[quote who="Major Stress" reply="308" id="2639834"]Got the models Siv. Ill see if i can get them in this weekend, and update.[/quote] Excellent! Let me know if there are any issues with them... I checked them twice [e digicons]O:)[/e]
SivCorp
sure, I'll do that in the next couple days... kinda booked right now. PM me with where you want them sent.
Most SupCom fans do not like it or play it. I don't see it as worth it... they totally botched the game (developers) [e digicons]:typo:[/e]
thanks myfist, I figured it out for myself. I use Autodesk 3D Studio Max 2010. I import the meshes using an script, edit it and then use the texture editing within Max to edit the UV mapping. Unfortunatly Max is a $4,000 software that most will not be able to afford. If they are students they can get an educational version for a reduced price, if not for free. The programs you have listed will work, but they are a little harder t
the mod stays loaded after exit, so I dont see the reason to worry about it. Just leave the mod running and your good as gold. [e digicons]:thumbsup:[/e]
I also have never had sins actually crash from the 2gb limit. Just crazy amounts of lag. And I know why you want the lazy way out JasonFJ, that great Star Wars mod is pushing the limit, isn't it? Those models could use some major reductions too [e digicons];)[/e]
thank ya much! I don't seem to get much Karma, getting into the double digits will be nice. oh, on another note - I will be working on re UV mapping the advent mesh. It will take a while though, so if you want to use the -400 mesh for now, you can. I will get to that pesky advent soon enough....
A note to my DS buds... The Strike craft have been completed for the optimization project. Once Major gets it incorporated, you all can add it to help with the lag. Can't wait! [e digicons]\o/[/e] SivCorp
Aw it was nothing... it only took me 1.5 hours. Not too bad.
Strike craft are complete! [e digicons]\o/[/e] Here are the numbers for those who are curious... Advent - Fighter original - 632 vertices, 640 faces optimized - 256 vertices, 472 faces Bomber original - 582 vertices, 470
Running updates ---- Advent fighter and bomber are now done! Only Tec remains
[quote who="VirtuVerse" reply="285" id="2635941"] Quoting SivCorp, reply 281And I am working on the strike craft, I've got some done already... but I was waiting till I got them all done before sending them to ya. Do you want what is done now Major? Loads of people are waiting on strike craft. I would say depending on how long before you think they will be done (no rush). If its the summer or more then we would like what you have. If sooner may as well wait for 1 new version.
I looked over the advent trade ship, and it looks like there will not be very much reduction that can be done. The design of this ship makes for a big problem without reworking the texture altogether. So I'll just make sure to drop the polys on the advent strikecraft and extra amount.... Redone Trade vessle optimized for the advent. Original - 3,288 Vertices, 2,716 Faces Optimized - 1,384 Vertices, 2,316 Faces It may on
Hey all! Sorry, I've been on vacation out in the badlands of Wisconsin, getting fat on cheese and sausage. [e digicons]:drool:[/e] But I am back now and glad to see the Major is only partially retired. I will check into that trade ship issue, it may be the one where I did some creating on it... we shall see. And I am working on the strike craft, I've got some done already... but I was waiting till I got them all done before se
Pull up! Pull UP! -15+1 = 14
Hmmm interesting. I always got it as my 3rd or 4th cap for spy purposes. Maybe I should move up on its build priority...
Delayed delete - scanning..... *blip* DONE!
Link doesn't take me to the map..... may need changed [e digicons]X|[/e]
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Info is sent sir, sorry for the late response.... As you said, free time is more precious than gold right now (and gold is high!) [e digicons]^_^[/e]
Hmmm... that last one looks more Vassari in style to me. Dark and curved.... [e digicons]:borg:[/e]
Steamworks is starting to get me steamed.... [e digicons]>:([/e]
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