fight with since all their ship gain like half of what my ship has. And you can see kol shoting real Laser Beam, with that much of cooldown decreased. Thanks for helping, figure out what't was the crash. Too much squadron = crash, since one squadron = 6 unit if you zoom in and I build a lot of them (300unit o
1. No my pc could handle with 9 unfair ai with full fleet so that's no it, at least I guess. could be squadron? = crash? 2. Regen rate 100~300 crashes the game? 3. This is what I have got in one of the capital ship (Phase battleship) hasn't touch any other entry except for entry over here. basePrice credits 300.000000 metal 40.000000 crystal 20.000000 slotCount 5.000000 BuildTi
[quote who="Kitkun" reply="6" id="2045311"]Number two might through the sheer number of ships there... [/quote] Erm you mean like that's the cause of it? too much of them? The other 2 does not cause crash? FrostyHeat
Question pops up Was wondering if any of this crash the game 1. Does too fast recovery of hull/shield/antimatter crash the client? (refering to capital ship) 2. Too much squadron on single capital ship, eg: 40 squadron or something like 100, crash games? 3. Or a too fast pirate raid like 5~6 min each raid crash the game? FrostyHeat
Thanks for the help 1. But could anyone please tell me how each of the following works? maxAccelerationLinear 200.000000 maxAccelerationStrafe 10.000000 maxDecelerationLinear 500.000000 maxAccelera
Hi all, new here. 1. Please anyone show me how to add this nice building to all race (ingame default race) but disable the dark armada (returning fleet) for Vasari? 2. How to modified per map basis pirate raid forces not the pirate raid severity and make the time pirate raid become 5 minute and 1 minute pre-warning I have read the other post but that's for global pirate raid. 3. Can I buy