I think protectorates would be cool. I also found it frustrating when you 'defeated' an enemy and all of their stuff would remain sitting their under nobody's command, not even becoming a neutral status, surly a decent chunk would be seized by the force giving the killing blow.
Chris8016
That sounds like an awesome idea! It would be great being able to build great big cannons into the side of dead asteroids, would be quite intimidating to incoming fleets aswell.
As I understand it, the more money you spend, the less likely a rebellion would be as you'd be caring for the planet, providing the defence, culture, economy, whatever that would be desired, so if you had invested less money, a rebellion would be more likely but you'd lose less money. Presumably, far out areas with lower culture are going to be bordering with your enemies and therefore are likely to be more heavily invested in through starbases etc, reducing the likelihood of los
Its certainly not unheard of to have such systems in RTSs. I've played numerous ones which have allowed the donation of units and buildings aswell as resources. Would be interesting to see how larger scale trading would impact on diplomacy and the game as a whole. Certainly, in online, it would help protect weaker players and people could work cooperatively, being able to donate planets which would be more of an advantage to a particular player.