ZombiesRus5

ZombiesRus5

Joined Member # 3496922
11 Posts 615 Replies 2,966 Reputation

[quote who="Mord_Sith84" reply="2757" id="3634287"] Quoting ZombiesRus5, reply 2755 I got the Colony in game. Took a little work to get the tangents to setup right but it's cool now. Cant wait to see how it looks!!!! Such a huge improvement on the old model. [/quote]

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Can't believe I didn't do this sooner. I've automated creating the CursorOver, Pressed and Disabled buttons and converting the TGA's to DDS. Freak! what a time saver that is, but after I've already done this hundreds if not thousands of times :( Still it's good for future changes because it's one of the activities I despise. Now all I need to do is create the main _Normal.tga and the _Pressed.tga, _CursorOver.tga and _Disabled.tga wi

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[quote who="Mord_Sith84" reply="2751" id="3633968"] Will we also have the same issues with the Boomer? Do you want the modeller to fix it up? [/quote] The Boomer uses the same Texture file as the Basestar so unless it's a complete retexture we can see how she looks after we get the updated Basestar texture in game. Basestar original model/texture by Coxxon Hades original model/texture by SuperZERO

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[quote who="Mord_Sith84" reply="2749" id="3633936"] I don't really understand... Does that mean that what the modeller did to the Hades, basestar and resurrection ship was a waste of time? [/quote] Not really, I saw what he did with the Hades and Basestar which appears to be a simple HUD overlay. I'll send you a link to the TGA textures I use. The Resurrection ship only had the object (no texture) and the base texture for that is pretty much crap ;) I c

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A comment on the Hades and Basestar textures. If you are wanting hull textures overlays on the existing textures... I don't want those being done using the in-game DDS to create them. The reason being is DDS is a lossy format meaning the image loses some of it's detail when it's compressed to DDS and does NOT get it back if you convert to another format. I have the original non-lossy textures and can apply a similar hull overlay to the Hades and Basestar.&nbs

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[quote who="ZombiesRus5" reply="2745" id="3633765"] Quoting Mord_Sith84, reply 2734 New basestar model Looks like one of the polygons isn't uv-mapped. Maybe your guy could take a look at this. <a href="https://dl.dropboxusercontent.com/u/5790092/sotf/fallofkobol/basestar_m

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[quote who="Cylon_Luvr" reply="2740" id="3633234"] Forgive my ignorance, but why do textures need to be reduced? (I don't really understand how this stuff works). Wouldn't that mean that the detail is also reduced? [/quote] It's a good question. A 4096x4096 texture results in a roughly 20+ mega byte file compressed! Reducing that same texture down to a 2048x2048 results in a 5.4 MB file compressed. 2048x2048 is also the largest file size used for ca

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[quote who="Mord_Sith84" reply="2728" id="3631914"] Lol what does this mean from the other forum Z? "I was surprised when Mord_Sith put this together, but it is pretty awesome." I've been involved in your BSG mod basically since its inception. [/quote] I was surprised you put this together is exactly what I meant. I didn't think we'd get any new models let alone ones as well done as these are.

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[quote who="Mord_Sith84" reply="2725" id="3630434"] I’ve attached all the modded files Z, all you need to do is add them in plus the new icons etc, and the strings which I’ve also done below. [/quote] I've checked my email and am unable to find any of the files mentioned. I have no issues including the changes once I receive them. I did have a lore reason for not including resurrection on some of the ships due to a lack of organic based cylon models,

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[quote who="Mord_Sith84" reply="2721" id="3629959"] Model looks great, thanks Z. I also agree about replacing the Commandstar with the old Guardian MkII. The current model is crappy. [/quote] Yeah, it's always been a placeholder... My plan is to get the new models in by the end of this month. I need to fully wire the mesh in XSI (tangents, hard points for weapons and abilities, etc). I also will create new hud icons, m

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[quote who="Mord_Sith84" reply="2715" id="3629561"] Sounds good. I'm not a big fan of the old Guardian MkII model but I'm sure we could find a use for it. A new cruiser perhaps... [/quote] I think replacing the commandstar model with it might work well too. That model is pretty fugly right now.

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