Excellent brain storm Zombie! [e digicons]:thumbsup:[/e]
SivCorp
Sorry, been offline for a little while. I uploaded the mine files HERE . They are in .max format. You should be able to import them. If not, let me know. SivCorp
Good base texture to build off of. Needs LOTS more details to be finished, but looking good! [e digicons]:thumbsup:[/e]
Your saves are fine, but do note that replays will NOT work with different versions of TSOP, or any other mod or update - it will minidump.
This bug has already been fixed. Download this .
I bet the 12 times one was supposed to be split up with those other unused ones, and it just got missed by the devs...
I can always optimize those high polycount meshes [e digicons];)[/e]
That is probably because people generally use it for DPS rather then harassment and staying power. A fleet is obviously a better choice, but if one is trying to maintain a lower upkeep rating, then it is worthwhile IMO...
Very slick looking ship. [e digicons]:thumbsup:[/e] The mirrored textures have to do with the UV coordinates. Those coordinates get mirrored as well and are not unique. Sins does not like this. To truly get a clean model, it has to be made without mirroring. Or you could try remaping the normals, but that is more work than simply building the model...
Here is the other systems. Urmal [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map4.jpg[/IMG] Astrysius [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map5.jpg[/IMG] Tarkunus Gate System [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map6.jpg[/IMG] And <a title="Trinity Map" href="http://www.megaupload.com/?d=MBH31VYI" targe
(DS RP) Now the rest of the Cricket Campaign... "Midnight Cricket" Log: Part 4 of 6 >> Urmal System Completed map loaded. Local name - The Crossroads [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map4.jpg[/IMG] Occupied - Tec Occupation, Pirate base. Contacts - Tec, Pirates ~~~ HIGH threat to Operation
[quote who="SuperZERO0" reply="161" id="2719368"]Anyway here is 1 that I did for a friend. To do it I had to symmetrize part of each side. I was trying to not use the polygon the Kol name was on but 1 side is not a mirror of the other so I had to. Does anyone know how to fix this?[/quote] I dont think I understand the problem.... Why did you HAVE to mirror the models? You should be able to edit it any way you want. What program are you using?
Qudos to you sir! [e digicons]:thumbsup:[/e]
[quote who="SuperZERO0" reply="157" id="2719051"]Really like the Vasari 1, looks awesome. I like the flagship idea. 1 thing though about their size, I think you may want to increase the size of the shipyards to fit them. Or are you intending to make a new shipyard that only makes flagships?[/quote] I actually took into account the shape of the shipyards. These ships will not be much bigger than their bretheren (20-30%). Their shape actually will fit in the s
Well, I've been mulling over a few ideas.... Mostly they include a 4th level to all abilities. This would make most capital ships more useful come late game. And I've got ship models that Ive been prototyping [e digicons]^_^[/e] Do you want those posted here?
Yeah, one ship per race, sorry....
Yeah its a mash-up of the existing ships, only improved! [e digicons]:thumbsup:[/e] There needs to be Flagships in this game.... and these would work nicely I think.
That was a good replay. A good example of many different strats, and counters. MVP to jbaum for sure! But great eco Suzi X ! You got lucky Faernal couldn't mount a full scale offensive....
Well, got some of that free time, and here is what we got..... These are Flagships. I am thinking of making a mod that would add one (and only one) Flagship to the game. These are the ship models.... The Advent get the Redemption. [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Redemption-Model.jpg[/IMG] Tech get a new and improved Kol 2.0 [IMG]http://i212.photobucket.com/albums/c
Wormhole link fixed, thanks! I will release the map once I've posted the rest of the lore. It will be a huge map for the Trinity Constellation.
heh heh, what comment? [e digicons]O:)[/e] I seriously need to get some more free time to do some modeling.... feel the urge!!!
Is there a reason your trying to only use strike craft? The phasic trap will hinder that option quite a bit, and the movement doesn't help....
I've posted some maps in the Lore posts.... Here they are in picture form. Eulica System [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map2-1.jpg[/IMG] Vertra System [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/Map3.jpg[/IMG] EDIT: Sorry, forgot the wormhole link....
For staying power, I would say option 3 is best. However, I have never needed a starbase to be past lvl 3 armor, 3 weapons and 1 deflector. Remember that the Vortex needs debris or its useless. And doesn't it stop firing when it is repairing? I would say stick with 3 and keep some overseers and repair platforms around it. And like dbkita said, phasic trap is great to protect against bomber spam!
(DS RP) //stardate: 2.5 years from last jump point. Location Proveva System - Star of Proveva Captains Log: Particularized Our scouting parties have returned! Three parties were sent out, each with 3 navigators, and an Excursion force with a class 4 Marauder, 5 Skirmishers, 4 Sentinals, 2 Oversears, and 3 Subverter has also returned. They have recorded all their expeditions and will be uploading their findings within the hour