These are the mod's folders, depending on your game's version: For Entrenchment with no patch: "Mods-Entrenchment v1.01" For Entrenchment with patch 1.02: "Mods-Entrenchment v1.02" For Non-entrenchment with patch 1.15: "Mods-v1.15" For Non-entrenchment with patch 1.16: "Mods-v1.16" For Non-entrenchment with no patch: "Mods" Make sure that your mod is in the proper mod's folder, and in this folder there is a folder with the mod's name, and i
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[quote who="Franz Bravo" reply="15" id="2163389"]Hello everyone. How do I make playerentities? I want to make a new race using a mixed-group of ships, and also, how do I put technology for the new race? [/quote] 1. update entity.manifest: entityNameCount [default]+1 make a new line: entityName "Player[your new race's name].entity" 2. update gaminfo folder: add the new entity you wish, clone an existing one, and rename it to "Player
hi here is a nonbeliever [e digicons]:typo:[/e] change the mesh after activate the new ability fot mini-mesh, i think there is no problem with it, but my doubts: 1. no matter how mini is a logo, there is a big circle around it! 2. global warning tiger for jumping to enemy territory? how can you bypass it? without making disadvantages to non-cloaked fleet warnings. there is a warning for arriving, too! 3. the autoattack is working
[quote who="J808" reply="13" id="2162746"]Has anyone figured out what the different CostTypes are for abilities? Is there anything else other than Antimatter? [/quote] Yes."Resources", for example it's in AbilityDeployStarBaseTech. Or "None", for no cost. Probably there are more.
jepp I did, and now I removed and reinstalled gimp i used this installer: http://sourceforge.net/project/showfiles.php?group_id=121075&package_id=250052&release_id=669746 (gimp-2.6.6-i686-setup.exe) and this dds plugin: http://nifelheim.dyndns.org/~cocidius/dds/#download (win32
Hi Guys I wanted to make the black market more realistic, and I didn't find any previous posts about it. So I made a new one. Here are the options for modding (ent. 1.01): Gameplay.constants marketDef sellPrice 2.0 buyPrice 4.0 priceIncreaseAtMaxShift 2.22 minTimeForMarketChange 10.0 maxTimeForMarketChange 30.0 minTimeToCrashOrBoom 2.0 maxTimeToC
If you wanna add levels for starbases just make them capitalships with the proper meshes, no or limited speed/acceleration. You can made only four developing abilities with levels like former block upgrades and one passive ability maybe with research prerequisite (aux. gov or something), you don't need hangar block, 'cause it is default on capitals... so after all your loss is only 2 upg. possibilities, and in exchange for it you get starbase with experience points and levels</
[quote who="JasonFJ" reply="3" id="2139043"]If anyone has a write-up on texturing editting in GIMP I'd love some tips as it's my preferred gfx editor. I'm running Gimp 2.6 and I installed the DDS plugin.. .but I'll be damned if I can load up Sins DDS files into it. [/quote] i installed gimp 2.6 with dds plugin on my pc and my notebook too, and unfortunately just on my computer can I open dds files... on my notebook it crashed... but i installed both in the same way... I dont
I made in XSI some ships, but i have a problem with 5 or more slided poligons. I read the Stardock dokuments but i cant make my more sided polygons to less. (I selected the polygon >> RMB >> Slice Polygons but it isnt solved the problem.) Can somebody give me a simple method.
the first three sentences are: "Welcome to 7 Deadly Sins 2.1, for version 1.05 of Sins of a Solar Empire. It is NOT compatible with 1.12 or above. 7DS 2.5 will be available for version 1.12+ Sins of a Solar Empire. " :)
nice textures, i really like to use them. i think there are plenty of free hosters on the net: zippyshare, megaupload, 2shared, upload.to, filefactory, sharebase.to, supershare.pl... u can choose :) and as i read, danman was offering host on his server, maybe you can contact with him edit: use filefront if you want (it wont be closed http://www.tomshardware.com/news/filefront-closi
hi i tried to make ship invisible, but i couldnt... i think there is a hardcode limit or what... the phaseout doesnt make the ships/mines invisible, just foggy... did you, danman or someone else make the ships truly invisible?
[quote who="Lord Tareq" reply="22" id="2120729"]In your /mods/SoA/Textures map is a serie of 14 graphic files starting with Unit_ ,they contain the icons you are looking for. As for the .dds files, I use photoshop to open them, but so far the only thing I dared to do was changing some beam colours, as I have no idea how they exactly work. [/quote] thank you, Lord Tareq, I found only 7 files starting with unit, but thanks for the info! in which file are the p
hi everyone first of all, many thanks for this mod, i think its really a good job (models, textures etc.) but i have a few quick questions: 1. how does the dds file work? i can open it in ps with nvidia addon, or in gimp with dds addon, but i dont see how its working. dds arent 3d things? there are just fregments or so when i open, cant figure out how to work with them 2. in which file can i change the icons for ships on the map and the pictures for them?
ohh thanks man, it worked... i tought i have to merge the mods... but this single mod is working longing for the new bailknight mod question: which app are you guys using to mod the effects? just the particle forge or 3ds max? or something else? i dont see how can anyone make a new effect from scratch in particle forge....
okay, i'll wait for you to hosting that converter tool, please notify us when it is reachable. till then if you send me the model of the CapitalShip_PsiBattleship i would be grateful thx
Hy. I have a question, how can I import an already exist sins mesh into XSI. I wanna change the ship and the texture. PLS give me some informations aboute this. THX
i loved your mod, so lot of thanks. but i have a problem with running in entrenchment 1.01 a tried patch the original mod (v1.3 for sins 1.05 /18,4mb/) with bailknight 1.1 (for sins 1.1 /1,11mb/), and after that with bailknight-entrench (for entr. 1.01 /494kb/) (and also tried just the 18,4 with 494kb) and it killed my game without any minidump can somebody help me?