SivCorp

SivCorp

Joined Member # 3485114
2 Posts 299 Replies 1,351 Reputation

That is probably because people generally use it for DPS rather then harassment and staying power. A fleet is obviously a better choice, but if one is trying to maintain a lower upkeep rating, then it is worthwhile IMO...

13 Replies 10,032 Views

Very slick looking ship. [e digicons]:thumbsup:[/e] The mirrored textures have to do with the UV coordinates. Those coordinates get mirrored as well and are not unique. Sins does not like this. To truly get a clean model, it has to be made without mirroring. Or you could try remaping the normals, but that is more work than simply building the model...

1,643 Replies 3,610,662 Views

Here is the other systems. Urmal [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map4.jpg[/IMG] Astrysius [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map5.jpg[/IMG] Tarkunus Gate System [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map6.jpg[/IMG] And <a title="Trinity Map" href="http://www.megaupload.com/?d=MBH31VYI" targe

53 Replies 149,741 Views

(DS RP) Now the rest of the Cricket Campaign... "Midnight Cricket" Log: Part 4 of 6 >> Urmal System Completed map loaded. Local name - The Crossroads [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map4.jpg[/IMG] Occupied - Tec Occupation, Pirate base. Contacts - Tec, Pirates ~~~ HIGH threat to Operation

1,077 Replies 2,853,045 Views

[quote who="SuperZERO0" reply="161" id="2719368"]Anyway here is 1 that I did for a friend. To do it I had to symmetrize part of each side. I was trying to not use the polygon the Kol name was on but 1 side is not a mirror of the other so I had to. Does anyone know how to fix this?[/quote] I dont think I understand the problem.... Why did you HAVE to mirror the models? You should be able to edit it any way you want. What program are you using?

1,643 Replies 3,610,662 Views

[quote who="SuperZERO0" reply="157" id="2719051"]Really like the Vasari 1, looks awesome. I like the flagship idea. 1 thing though about their size, I think you may want to increase the size of the shipyards to fit them. Or are you intending to make a new shipyard that only makes flagships?[/quote] I actually took into account the shape of the shipyards. These ships will not be much bigger than their bretheren (20-30%). Their shape actually will fit in the s

1,643 Replies 3,610,662 Views

Well, I've been mulling over a few ideas.... Mostly they include a 4th level to all abilities. This would make most capital ships more useful come late game. And I've got ship models that Ive been prototyping [e digicons]^_^[/e] Do you want those posted here?

81 Replies 79,365 Views

Well, got some of that free time, and here is what we got..... These are Flagships. I am thinking of making a mod that would add one (and only one) Flagship to the game. These are the ship models.... The Advent get the Redemption. [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Redemption-Model.jpg[/IMG] Tech get a new and improved Kol 2.0 [IMG]http://i212.photobucket.com/albums/c

1,643 Replies 3,610,662 Views

I've posted some maps in the Lore posts.... Here they are in picture form. Eulica System [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map2-1.jpg[/IMG] Vertra System [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map3.jpg[/IMG] EDIT: Sorry, forgot the wormhole link....

53 Replies 149,741 Views

For staying power, I would say option 3 is best. However, I have never needed a starbase to be past lvl 3 armor, 3 weapons and 1 deflector. Remember that the Vortex needs debris or its useless. And doesn't it stop firing when it is repairing? I would say stick with 3 and keep some overseers and repair platforms around it. And like dbkita said, phasic trap is great to protect against bomber spam!

13 Replies 10,032 Views

(DS RP) //stardate: 2.5 years from last jump point. Location Proveva System - Star of Proveva Captains Log: Particularized Our scouting parties have returned! Three parties were sent out, each with 3 navigators, and an Excursion force with a class 4 Marauder, 5 Skirmishers, 4 Sentinals, 2 Oversears, and 3 Subverter has also returned. They have recorded all their expeditions and will be uploading their findings within the hour

1,077 Replies 2,853,045 Views