Extacide

Extacide

Joined Member # 3562699
0 Posts 2 Replies 638 Reputation

[quote]This is true sometimes but really there are Demigods who at times are overpowered.[/quote] I present to you the burden of proof. How is anything overpowered that isn't more farmed or behind a player of better skill, one week into release to warrant the title of overpowered. I know you personally played thousands of matches already to see this. Believe me, if people didn't have something to whine about, we wouldn't see nerf threads.

29 Replies 99,491 Views

Why the hell would you nerf the creeps? Don't you see how ridiculously overpowered demigods are? They literally one shot and throw creeps like they're nothing. Creeps have no significance whatsoever other than to provide free gold and XP to demigods. Wheres the challenge in that? Why even bother having creeps? We should just lay down trails of gold and XP, to spare the creeps some dignity. I find it to be pretty racist, to be honest.

22 Replies 7,105 Views

Heres your problem. When your opponent gets too farmed up, they tend to get hard to kill. Sedna, is a god with move speed and heal spam, and CAN be unkillable, if you allow her to be. If you had played the early game correctly perhaps, they wouldnt have leveled as much, or farrmed as much to be so unmovable and quick. I know exactly what you're talking about, and I'm pretty sure I know how to beat it as well.

43 Replies 145,496 Views

[quote]It's not a balance issue but I feel generals could be weaker and their minions stronger. Playing like assasin shows freedom in built but it seems a little odd to me because they can really be effective as assasin type, which kind of loses them being generals.[/quote] They are better as generals. This entire statement is a complete contradiction to what you just said. A lot of people play them like assassins, but I've seen much better play

29 Replies 99,491 Views

[quote]In one breath you say the game is too new to assess balance, and in the next you implicitly assert that the balance is fine. Which is it?[/quote] I can safely take what I know so far to outplay other strategies, but be unaware of whether or not any imbalance actually exists to warrant a 'nerf.' After the same exact match up has been played 1,000 times and theres truly no unreasonable way to beat something, then maybe we can call it imbalanced. At this point howev

29 Replies 99,491 Views

Yes to the ability to corner click/see health much more visibly. This game has too much cluster fuck to justify such crappy UI options for allies.

3 Replies 1,115 Views

Insane DPS. Insane survivability. Insane support ability. Insane push ability. Very limited knowledge of her capabilities.

8 Replies 2,821 Views

All of these people creating different topics about nerfing each class, seriously need to put them to rest. At least for a [b]month[/b]. I'm pretty confident that everyone of them will get owned by a class that theirs is countered by, then continues to post that they need to be nerfed. I've seen threads on every class being overpowered/underpowered. Then I play someone who actually knows the class just to prove them all wrong. You also have to factor that 80% of the reason you are losing is a

29 Replies 99,491 Views

[quote]I'll be honest, yes these are 8 well developed chars and they will last a while. But in the long run, unless they continue to develop new chars, players will get bored with what is there currently in a short time span. The game is currently set up in a way that only those 8 playible chars can be played and each one has it's advantages and disadvantages. [/quote] The game is out for only a week, and you're already demanding that they make more characte

63 Replies 9,525 Views

[quote]That's my point, only they aren't flexible.[/quote] Ever seen QoT? One of the most difficult to kill generals. She won't rack up kills, but she will push your base down your throat until your citadel is hanging out of your ass. She racks up minions, absorbs a torrent of punishment, and heal bombs herself. I just lost an ESL match with the mindset of nuking and out-killing the other team. We couldn't come close without feeding, and were pushed off the map. Almost

21 Replies 49,837 Views

[quote]the 8 demigods in this game is very well made ... but its not gonna be enough in the long run , theyre gonna need more and it cant take 4 months between each patch[/quote] That doesn't change the fact that dota heroes are just a pot of linear heroes who were only designed for one real purpose without much flexibility in their play style. Demigod could very well go on with just 8, it's only you who would rather see more, and are delusional that it needs more.

63 Replies 9,525 Views

Yeah, there are a few problems that really prevent ganks. A hand-full actually... 1) Stacking move speed = can't die. 2) Line of sight is very long, and on most maps, the combination of many towers and constant creep waves gives you line of sight over everything except their base and the unguarded flags. 3) There are no obstacles other than untraversible pitfalls that provide a buffer for line of sight. <

5 Replies 1,428 Views

The last thing a regulus needs is more speed. It's one of their most beneficial stats to have when it comes to survivability, and their main weakness is survivability. Buff speed through wings and you have just made them both strong and enduring.

32 Replies 5,747 Views

I'm just going to quote the original post, and some other interesting quotes I found, because I don't feel like reading everything. So yeah, demigod can have some of the mechanics of dota, but it doesn't have to be exactly like it...It has a lot of flexible elbow room to be it's own unique game, while still hinting a flavor of dota in the after-taste. [quote]<span style="font-size: 7.5pt; font-family: "Verdana","sans-serif"; co

63 Replies 9,525 Views

[quote]Actually yes, I really think I deserve the gold. Regulus didn't do 95% of the damage.[/quote] Okay, if in stubborn stupidity you tell regulus not to take the kill, then guess what happens: He gets away. See, the game isn't about blowing every cool down you have right away like an ADD crack addict. All this does is drop your best cards and give them every reason to kill you, or run. It's a game of mathematics and mind-play. You lull your opp

30 Replies 6,780 Views

[quote]Not dying does not increase your kills (individually)[/quote] It also decreases their kill count as well. You can't just ignorantly run into battle with the mindset of, 'LOL IM GUNNA CHASE AND SUICIDE KILL,' and then complain when they get fed from this downie sort of play. The fact is, the OP is complaining about other teams getting fed. Not dying solves his problem. If you can't out wait a stale mate and play intelligently and try to feed off mistakes and play

21 Replies 49,837 Views

[quote]Everyone shut up about DOTA!! This is Demigod....not DOTA!!! I don't care if it is slightly inspired by DOTA, it's not it. Thanks:)[/quote] You know why dota is popular? Because of how balanced it is. Regardless of how much you dislike comparing dota to demigod, they're very similar. Infact, demigod is based off of dota. There are some features in dota that are required to maintain balance, but don't necessarily make it a replication of the

21 Replies 49,837 Views