Ah, I had missed the part where it said you can't attack. It also makes sense as a balancing factor, because an auto-attacking foe that is undeterred by terrain or enemy movement, and takes less damage than normal, sounds downright nightmarish. Also, I totally didn't realize that the point of WotS is to be more useful for aggression than for retreating, but that makes good sense. I like the idea of random lightning attacks while using it. I'd sure hate to see this thing coming. ;)</p
DoctorAwesome
Thanks for the info, I'll give this a shot. Is there a chance that the update could be screwed up because of all these failed attempts? (My understanding of updating software is rudimentary at best.)
I've got this error, and it gives me the error while trying to update--i.e., the status window at the bottom of Impulse says this message and stops progress. If I try to resume, it adds a tiny amount of additional progress, then quickly stops and gives the error again. After several attempts, it eventually cancels the update, saying the update file is "larger than expected".
Definitely something I'd be looking for, and can't be that hard to implement... right?
Very cool idea, and EXCELLENT fluff--would read again. :D I like the idea of a fast, maneuverable character, and while most of the abilities seem balanced, I should only warn you that fast AND high damage is a dangerous combination. Movement speed is a crucial aspect of the game, and often times battles between Demigods come down to whether or not a player can flee in time. Also, a dumb question: the Storm Kahn can still auto-attack ground targets while flying, right? Super Sw