MarcParis

MarcParis

Joined Member # 3474086
6 Posts 55 Replies 10,020 Reputation

hehe we are not so few to think SC is not so overpowered as presented by others. I've written one post about my strategy : https://forums.sinsofasolarempire.com/340363 I play entrenchement with Vasari mainly. My strategy is more based on vasari star base in the beginning of the game. Your typical fleet is quite impressive but I guess it could be really hard to collect enough resources/time in multiplayer game with mult

16 Replies 16,600 Views

thank you Hack78. I repeat Star Destroyer are mainly meant to DESTROY other destroyer (heavy laser canon) and conquer planet (9700 storm troopers)...not strike craft directly. Yes they hold 72 tie fighter in stock(12 squadrons)...star destroyer relies on strike craft to defend themselves against strike craft. When its SC is out, Star destroyer doesn't use its flak anyway in order to avoid friendly fire...maybe except Vador ship..:)(anyway Imperator Flak system is a mix of ion cannon and turbo

57 Replies 177,853 Views

Hello all, I've noticed that currently a lot of people is complaining against strike craft. In fact I don't really agree with these comments, especially with entrenchement expansion pack. As I'm more advanced in Vasari playing, I'll share my experience to start this post...:D My Way of development of Vasari : 1-the first minutes (early development) After several defeats, I understand that Vasari true strength

4 Replies 17,501 Views

[quote who="CreditSuisse" reply="3" id="2062837"] Really anything that buffs capital ships is a good idea, esp. the Flak cannons. Every single film/popular culture depicts Capital Ships with AA e.g. Star Destroyers, Battlestar Galactica. If we're comparing Sins space welfare to Naval Warfare, Battleships and Battlecrusiers had the most AA guns of anything ANYWHERE anytime.[/quote] As for your post about strike craft improvement, you seem to have forgotten some th

57 Replies 177,853 Views

I find this post very interessant. Thank you Credit suisse for your post and magnificient images..:) I support this idea of a third category of strike craft myself but as your post is better documented I rally you..:D But I support this idea to get a third category of strike craft mainly because it would an additionnal balance of power, and not because I find current strike craft unbalanced. Unfortunately, with entrenchement, I disagree about overpower o

110 Replies 379,816 Views

I disagree about capital ships against strike craft. At least TEC (kol, dunov) and Vasari(kortul) have cap ship with strong abilities against strike craft. Form fleet with them inside in order to get cover against strike craft. For advent, I guess strong strike craft is the best weapon against strike craft due to their vast number. For me cap ship are hard enough right now. capital ship are not invincible. and remember that even a super star dest

125 Replies 328,439 Views

I disagree about the TEC ships are the worst or the cheapest...:) I find advent ships too light in hulls and too much shields. TEC can improve quickly their armor. And I find TEC is more polyvalent. For my point of view, everything depends on your strategy and you way of playing this game.

11 Replies 19,224 Views

[quote who="DorianGray7" reply="24" id="2063137"]The Kol Battleship for its Flak Burst ability. The 1 ship that can give the finger to Strike Craft spam [/quote] Kol battleship is indeed a top capital ship...maybe the best battleship of all (kortul or radiance)...:) isn't it? In fact Kortul is great also against strike craft because it can avoid strike craft to use their weapons..:):)

30 Replies 52,103 Views

[quote who="GHenrikG" reply="2" id="2063126"]@ Marc hm, one could add purchasable/researchable levels or abilities to squadrons in general (dependend on the race of course): Decoys/Eccm would reduce the amount of damage received 3 kinds of possible formations (as abilities which could be turned on or off): A: Aggresive formation: boost of dps (ships don't care if they are being targeted) with reduced amount od hitpoints B: Normal formation: exactly

125 Replies 328,439 Views

Against strike craft I see two things : 1) Other strike craft that is able to destroy carriers 2) Mines thats destroy strike craft Anyway TEC possess a lot of abilities to shoot down strike craft : hangar flak (one shoot destroys one vasari fighter), Kol ,Dunov,Akkan (armistice) and strike craft. Vasari possess Kortul devastator that make strike craft useless. Advent have their own strike craft mainly to fight strike craft. (I found TEC more versatile than othe

38 Replies 58,702 Views

in fact I've one 3-way SLI of GTX285 here running on vista 64bits. Unfortunaltely, Sins of a solar empire is unstable on 3-way SLI, but it's not a big mess as only ONE GTX285 is enough to max every graphical settings to highest and AA x16Q and AFx16..:D My advice is to take the biggest GPU card with no sli : GTX285. One last advice : with 1 GTX285+core i7 920@4GHz my system needs 400W on charge (I've one HX-1000)..thus HX-520 is largely enough for one GPU+one CPU.

21 Replies 85,771 Views

Ok I've found combat mechanic thread..:) https://forums.sinsofasolarempire.com/305565 formula of armor efficiency is : weapon/(1+0.05*armor) (that's not linear). That's means : 10 points of armor=>33% damage reduction 20 points of armor=>50% damage reduction Let's take again example of 1 vasari against 2 advent fighter (with no upgrade) : Round 1 : Vasari deals

14 Replies 27,484 Views

In fact I'm using my craft strike against fregates or above...bombers are cool against static starbase..:) I've one more comparison :advent fighter are like tie fighter, light armored but numerous and vasari are like Xwing, stronger and less numerous...and who wins?..:D But anyway, advent strike craft could be slaughtered by flak due to their too low armor and health (one hit is enough) In fact between advent and vasari, tec fleet is pretty strong due to carrier capabi

14 Replies 27,484 Views

Hi all, I've made a small study of various strike craft of every nation : (Armor/Weapons fully upgraded) FIGHTER VASARI FIGHTER : Uses Phase Missile Min/Max Damage : 30.75-36.9 (+30% of shield ignore and +20% damage) Cooldown time : 12s Average Damage : 2.56-3.075 Armor : 3-8 Health : 85-110

14 Replies 27,484 Views

it's an awful question..:) For my point of view, Sins belongs to my top 5 of recent games (it's a hard choice due to high competition). 1. Neverwinter nights 2 (expansion pack included) 2. Mass Effect 3. Crysis (full very high setup in 1920*1200) 4. Sins of a Solar Empire+entrenchment 5. Call of duty 4 (mode hardcore in multiplayer) After that my classics games favorites : 1. Dune 2 1 bis : W

43 Replies 31,857 Views

I guess that vasari exodus could be dealt by a mighty race of mechanic creature like the reapers in Mass Effect (sovereign is a watcher of this race)..:) But clearly phase jump were not invented by any of current races...that leads to a superior race like the reapers.

3 Replies 11,344 Views

[quote who="GHenrikG" reply="22" id="2060039"] Maybe I'm classical but for expansion I would like to learn more about story...especially about the origin of this conflict : the threat that follows Vasari exodus...it would really great to discover that new ennemy, in solo campaign : creation of an alliance against this evil threat, collect information about it, look for allies and fight the ennemy in a last stand!! (epic version) or organize flee.. I would like also to increase

125 Replies 328,439 Views