soase-maelstrom

soase-maelstrom

Joined Member # 3498237
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Hi frenzzee, Glad you are enjoying the Sins mods. There is a lot of good work out there. "Everything I've played so far in the MOD is exceptional down to the last detail, which a lot of groups/designers don't always think of" It takes alot of time to add the details and each team has its own priorities.

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Hi Volgun, Thanks for the feedback. My response follows ... Mines I see your point, I'll look into it. Capital Ships I like your ideas. Replicate ability I'm looking at re-balancing anti-matter regeneration rate and such for this ability. NEW planets<b

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Once again, Quiet_Man, thanks for your thoughts. "I would recommend you try this setting." Will do. "Interestingly in another game the AI TEC where dominating the other AI races." Maybe they colonised some juicy planets "About the fighters, I find the Replicator fighter (I think the sa

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Hi Volgun, Thanks for the detailed feedback. The bombers: [quote]could a few be changed to use a different weapons[/quote] Yes, will do. The same has been said about the defense platforms. Mines: [quote]there like advents but TEC and vasari use 2 unique methods to lay them[/quote] There are only 3 methods of laying mines so I could sha

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Thanks for the feedback. I must admit that I typically ignore opponent (AI) relations. My most played and tested maps are: Gaian Crescent, Maelstrom, Huge Random Single. With the new races, and knowing their strengths, gives me a good advantage i.e this implies the need for re-balancing. Also, the new planets can give your opponents, or yourself, the advantage ... its never simple. For the Dreadnoughts, I agree with your suggestion and I am considering a few other altern

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[quote]One little thing: I get a minidup every time I close the game. One time when I tried to load, but the second try loading worked. So only minor issue.[/quote] It's behavior that has been noted. The problem is how Sins (original) handles large number's of texture files - I think I might be over the maximum limit. I will be looking at this issue soon, for release 2 of the mods. Note that this is not a problem in Entrenchment or Diplomacy. [quote]Even if I repeat myself: I

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Thanks for the feedback. Yes, I have noticed the Replicators don't take off! Its typically the TA that grow the quickest followed by the Norlamins. By the way the Dreadnought's were intended to replace starbases (i.e entrenchment) hence the reduced fleet logistics to encourage the AI to build them ... which it doesn't. A human player can have a big advantage then in just spamming them. Something to revisit. We are looking at economy re-balancing in release 2 of t

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Hi welingen, I agree and yes release 2 of the mods, which is coming soon, will see a re-balancing. However, till then you might play as the original races and use the new races as a challenge. Or you can pair up with other players in all sorts of combination too. Sins has so many combination of plays. If you play as the Replicators (or Norms, or TA), a

1,681 Replies 4,227,247 Views

Some further things to try Showing trade ship Icons will slow your game down. Keep your Empire tree trimmed (i.e don't have it autopin every little thing) Planet Elevators can slow down your game. Turning down your textures. Also, check background programs such as automatic updates, anti-virus updates, downloads, and the like might be kicking in at bad times... Your ideas are good. With regards idea 3. let me sa

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You cannot place orbital structure manually ... try automatically. The reason for this is to make the Binary hard to defend as you can not place your defenses optimally, i.e the game/AI places it for you.

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"You are going to balance the new fractions right?" sure am. I've already done a lot of work on release 2, currently finishing off some new planets, after which I'll be optimizing and finally re-balancing. A number of people have given some very good feedback, in particular chemical_art . Your feedback is welcome!

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"As far as I know, every thing is loaded into the game weather you see it or not. Except sounds" yes but graphic rendering I would of thought that would slow the game down, by taxing the CPU and GPU. Also if they are there at the start of the game, or if you change your effects settings, then slowdown would occur from the start. Unless of course you have to research/build/use all the ship types in the game. But I've seen the AI's very quickly do just that very quickly, i.e they are us

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A couple of month ago I fixed those errors, as you listed them, for the original Maelstrom mod (all races) ... again on the huge map scenario, late in the game it could still slowdown. It seems to me worst in battles, either ones I was involved in or others being played by multiple AI's. Yes, thousands of ships using abilities and making thousands of tactical calculations. I think ability usage is a major issue.

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The slowdowns I see are typically on huge single maps and on the "galaxy view" not when viewing a battle, so no ships are being rendered (unless I'm missing something) The actual RAM usage (I have been tracking it) is maxed out earlier in the game, before slowdown, so I'm not sure how memory would impact the problem, i.e memory usage doesn't seem to be the only trigger.

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"First of all I have never had any issues with the 8400m gs plays sins great!" doesn't surprise me, you have to remember that this mod is approximately twice the size of the original, hence the extra load on your PC. Try changing the Game Setup, Effects Settings, i.e further reducing them and see if that helps. By the way, "The Sins Optimization Project" is a group who have been working to improve all versions of Sins, in-particular graphics problems and game slow down i

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On the game+mod crashing problem ... Do you play any other intense graphic games on the 3 PC's you mentioned? If you do, have you had any crashes? The reason I mention it is that the Nvidia GeForce 8400M GS driver has had problems with overheating, see ... http://forums.nvidia.com/lofiversion/index.php?t51835.html <a href="http://forums.nvidia.com/index.php?showtopic=172332&hl=GeForce"

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Thanks, glad you like the mod ... however, its not so great if it crashes, right! So lets sort this out!! By the way, thanks for the detailed feedback. First, as you know there are in fact 4 mods. So which one are you and your friend playing? And just to confirm, you followed the following Recommended Game Setup, Effects Settings for all Maelstrom mods * Planet : Detail - Highest * Sh

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