i'd say bump the range on the long range cruisers all around. adjudicators, at least, have pretty much the same range as vasari SB...and don't say just keep just out of its range, because when you try to pull back they have to move forward to turn around. i think it kinda makes sense for meteor to have long range because all the SB really has to do is give the meteor a push...so the meteor goes the rest of the distance. - Beam turrets now have increasing shield mitigation (han
crashmatusow
the stack icons toggle for the empire tree affects mines. only a workaround, i know...
actually, my game runs better now under entrenchment than it ever did during the betas. granted, im playing a 2v2 with 3 AI's, and 2 of them are gone(i'm on keep playing) but i have a max supply fleet well diversified advent with full squadrons (80) and ship detail (but not bump or extras) on highest and exhaust detail on max. everything else on minimum. 1280x800. runs great while not fighting. haven't found a large fight yet, so i can't comment on that, but i imagine it would be quite tolera
i kinda have to disagree about the perspective on advent here...they are a collective concsience. i imagine their leadership structure is actually rather effetive--if the top guy gets nocked off, everyone moves up a notch. and i don't see advent pirates being particularly common. its just not in their nature. or they wouldn't take money & would just hate everyone and attack randomly...remember-advent hate EVERYONE. and i imagine the unity would have a bit of an issue with rogue m
you need the starbase building ship(TEC Raloz /Advent Savior /Vasari migrator ) and the build starbase ability researched(its in the middle tech tree)
has anyone actually ever considered building adequate amounts of flak to counter carriers? and...OMG...sending in the flak first?
gimme a guestimate of how many sentinels you had and how many carriers he had
take a good look at the new advent beam platforms :)
anyone else noticed an issue with multiple trancensias each with 2 weapon upgrades having different damage values
Any plans to allow the orkulus phase node ability to autocast?
well...war is an instrument of diplomacy ;)
2.25 times as far
actually, advent mines now do 1050 damage, as opposed to TEC/Vasari 700. but only single target it looks like i believe the turrets can stack up to like 1500 shields(6)
i believe most frigates/cruisers DO use there abilities when one in the selected group is told to, notable exceptions: charged missiles
i believe it requires assault systems upgrades and they come from the upper center area
1. if you want easy leveled up capships, play advent. mass transcendance. nuff said. 2. Why buying level 6 is bad: play advent. build one of each ship, level all up to 6 with training. will actually need a second progenitor. scutlle all but one progenitor. build 15 ships. ressurect 'em.
further more, does anyone know why impulse somehow manages to nuke the NTFS metadata of the game's sound directory upon uninstalling? have to restart after uninstall to be able to delete. because apparently there are administrative rights beyond being an administrator ;) . Win7 x64.
yeah. now come download sins + entrenchment on my 70kbps(real download speed) connection. at least it can climb to 100kbps on impulse. just show me the preorder link for the next XPack and all is good :P
no... more like making the mechanic drive it into brokenness and then having him/her/it fix it. :)
has anyone tested the vengeance on guardian method?
ok. i really really do love ironclad and the great work they do, and seeing as how this isn't their fault anyway... so, i go to update to entrenchment final. Impulse complains that the beta needs uninstalled. No problem sez i, most games don't like to stack a final on the beta build. So i right click entrenchment and choose [e digicons]}:)[/e] uninstall[e digicons]}:)[/e] . [e digicons]:banhammer:[/e] [e digicons]:no:[/e] [e digicons]:waaaa:[/e] impul
eh...what would happen if you dropped vengeance on the guardian that is shielding the whole fleet that is getting missile barraged?
i think he's saying it doesnt make sense that captured ships lose their armor & weapon upgrades. maybe they are anti-tamper?
planet suction, pervasive economy, vasari capital auto salvage...
my other guess is that there's suddenly an issue with the VC++ redist, but i sorta doubt it. could try reinstalling it though if you like http://www.microsoft.com/downloads/details.aspx?familyid=BA9257CA-337F-4B40-8C14-157CFDFFEE4E&displaylang=en