ddd888

ddd888

Joined Member # 3558148
1 Posts 143 Replies 15,697 Reputation

i wouldnt call it deal breaker but yeah it would be much much nicer to have a placement, there was one guy who did a very cool plan for it dont recall who he was though

33 Replies 31,970 Views

it doesnt stack in amultiplicative way with others like evoker etc thats why its not exactly double so you see 28 but base dmg was 14 and you had path of the mage, evoker and stuff maybe tooltip should reflect "BASE damage is doubled"

2 Replies 1,801 Views

[quote who="Heavenfall" reply="1" id="3236989"]I agree! These quests are very easy for a huge reward so early in the game. Having a choice of what to pick - while cool - makes the rewards even more valuable because I can tailor it to what I think is better. Seriously, I often don't have to do anything in that rat quest. The encounter is a chance or something. Sometimes there's a corpse spider there (a very difficult foe) but sometimes I can just collect the club for doing a

20 Replies 5,384 Views

[quote who="Heavenfall" reply="327" id="3243730"]These extra-affinity abilities could also possibly be developed by any hero that equips the item. So if I equip an Orb of Justice, I may have a choice of developing an affinity for the item at level-up.[/quote] in general no( but some exception wouldnt hurt), this would be just a convoluted way to give a bonus to an item but there are very interesting use of this now that you make me think about it like cursed items you

1,118 Replies 2,464,843 Views

well another reason is that champion builds are totally random :P warriors dont rely too much on good build, you get a sword or a mace is the same, you get +3 dmg or +3 critical is the same (not exactly but similar) while if a mage get the wrong traits or equip a plate and a maul he is much much weaker (also in a war human vs ai tactical combat of mages is much much complicated and so ai is much weaker if using deep magic)

13 Replies 65,006 Views

[quote who="sweatyboatman" reply="5" id="3243711"]Well the sov grants them immortality I suppose. Part of the deal when they sign up. ThoughI would be okay with champs respawning though maybe elsewhere on the map. The op'suggestions are terrific! [/quote] yes true, they die, get a injury and respawn elsewhere (to prevent camping) and yes op suggestions are a must!

7 Replies 5,743 Views

im still pretty disappointed by champions recruiting at all it depends on factors you cant control, also the whole idea of different faction of champions make them unreliable, how many times you research to hire someone and then go there and some ai passed and wiped out everything? its pointless to add guardians too becuase if you make champions so hard to kill then why not make them unkillable in the first place? dunno this whole system i

7 Replies 5,743 Views

yes paladin class did strike my mind but most of the common skills are not doable afaik (combat resurrect, magic shields, there are no undead (and few demons to make something holy worth it) auras are already in game) also i was thinking of real dualclasses (nothing fancy, just a couple of skills for all those stupid multipath champions) so paladin could be mage +warrior dunno as for restrict i made something similar i gave armor proficiencies to classes

7 Replies 7,024 Views

oh thats why i noticed that huge difference playing under and over 3 cool lets see how it is now

3 Replies 3,807 Views

didnt have the chance to play yet, how is it? seems quite strange tbh are there other things to compensate?

3 Replies 3,807 Views

not only it deprives numbers of their significance but its also bad in a gameplay way if you blind an enemy and have high dodge your strategy IS not taking any phys hit leaving a chance just make RNG prevail on common sense and strategy if devs dont want a 100% dodge to happen im fine with it (in fact i told many times dodge was op and had to be nerfed) but that is to be done via balancing stats and buff/debuff

15 Replies 4,345 Views

tbh it seems a terribad idea if i blind someone and have 60 % dodge i WANT to be immune to his attacks at least untile blind wears off i dont see a logical reason to use limits

15 Replies 4,345 Views