ddd888

ddd888

Joined Member # 3558148
1 Posts 143 Replies 15,697 Reputation

i only played a couple hours but the feeling is great atm its just... MOM they didnt even think much about changing it, its all mom everywhere, even the name of the buildings... and it works... it was just remodernized but the essence is all there, and the gameplay is really enjoyable, sieges are great, i mean they really feel like sieges, being inside a town feel like you are well defended and all, units are a lot and interesting maybe the only

198 Replies 906,038 Views

[quote who="Illauna" reply="1" id="3424742"] Honestly, two mages will trivialize just about any encounter using your strat or not.[/quote] yeah... this strat requir0e TWO mages, which cast several spells each... and they have a bunch of tanks too... i think it doesnt exist a combination of 2 mages casting several spoells while being covered by tanks that doesnt kill any enemy :D

10 Replies 26,981 Views

there are like 56456546465 reasons? first of all the name is cursed, you just cant change that everyone remember mom everyone remember final fantasy 7 second the game require TOO MUCH work to make it work again (for a dlc price), so it would be another "less crappy wom patch" basically no one need wom, the good ideas of it can be exported in the next FE expansion, or just forget them until next game

206 Replies 1,577,272 Views

yes i just wasnt criticizing you, its just that sometimes ppl show excessive entusiasm imo what i mean is not that dynasty or some mom things arent cool, they are but in real game i think that given the same amount of time and money, any totally new feature can result in better final product that any product starting from any *never realized well glory of the past* feature, cause if they were never realized well its always cause they are pretty hard to do that w

206 Replies 1,577,272 Views

cmon magic item creation was just super broken on mom if you want to test it, start a game with not even 1 magic book and just create artifact...(and summon champion and that stuff) the game is over in 20 min for how much that thing is op i mean mom is my favorite game ever, dont get me wrong, but some things you remember cool 20 years ago are not cool now, i wouldnt want a create artifact cause it just break the game <

206 Replies 1,577,272 Views

also i must say price for spacebase is pretty high imo but still dunno i find it less cool but more intriguing it seems there is "a lot" of stuff and most of it working to be a alpha release, so im very interested in it as for the pace dunno, starbase release nearly every month while rimworld its not clear their schedule i think it was all done by a single guy for the start then after the funding got some more ppl to help so maybe there isnt yet a schedule to foll

7 Replies 46,119 Views

well whats there to play in rimworld? i think its a alpha or even pre alpha, it looks very cool i must say but there is not much to play yet very promising anyway same as df9 my opinion is that rimworld aims at something bigger which isnt really showing yet, while it shows its potential and being very cool df9 is a bit less cool but shows more of gameplay for now

7 Replies 46,119 Views

[quote who="Heavenfall" reply="17" id="3424959"] I played E:wom last summer and compared it to FE, it was still garbage at the last patch. You've spent years improving on E:wom to reach FE:LH, which is borderline great. The only reason to do an E:wom release would be so people can see how bad it was, because that will be what people will think. The only redeeming feature of E:wom compared to FE:LH is the dynasty system. You'd be far better off building a DLC pack with

206 Replies 1,577,272 Views

[quote who="Satrhan" reply="50" id="3261130"] Isn't the point of the game to enjoy it, to be immersed in it,[/quote] not at all? but not even remotely the point of the game is changelling yourself into accomplish the goal of the game the point of the ai is trying to do something similar you are confusing things with civilization for example in civ you can say they are someway "simulating" a real world, so gandhi wouldn

54 Replies 175,889 Views

[quote who="SComtesse" reply="2" id="3258975"]I did some other autocombat testing under 1.0 that could be of interest for you: 2 spearmaidens attack my city defended by 3 militia and 1 archer. The militia always win the autobattle. According to the details report, the spearmaidens approach the archers, kill them first (first?, they shouldn't reach them directly), but finally fall to the militia with one or two militia units killed too. The details&nbsp

10 Replies 5,517 Views

well there are alternatives like rushing some troops but in general yeah, the game is too much about cities and it doesnt seem to be any con to building them, i asked this for long time since i so hate having to spam cities all over just to not lose grasp on the game stil the game has increased a bit the need of defenses so on higher diff lvls you probably need some troop early to help your sovereign and/or to defend your cities i really d

6 Replies 4,036 Views

yes like i wrote above you have to be able to properly read statistics, in metacritic you can read many numbers and ppl comments too for example take a game and see it has many 0 or many 10, then read a few of those and you can easily understand if they are just a bit exaggerating but the game is really that bad(good) or if thjey are just fan/hateboys with no clue what the game is but just throwing a random vote

77 Replies 76,931 Views

[quote who="mastroego" reply="17" id="3258941"]To be frank, I only trust players' reviews. True, some are excessive, but when the number of voters is high enough excesses average out (also, even exaggerated votes tell something). I find that players' score on Metacritic usually reflect the overall perceived value of the game. I avoided DA II thanx to those (82 Critics' score, 42 users' score... need I say more?) I do agree with some of the criticism, havi

77 Replies 76,931 Views

[quote who="Frogboy" reply="3" id="3258691"] The second type is the type who thinks the *total* averaged score should reflect their personal view and will thus give it a 10 or a 1 to try to affect the total review. It's those reviewers who ultimately make the player reviews worthless. If I have a game that is say an 4 out of 5 game, it takes a ton of 5's to counter a single 1 star review.[/quote] statistic says otherwise in the end its l

77 Replies 76,931 Views

[quote who="Tuidjy" reply="21" id="3258574"] Quoting ddd888, reply 20probably the way ai cheat is the usual "high difficulty, hp get multipliers for ai, so his combat rating is high even at low levels and stomp the world np" No, this goes way beyond this. The HP multiplier is not enough to make Magnar come anywhere close to the combat rating of the Arena, not at level 4. The AI simply 'wins' quests, and the bug is that it should not attempt quests that it h

34 Replies 55,743 Views

[quote who="StevenAus" reply="11" id="3256454"]Yeah, Frogboy said the AI generally avoids quests on lower difficulties and when it does do a quest, it rolls combat rating against quest difficulty to determine if the AI wins or not. Oh well, I guess the calculations used for this could use a little tweaking, but we would never have noticed this if the AI didn't win any of the big quests before Season 50. [/quote] this is so incredibly disappointing &nbs

34 Replies 55,743 Views

[quote who="danniel1975" reply="178" id="3258017"]Why are there certain people here STILL arguing about MP should have been included when there have been official word as to WHY it isnt![/quote] yeah why argue about ancient romans they are all dead!!!

254 Replies 738,180 Views

in tactical the combat is set at 1x unlike beta was 2x but i agree, in strategic the game seems much much slower, smother too someway but ending a turn and other things seem to take much much more time, dunno if its just an impression or what

12 Replies 10,304 Views

probably in fact its easier like that there should be like a priority or something if some element is both in mod and in main xml and you are actually playing that mod, ignore main xml and only load mod element or maybe a new tag like /flush or something, so that you open your wolf stuff with that and client erase everything about the old wolf

21 Replies 40,995 Views

its not risk but its not good either for ME playing MY mod its np but when sharing its complicated also makes ppl less interested into trying because installation is more complicated, and cant switch mods on fly like you should be able to do modding in FE is quite powerful, i agree, BUT limits are even bigger for everything you can do there is something screwed it one way or another (ai being the biggest prob

75 Replies 107,295 Views

so basically there is not really much advantage from the old fashioned beyond compare unless you are doing something fully modular is 1.0 modular modding improved btw? worth trying?

75 Replies 107,295 Views