Currently, a proxy connection between Aus players will make the game unplayable because it will lead to a ~600ms ping because it connects to a US server I assume. It seems as though the connections don't wait very long and will be very keen to make a "proxy" connection, even though maybe before the patch it might have connected otherwise. Any solution? (noting that there's always someone with closed ports).
Ferminal
Surely a new GPG build would include replays? What is the point of having a multiplayer game which is missing something every RTS for the last 5 years has had. Is there any ETA on which build replays are going to be introduced?
If there was a random demigod selection then I'd have good experience with all of them :(
[quote who="Sly_Squash" reply="23" id="2210441"] Quoting twifightDG, reply 20 Well the example I quoted (without source) was related to driving a car. When a kid jumps in front of your car what do you do? Brake? Steer away? That takes about 800 ms or as said above about 700. I think that situation is closer to "a demigod popped up behind me, what do I do, fight or run?" that it is to "I hear a sound and click a button". But debate it all you like, it's not really o
Unfortunately it just doesn't appear to be a priority, whenever the question is asked "it's in the pipelines" but there's no talk about it otherwise which would indicate it's not going to happen within the next few weeks. Games are saved (as LastReplay) and you can get the replay, and it is possible to play them with a fix but it is buggy and an unreliable "solution".
Since making the video I've been using shield a lot more. I realised that it's a lot easier to cast a shield than to summon shamblers + mulch them all whilst you're running from someone. I wouldn't mind trying a shambler intensive build and seeing how they stack up with compost + health + extra stats.
I wonder why there's so few players of QoT, it's not like she is grossely underpowered, and it's definitely not a bland style of play. Normal 0 false false false <w:SnapTo
He pisses me off too much fighting against him, wouldn't want to put others through the same punishment :(
Get the 3 on your side to use all your nukes on one Sedna at once = 1 Dead Sedna = 3v2. Their heal synchronisation would have to be amazing to withstand all 3 heroes going for one Sedna.
Regulus needs to be rebalanced anyway... Too much snipe snipe snipe not enough variation.
Ping will not change with bandwith, ping is more a measure of distance/infrastructure than connection speed (and subsequently a pretty poor measure of performance). Any stable broadband connection would be fine, 512kbps up/down would work no problems. 256k might even be good.
Very good guide... if only I played Erebus!
Same as above for me.
[quote]WHERE ARE THE COMMUNITIES ? there are NO professional Fan-Sites out there until now ! All these sites, listened in this thread, are very dissapointing for me. Other great games like SupCom, DoW2, Empire, Battleforge....have well done fansites....already before release ! [/quote] Communities need people, there were very few people during the beta (and subsequently not many people m
Hi everyone, This is a video commentary made for people who want to see what Demigod is about, and also for those who want something to watch whilst we have no replays (soon please GPG :( ) http://www.gamereplays.org/demigod/portals.php?show=page&name=gamereplays-first-demigod-video Enjoy!
Nice update :)